badlogic
73beae2c15
Merge branch 'dev' of https://github.com/esotericsoftware/spine-runtimes into dev
2016-11-02 12:44:03 +01:00
badlogic
08b4c1bdfb
[c] Ported changes to animation and timelines in preparation for the great AnimationState exodus
2016-11-02 12:43:57 +01:00
NathanSweet
cc9c78f0d0
Merge remote-tracking branch 'origin/dev' into dev
2016-11-02 12:34:27 +01:00
NathanSweet
cd826f1836
If time is before the 1st frame and setupPose is true, apply the setup pose.
2016-11-02 12:34:22 +01:00
badlogic
ab0ff1d963
[as3] Ported last minute AnimationState changes
2016-11-02 11:12:46 +01:00
pharan
a05ee4130f
[csharp][unity][monogame][xna] Updated for compatibility with Spine 3.5.x
2016-11-01 23:46:47 +08:00
badlogic
0b7a3339ac
[ts] Ported last minute AnimationState changes
2016-11-01 14:55:11 +01:00
badlogic
a2b9e03d4f
[lua] Fix in SkeletonBounds
2016-11-01 14:49:00 +01:00
badlogic
bcc35e1b39
[lua] Ported last minute AnimationState changes
2016-11-01 14:48:13 +01:00
badlogic
bb7e474f7a
[lua][ts] Ported some post 3.5 changes
2016-11-01 14:39:43 +01:00
badlogic
d20bcbb0bb
[love] Fixed up Love sample
2016-11-01 14:25:36 +01:00
badlogic
e4a5a091f0
[lua] Final fixes to Lua
2016-11-01 14:23:00 +01:00
badlogic
c6abdd08e8
[lua] Fixed EventQueue, cause Lua sequential arrays are terrible, fixed bug in ColorAttachment
2016-11-01 14:06:56 +01:00
badlogic
7ae7372ae8
[lua] Fixed a bunch of issues in AnimationState
2016-11-01 10:53:59 +01:00
badlogic
15ae8183f7
[lua] Finished porting AnimationState, needs testing and fixes
2016-11-01 10:49:04 +01:00
badlogic
44f5540d37
[lua] Ported half of AnimationState
2016-10-31 16:21:39 +01:00
badlogic
10e85c02e0
[lua] Ported skeleton of AnimationState, all of EventQueue
2016-10-31 15:40:40 +01:00
badlogic
e586b0fd09
[lua] Ported changes to Animation.java, main.lua updated to use new callbacks
2016-10-31 15:21:56 +01:00
NathanSweet
9e5078cd9b
Animation, pass mixingOut.
2016-10-31 12:18:44 +01:00
NathanSweet
3726fef187
[spine-ts] Rebuilt files.
2016-10-30 23:09:23 +01:00
NathanSweet
c6cc8847ae
[spine-ts] Fixed copy/paste bug when firing listeners.
2016-10-30 23:06:50 +01:00
NathanSweet
ca4373cf01
Fixed SkeletonViewer crash when last loaded skeleton can't be loaded.
2016-10-30 22:49:19 +01:00
NathanSweet
fae60d8899
Minor AnimationState fixes.
...
- Added mixAlpha to keep it separate from alpha.
- Stored mixAlpha on the "mixing to" entry (where mixTime, etc is stored), not the mixingFrom entry.
- Fixed weirdness using TrackEntry alpha.
- Removed clearing timelinesRotation to avoid rotations flipping to other side when a new animation is set.
- Added TrackEntry#resetRotationDirections to give control over rotations when using alpha over long periods of time.
2016-10-30 22:48:33 +01:00
NathanSweet
7ac77fb177
Javadoc.
2016-10-29 20:05:26 +02:00
NathanSweet
49f2f52f95
Javadocs.
2016-10-29 10:10:24 +02:00
NathanSweet
b743a27e71
Moved Sandbox to internal source control.
2016-10-29 10:10:16 +02:00
NathanSweet
a8d226b927
Merge remote-tracking branch 'origin/dev' into dev
2016-10-29 00:51:34 +02:00
NathanSweet
8fe76a8dd9
Major API documentation update.
...
Used to generate this fancy stuff!
http://esotericsoftware.com/spine-api-reference
2016-10-29 00:51:25 +02:00
NathanSweet
e14a783c38
Removed findXxxIndex.
...
These are just noise now that bones and slots have an index field.
2016-10-29 00:16:48 +02:00
NathanSweet
2287256c72
Minor updates.
...
- Hid updateAppliedTransform, since the applied values aren't public API.
- Made VertexAttachment#computeWorldVertices public, event though it may not be useful to subclasses like MeshAttachment.
2016-10-28 22:52:15 +02:00
NathanSweet
48e686ad95
Clear the AABB from previous calls if not computing a new one.
2016-10-28 22:46:28 +02:00
NathanSweet
40d1224db8
Never set Event#stringValue to null.
2016-10-28 22:25:42 +02:00
NathanSweet
e2c870ff0c
Formatting.
2016-10-27 16:23:02 +02:00
badlogic
b85cf32c33
[starling][as3] Fixed up samples
2016-10-27 16:00:30 +02:00
badlogic
e8b489f765
[as3] Ported AnimationState changes to AS3
2016-10-27 15:54:41 +02:00
badlogic
969ae94f9d
[ts] Finished porting new AnimationState, works as intended
2016-10-25 11:26:14 +02:00
NathanSweet
3d9ee5a743
Removed some locals when used <= 2 times.
2016-10-25 02:11:22 +02:00
NathanSweet
d3b9f89a1e
Added TrackEntry listener test.
2016-10-25 01:58:59 +02:00
NathanSweet
1c801a45fc
Merge remote-tracking branch 'origin/dev' into dev
2016-10-25 01:51:29 +02:00
NathanSweet
6a191c5093
Fixed listener copy/paste errors.
2016-10-25 01:51:26 +02:00
NathanSweet
bcc48327a2
Removed locals with single access.
...
Don't even remember why those two methods were added.
2016-10-25 01:51:11 +02:00
badlogic
42bb22d3c0
[ts] Fixes to demos, rotation special cases are a bit wonky still :D
2016-10-24 17:04:03 +02:00
badlogic
a4fcc0cdbf
[ts] And another fix for args...
2016-10-24 15:14:09 +02:00
badlogic
aa5282b398
[ts] Fixed setAnimation naming for string/ref arguments
2016-10-24 15:13:14 +02:00
badlogic
787af5c8f8
[ts] Port of new AnimationState, needs testing
2016-10-24 13:32:58 +02:00
NathanSweet
eb0876818f
Javadoc
2016-10-23 01:55:06 +02:00
NathanSweet
63cef27a42
Javadocs.
2016-10-22 21:53:31 +02:00
NathanSweet
bfe0a54a4e
Skeleton Viewer UI improvements.
2016-10-22 21:53:25 +02:00
NathanSweet
21d63cd228
Fixed TranslateTime mixing.
2016-10-21 21:04:49 +02:00
NathanSweet
375e4f6941
Merge remote-tracking branch 'origin/dev' into dev
2016-10-21 19:40:09 +02:00