Harald Csaszar
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6fc6e090ae
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[unity] Fixed rare import error that material.mainTexture is null ("Material is missing texture").
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2022-05-24 16:31:58 +02:00 |
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Harald Csaszar
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c6d12296b1
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Merge branch '4.0' of https://github.com/EsotericSoftware/spine-runtimes into 4.0
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2022-05-23 16:30:50 +02:00 |
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Harald Csaszar
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86116f7b2d
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[unity] Minor: Fixed main object name to match file name to avoid Inspector warnings.
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2022-05-23 16:30:05 +02:00 |
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Sergey Kazantsev
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1880447f0b
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[spine-c] Add initialization of mixRotate to transform constraint(SkeletonJson) (#2083)
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2022-05-21 01:34:08 +02:00 |
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Harald Csaszar
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9882fe1da3
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[unity] Fixed straight blend mode material templates which were setup as PMA. Closes #2084.
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2022-05-18 15:11:17 +02:00 |
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Harald Csaszar
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4f5bc00d66
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[unity] Added missing null checks in SkeletonRendererCustomMaterials. Closes #2081.
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2022-05-16 19:43:24 +02:00 |
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Harald Csaszar
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662c00d547
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[unity] Minor cleanup of example scene description, removal of unnecessary lines.
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2022-05-16 16:59:49 +02:00 |
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Harald Csaszar
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a82b24a649
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[unity] Fixed drag and drop code affecting other non-Spine drag and drop events, introduced in commit 29e0e917. See #2077.
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2022-05-09 11:50:17 +02:00 |
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Harald Csaszar
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29e0e9172b
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[unity] Fixed drag and drop instantiation for Unity 2021.2 and newer (which provides a new callback method). Closes #2077.
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2022-05-06 15:12:14 +02:00 |
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Harald Csaszar
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362a9fcd20
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[unity] Added additional null checks (unlikely to trigger, but added for sake of correctness).
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2022-05-05 18:23:21 +02:00 |
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Harald Csaszar
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3ad0192912
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[unity] Quick fix of last commit was incorrect, sorry, fixed for real now.
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2022-05-05 18:04:47 +02:00 |
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Harald Csaszar
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f63dd6027e
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[unity] Fixes compile error on code branch for old Unity versions < 2018.3 of (added by previous commit).
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2022-05-05 17:51:19 +02:00 |
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Harald Csaszar
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d00be040e2
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[unity] Fixed null reference exception upon import when default shader is used but preferences has default shader set to a non-existing/null shader path.
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2022-05-05 17:34:21 +02:00 |
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badlogic
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e6688e2514
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[ue4] Closes #2032, set bGenerateMirroredCollision when SpineSkeletonRenderer has negative scale.
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2022-05-02 18:30:43 +02:00 |
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badlogic
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614b2749f7
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[ue4] Closes #1993, don't generate collision meshes in editor.
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2022-05-02 18:19:48 +02:00 |
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Harald Csaszar
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edea4bef94
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[unity] Now keeping manually placed AnimationClip Events when updating skeleton assets (Mecanim). Closes #1838.
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2022-04-26 19:18:28 +02:00 |
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badlogic
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01524d4cdc
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Merge branch '4.0' of https://github.com/esotericsoftware/spine-runtimes into 4.0
4.0.64
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2022-04-21 14:05:32 +02:00 |
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badlogic
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0db28c0a46
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[ue4] Fix UE5 compilation errors. Closes #2071
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2022-04-21 14:05:20 +02:00 |
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Adrian Seeley
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14af269a25
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Fixed unpkg link for threejs (#2070)
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2022-04-19 18:09:55 +02:00 |
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Harald Csaszar
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70277b8f04
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[unity] Fixed incorrect reloading behaviour (especially of deform timeline) at Domain Reload. (Fix of previous commit 0820bd7). Closes #2066.
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2022-04-13 20:41:58 +02:00 |
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Harald Csaszar
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0820bd7024
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[unity] Fixed incorrect reloading behaviour (especially of deform timeline) at Domain Reload. Closes #2066.
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2022-04-07 16:36:20 +02:00 |
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Mario Zechner
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7dc0073ab9
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[ts] Release 4.0.27
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2022-04-07 09:02:34 +02:00 |
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Mario Zechner
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9d7da553bb
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[ts][player] Don't dispose loading screen, if loading screen is disabled. Closes #2055.
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2022-04-07 08:56:22 +02:00 |
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Mario Zechner
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4ec3290b98
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[cpp] Fixed JSON parsing of PathConstraint spacing mode, closes #2065.
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2022-04-07 08:30:23 +02:00 |
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Mario Zechner
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ffba08cce7
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[ts] Release 4.0.26
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2022-04-07 06:05:14 +02:00 |
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Terrasse
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01a36f81c3
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[ts] Fixed bug of reading Unicode from binary data (#2051)
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2022-04-07 05:50:42 +02:00 |
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Harald Csaszar
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3372ce0ba8
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[unity] Timeline: Fixed compile errors on Unity 2018.4. Closes #2062.
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2022-04-06 18:21:01 +02:00 |
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Harald Csaszar
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1121112c1d
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[unity] Minor: Removed leftover .meta file.
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2022-04-06 12:41:46 +02:00 |
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Harald Csaszar
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4792522de0
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[unity] Fixed Spine URP shaders package using non UPM include paths in common shaders. Closes #2050.
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2022-03-29 15:13:20 +02:00 |
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Harald Csaszar
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cf9903a6b6
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[unity] Added UPM package readme.md file documentation to last commit (added clip Alpha parameter).
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2022-03-24 17:52:39 +01:00 |
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Yinqiang Zhu
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763204a2b6
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Fix compiler warning (#2038)
Fix compiler warning: 'inconsistent-missing-override'
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2022-03-24 14:38:54 +01:00 |
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Harald Csaszar
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5bde0730d3
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[unity] Timeline clips now offer an additional Alpha parameter for setting a custom constant mix alpha (as TrackEntry.Alpha).
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2022-03-24 11:58:29 +01:00 |
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Harald Csaszar
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559af1159b
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[csharp] Minor bugfix of binary 3.8 version fallback reading logic.
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2022-03-22 15:20:06 +01:00 |
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Mario Zechner
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8a6d1a95e9
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[ts] 4.0.25 release
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2022-03-21 19:31:56 +01:00 |
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Mario Zechner
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5365d661b6
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[ts][threejs] Update to latest THREE, fix shader compilation error in THREE 138.
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2022-03-21 19:26:29 +01:00 |
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Harald Csaszar
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ec53964603
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[unity] Hopefully fixed some occurrances of a build crash when building many prefabs and textures. See #2047.
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2022-03-18 15:44:34 +01:00 |
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Mario Zechner
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b23ff3b216
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[ts] 4.0.24 release.
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2022-03-17 11:54:09 +01:00 |
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Mario Zechner
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dd7a651144
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[ts][threejs] Allow passing material customizer to SkeletonMesh.
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2022-03-17 11:48:32 +01:00 |
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Mario Zechner
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4df4bcfb76
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[ts] 4.0.23 release.
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2022-03-17 00:09:41 +01:00 |
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Mario Zechner
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c14cef967f
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[ts][threejs] Clipping not properly ended for all code paths.
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2022-03-17 00:07:46 +01:00 |
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Mario Zechner
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e436d873fa
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[ts][webgl] Fix drag-and-drop.js not setting animation.
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2022-03-16 23:48:47 +01:00 |
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Harald Csaszar
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dbabe96e6c
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[unity] Increased package.json version number of URP shaders UPM package.
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2022-03-15 19:21:46 +01:00 |
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Harald Csaszar
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5a32e002b8
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[unity] Fixed URP lit shaders ignoring straight alpha settings during fallback to unlit. Affected SkeletonRenderTexture. Closes #2044.
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2022-03-15 19:17:51 +01:00 |
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Mario Zechner
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6d4b8e68bc
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[ts][canvas] Improve examples
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2022-03-14 11:29:21 +01:00 |
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Mario Zechner
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3ca76acdca
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[ts] Release 4.0.22
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2022-03-14 11:25:53 +01:00 |
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Mario Zechner
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58f0bc0d0c
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Added promise based AssetManager.loadAll(), Skeleton.getBoundsRect() helper method.
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2022-03-14 11:23:53 +01:00 |
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Mario Zechner
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f4a92fbfae
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[c] Fixes #2041, adds sanitizer support via Cmake flag SPINE_SANITIZER=TRUE
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2022-03-11 18:07:30 +01:00 |
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Harald Csaszar
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9cd38191fc
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[unity] Added example component SkeletonRenderTextureFadeout and improved example scene and documentation. See #1337.
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2022-03-10 17:00:26 +01:00 |
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Mario Zechner
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d485ce0696
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[ts] 4.0.21 release.
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2022-03-08 22:05:22 +01:00 |
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Mario Zechner
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6887aa617a
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[threejs] Fix clipping not being ended, better alpha test support.
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2022-03-08 22:03:01 +01:00 |
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