badlogic
|
a4584a1a1c
|
[ts] Added event volume and balance, see #1171.
|
2018-09-06 14:45:55 +02:00 |
|
badlogic
|
18f2ccf480
|
[ts] Ported addition of uniform/compressed IK and rotation fix. See #1163.
|
2018-08-23 15:23:18 +02:00 |
|
Mario Zechner
|
cdc2d5bc88
|
[ts] Ported stretchy IK. See #1142.
|
2018-08-06 15:09:08 +02:00 |
|
badlogic
|
172bf22d84
|
[ts] Ported flipX/flipY -> scaleX/scaleY change. See #1142.
|
2018-07-23 14:43:19 +02:00 |
|
badlogic
|
98413c102e
|
[ts] Merged WebKit bug fix.
|
2018-04-05 16:47:13 +02:00 |
|
badlogic
|
ba90852ad6
|
Merge branch '3.6' into 3.7-beta
|
2018-02-16 13:48:10 +01:00 |
|
badlogic
|
4d5010680d
|
[ts][webgl] Slot range rendering in SkeletonRenderer and SceneRenderer. Closes #1083
|
2018-02-16 13:47:03 +01:00 |
|
badlogic
|
e8fa57e3aa
|
Merge branch '3.6' into 3.7-beta
|
2017-12-14 11:03:22 +01:00 |
|
badlogic
|
08451f2a8d
|
[ts][webgl] Exposing the renderers in SceneRenderer.
|
2017-11-17 15:40:39 +01:00 |
|
badlogic
|
12162b7fee
|
Merge branch '3.6' into 3.7-beta
|
2017-11-17 14:55:28 +01:00 |
|
badlogic
|
246c5310d4
|
[ts][webgl] SceneRenderer method to draw textures with manually set UVs.
|
2017-11-17 14:39:53 +01:00 |
|
badlogic
|
14e9425b91
|
Merged 3.6 into 3.7-beta.
|
2017-11-17 10:59:12 +01:00 |
|
badlogic
|
49137a58ea
|
[ts] Added AssetManager.loadTextureAtlas. Will automatically resolve and load any images the atlas references. AssetManager.get(atlasName) will then return an instance of spine.TextureAtlas.
|
2017-11-17 10:57:44 +01:00 |
|
badlogic
|
f045d22183
|
[ts] Added animation blending test.
|
2017-11-02 10:41:49 +01:00 |
|
badlogic
|
f750b3f708
|
[ts] Ported additive animation blending, see #1029.
|
2017-10-30 13:31:36 +01:00 |
|
badlogic
|
bcc7da56d2
|
[ts] Fix PathConstraint length spacing for zero length bones. See #1023.
|
2017-10-20 11:09:42 +02:00 |
|
badlogic
|
adc01ab1e4
|
[ts] Fixed DeformTimeline, see #1016.
|
2017-10-11 10:43:13 +02:00 |
|
badlogic
|
936a7b048f
|
[ts] Updated build to include new tint black shader.
|
2017-09-28 11:24:00 +02:00 |
|
badlogic
|
7652eb47ba
|
[webgl] Updated pma tint black demo to include Ivan's shader from #993.
|
2017-09-25 15:02:46 +02:00 |
|
badlogic
|
e68f1cb4cc
|
[webgl] Fixed css of canvases for standalone demos. On FF Android, the context limit is 2, so we adhere to that now, resulting in terrible artifacts. Using 5 preallocated contexts for other browsers.
|
2017-09-15 13:59:51 +02:00 |
|
badlogic
|
c6d7af8e96
|
Added demo page copy for debugging
|
2017-09-14 11:06:54 +02:00 |
|
badlogic
|
eca798931b
|
[runtimes] Closes #971
|
2017-08-24 11:34:00 +02:00 |
|
badlogic
|
40010cb228
|
[ts] Fixed SwirlEffect
|
2017-06-21 16:08:17 +02:00 |
|
badlogic
|
5aebd65c01
|
[ts][webgl] Added VertexEffect, SwirlEffect and JitterEffect, and implemented it in WebGL SkeletonRenderer. SwirlEffect is a bit broken..
|
2017-06-21 15:43:54 +02:00 |
|
badlogic
|
ddf38c0ce1
|
[libGDX] VertexEffect now also lets you modify UVs and light/dark color.
|
2017-06-21 14:35:55 +02:00 |
|
badlogic
|
9bd1153518
|
Updated examples and runtime demo code
|
2017-06-19 16:47:28 +02:00 |
|
badlogic
|
f158e9e996
|
[ts] Ported VertexAttachment id and Timeline/Animation#apply changes
|
2017-06-12 17:00:10 +02:00 |
|
badlogic
|
63459d8531
|
[c] Fixed deform timelines not mixing from/to setup pose. #920
|
2017-06-04 11:05:07 +02:00 |
|
badlogic
|
2b5058f020
|
[ts] Fixed deform timelines not mixing from/to setup pose. #920
|
2017-06-04 11:03:13 +02:00 |
|
badlogic
|
b5e08f59e1
|
[ts] AnimationState#apply returns boolean indicating if any timeline was applied. #919
|
2017-06-04 10:53:09 +02:00 |
|
badlogic
|
087bcfc43b
|
[ts] Ported IKConstraint fix.
|
2017-05-24 17:31:33 +02:00 |
|
badlogic
|
ea3cfdc643
|
[ts] Ported Animation State changes, see #908
|
2017-05-24 13:14:06 +02:00 |
|
badlogic
|
b9b2d81c65
|
[ts] Ported animation state changes, see #904
|
2017-05-17 11:54:56 +02:00 |
|
badlogic
|
4ee17864a2
|
Merged manually with master. @pharan please check AttachmentTools, stretchyman diffuse pma material
|
2017-05-09 13:32:19 +02:00 |
|
badlogic
|
0fac2d318c
|
[widget] Optional parameter to SpineWidget.setAnimation() allowing to specify callbacks for animation state events.
|
2017-05-05 10:08:25 +02:00 |
|
badlogic
|
6a5e035cb5
|
[ts][webgl][widget] Fixed issues in Safari. Constants like SRC_ALPHA seem to no longer be exposed in Safari through WebGLRenderingContext properties. Closes #886
|
2017-04-26 15:56:52 +02:00 |
|
badlogic
|
5b2a8cfd1e
|
[ts] Separated triangulation and convex decomposition
|
2017-04-21 10:40:31 +02:00 |
|
badlogic
|
2b4c2bcf94
|
[ts][webgl][widget] Fixed WebGL context loss in WebGL and widget backend. See CHANGELOG for details.
|
2017-04-18 15:37:44 +02:00 |
|
badlogic
|
d4266cf89a
|
[ts][webgl][widget] Implemented clipping, updated README.md and CHANGELOG
|
2017-04-12 14:14:34 +02:00 |
|
badlogic
|
06f32233c0
|
[ts] Ported SkeletonClipping
|
2017-04-11 16:05:41 +02:00 |
|
badlogic
|
778055ae5b
|
[ts] Added ClippingAttachment and loading in SkeletonJson. Updated coin example
|
2017-04-11 15:30:34 +02:00 |
|
badlogic
|
0fc89aa529
|
[ts] rebuild artifacts
|
2017-04-11 13:39:07 +02:00 |
|
badlogic
|
5af8185261
|
[ts][webgl][widget] Fixed SceneRenderer, immediate mode rendering methods didn't take into account two color tint shader
|
2017-04-07 15:50:22 +02:00 |
|
badlogic
|
6001882158
|
[ts] Build latest artifacts
|
2017-04-07 14:55:55 +02:00 |
|
badlogic
|
d520830c5c
|
[ts][canvas] Fixed rendering of rotated atlas regions
|
2017-04-07 14:54:08 +02:00 |
|
badlogic
|
030da37e6b
|
[ts] Ported dipping problem fix, see #867
|
2017-03-31 12:12:22 +02:00 |
|
badlogic
|
be9b522237
|
[ts] Updated README.md describing compatibility and how to disable two color tinting in WebGL backend.
|
2017-02-24 15:18:30 +01:00 |
|
badlogic
|
9eb42b65f2
|
[ts] Added 2 color tinting support, made it default, barely a performance difference. You can disable it via the constructors of SceneRenderer, SkeletonRenderer and PolygonBatcher, depending on which level of granularity you use. Also fixed performance issue submitting geometry as STATIC_DRAW instead of DYNAMIC_DRAW. Fixed another performance issue regarding size of buffer data that's being updated.
|
2017-02-24 15:00:30 +01:00 |
|
badlogic
|
808aea73c6
|
[ts] Fixed all backends. Need to implement TwoColorBatcher for WebGL backend
|
2017-01-26 16:35:21 +01:00 |
|
badlogic
|
7b463b1336
|
[ts] Fixed SkeletonDebugRenderer, fixed memory allocations in SkeletonRenderer
|
2017-01-26 16:21:08 +01:00 |
|