badlogic
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74850f67a3
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[ue4] render component actually only renders first sub section. Bug in procedural mesh component?
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2016-12-14 12:31:38 +01:00 |
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badlogic
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277920b7fa
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[ue4] Reworked material generation so we can implement (most) blend modes
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2016-12-14 11:32:47 +01:00 |
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badlogic
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08ef2ec560
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Merge branch 'master' into spine-ue4
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2016-12-14 10:15:22 +01:00 |
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pharan
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3ced1e1daf
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[unity] Updated Sprites shader code.
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2016-12-14 04:14:30 +08:00 |
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pharan
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db36661be1
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[unity] SpriteAttacher texture settings editor warning.
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2016-12-14 04:13:11 +08:00 |
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pharan
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5726df0c60
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[unity] Minor editor cleanup.
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2016-12-14 04:12:20 +08:00 |
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badlogic
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ba70ec17b4
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[ue4] Fixed up bone driver, only does position at the moment
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2016-12-13 17:17:59 +01:00 |
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badlogic
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84766e3a99
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[ue4] Fixed delegatepocalypse when callin InternalTick in BP functions. Added bone driver component, still freaking out like crazy.
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2016-12-13 16:39:33 +01:00 |
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badlogic
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8287e90298
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[ue4] Added bone follower component, fixed up SkeletonComponent::SetBoneWorldPosition
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2016-12-13 14:54:17 +01:00 |
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badlogic
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3b21f24027
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[ue4] Fixed playback time issue
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2016-12-13 12:22:42 +01:00 |
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badlogic
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c66088a3f2
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[ue4] Fixed SpineSkeletonComponent::GetBoneWorldTransform :D
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2016-12-13 12:06:27 +01:00 |
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pharan
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a6d9915c95
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[unity] Updated editors. (undo, sceneview, context menus)
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2016-12-13 03:59:33 +08:00 |
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pharan
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1ad7ffc850
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[unity] Follow skeleton flip by default.
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2016-12-13 03:57:53 +08:00 |
|
John
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e46c60112e
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[unity] Fix SkeletonUtility ignore logic.
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2016-12-13 03:05:00 +08:00 |
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badlogic
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724fdf13c0
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[ue4] Exposed more functionality in blueprints. Added more assets and test blueprints to excercise functionality
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2016-12-12 15:10:44 +01:00 |
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badlogic
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f5422f1950
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[as3] Renames applyFFD in MeshAttachment to applyDeform. Fixes bug in AnimationState#applyMixingFrom, local events may be null. Closes #801
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2016-12-12 09:38:32 +01:00 |
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badlogic
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31b5011acf
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[c] Fixes memory leak in SkeletonBinary.c. Closes #796
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2016-12-12 09:31:30 +01:00 |
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pharan
|
f36a573072
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[unity] Clean up editor Sprite generation.
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2016-12-10 07:12:08 +08:00 |
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pharan
|
46c2c6428a
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[unity] Fix Sprite generation for resized textures.
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2016-12-10 06:59:18 +08:00 |
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badlogic
|
064303c77e
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[ue4] Added specifying mixing durations in skeleton data asset via editor or in code
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2016-12-09 17:28:08 +01:00 |
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badlogic
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ff5792a96f
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[ue4] Added missing event delegates, exposed spEvent via USpineEvent wrapper
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2016-12-09 13:43:39 +01:00 |
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badlogic
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b48617fe7f
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Merge branch 'master' into spine-ue4
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2016-12-09 11:11:20 +01:00 |
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badlogic
|
42d4ad76e1
|
Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes
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2016-12-09 10:13:02 +01:00 |
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badlogic
|
b3912899ab
|
[lua] Fixes bug in ColorTimeline
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2016-12-09 09:48:19 +01:00 |
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pharan
|
f3e9a0b1a3
|
[unity] Fix some SkeletonUtility interaction with constraints.
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2016-12-09 11:43:12 +08:00 |
|
badlogic
|
4a0ef931c0
|
[lua] Fixed method name typo, closes #799
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2016-12-08 13:29:19 +01:00 |
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badlogic
|
168186f170
|
[lua] Fix modulo usage in AnimationState, closes #798
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2016-12-08 13:24:39 +01:00 |
|
NathanSweet
|
e2d76037d8
|
Merge remote-tracking branch 'origin/master'
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2016-12-07 23:51:22 +01:00 |
|
NathanSweet
|
2677eff35c
|
[libgdx] Use binarySearch method without step param.
|
2016-12-07 23:51:12 +01:00 |
|
pharan
|
ea36da81e4
|
[unity] More updated editor code.
|
2016-12-08 05:21:12 +08:00 |
|
pharan
|
da7bb80953
|
[unity] SkeletonAnimator optional autoreset.
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2016-12-08 05:19:50 +08:00 |
|
badlogic
|
daca67f78a
|
[ue4] Added ability to listen for animation events on both the animation state and individual track entries.
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2016-12-07 17:06:23 +01:00 |
|
badlogic
|
08db67ba1c
|
[ue4] Trying to get events working on UTrackEntry wrappers
|
2016-12-07 16:47:07 +01:00 |
|
badlogic
|
704a3f0d4f
|
Merge branch 'master' into spine-ue4
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2016-12-07 13:38:21 +01:00 |
|
pharan
|
86cfefe30d
|
[unity] Updated editors + OnSceneGUI.
|
2016-12-07 04:56:33 +08:00 |
|
pharan
|
a7a7dd9e93
|
[unity] BoneFollower.followLocalScale
|
2016-12-07 04:44:05 +08:00 |
|
badlogic
|
05f5bbeb1e
|
[ue4] Switched FTrackEntry to a UObject, should allow us to break it in blueprint editor
|
2016-12-06 16:13:35 +01:00 |
|
badlogic
|
14f9d28d06
|
[csharp] Ported latest AnimationState changes, see c512ee5d595076842cbb12d95a3a7f06792b81d1
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2016-12-06 13:53:25 +01:00 |
|
badlogic
|
0b30e94241
|
[as3] Ported latest AnimationState changes, see c512ee5d595076842cbb12d95a3a7f06792b81d1
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2016-12-06 13:52:20 +01:00 |
|
badlogic
|
e8fa99557e
|
[c] Ported latest AnimationState changes, see c512ee5d595076842cbb12d95a3a7f06792b81d1
|
2016-12-06 13:49:35 +01:00 |
|
badlogic
|
aba6a4b74c
|
[lua] Ported latest AnimationState changes, see c512ee5d595076842cbb12d95a3a7f06792b81d1
|
2016-12-06 13:47:10 +01:00 |
|
badlogic
|
ac48da3a14
|
[ts] Ported latest AnimationState changes, see c512ee5d595076842cbb12d95a3a7f06792b81d1
|
2016-12-06 13:43:44 +01:00 |
|
badlogic
|
f2e364be3e
|
[ue4] Refactored skeleton component into two classes, one holding the skeleton, another adding an animation state. Fixed up renderer to be able to deal with both.
|
2016-12-06 13:37:15 +01:00 |
|
NathanSweet
|
aa49c2d48f
|
Merge remote-tracking branch 'origin/master'
|
2016-12-06 13:34:20 +01:00 |
|
NathanSweet
|
c512ee5d59
|
[libgdx] Don't fire event or complete events when mixDuration is 0.
closes #795
|
2016-12-06 13:34:17 +01:00 |
|
badlogic
|
4c4f2f9539
|
Merge branch 'master' into spine-ue4
|
2016-12-06 12:55:14 +01:00 |
|
badlogic
|
27bd17f067
|
[c] IK bend direction had a sign conversion issue in SkeletonBinary when using -funsigned-char. Closes #794.
|
2016-12-05 18:24:20 +01:00 |
|
John
|
ac7979721a
|
[unity] SpineEditorUtilities fixes.
|
2016-12-03 05:58:35 +08:00 |
|
badlogic
|
dfd0410acb
|
[c] Ported latest AnimationState changes. See #792
|
2016-12-02 15:43:58 +01:00 |
|
badlogic
|
8e9d54b3ad
|
[lua] Ported latest AnimationState changes. See #792
|
2016-12-02 15:42:31 +01:00 |
|