77 Commits

Author SHA1 Message Date
badlogic
a4584a1a1c [ts] Added event volume and balance, see #1171. 2018-09-06 14:45:55 +02:00
badlogic
18f2ccf480 [ts] Ported addition of uniform/compressed IK and rotation fix. See #1163. 2018-08-23 15:23:18 +02:00
Mario Zechner
cdc2d5bc88 [ts] Ported stretchy IK. See #1142. 2018-08-06 15:09:08 +02:00
badlogic
172bf22d84 [ts] Ported flipX/flipY -> scaleX/scaleY change. See #1142. 2018-07-23 14:43:19 +02:00
badlogic
98413c102e [ts] Merged WebKit bug fix. 2018-04-05 16:47:13 +02:00
badlogic
ba90852ad6 Merge branch '3.6' into 3.7-beta 2018-02-16 13:48:10 +01:00
badlogic
4d5010680d [ts][webgl] Slot range rendering in SkeletonRenderer and SceneRenderer. Closes #1083 2018-02-16 13:47:03 +01:00
badlogic
e8fa57e3aa Merge branch '3.6' into 3.7-beta 2017-12-14 11:03:22 +01:00
badlogic
08451f2a8d [ts][webgl] Exposing the renderers in SceneRenderer. 2017-11-17 15:40:39 +01:00
badlogic
12162b7fee Merge branch '3.6' into 3.7-beta 2017-11-17 14:55:28 +01:00
badlogic
246c5310d4 [ts][webgl] SceneRenderer method to draw textures with manually set UVs. 2017-11-17 14:39:53 +01:00
badlogic
14e9425b91 Merged 3.6 into 3.7-beta. 2017-11-17 10:59:12 +01:00
badlogic
49137a58ea [ts] Added AssetManager.loadTextureAtlas. Will automatically resolve and load any images the atlas references. AssetManager.get(atlasName) will then return an instance of spine.TextureAtlas. 2017-11-17 10:57:44 +01:00
badlogic
f045d22183 [ts] Added animation blending test. 2017-11-02 10:41:49 +01:00
badlogic
f750b3f708 [ts] Ported additive animation blending, see #1029. 2017-10-30 13:31:36 +01:00
badlogic
bcc7da56d2 [ts] Fix PathConstraint length spacing for zero length bones. See #1023. 2017-10-20 11:09:42 +02:00
badlogic
adc01ab1e4 [ts] Fixed DeformTimeline, see #1016. 2017-10-11 10:43:13 +02:00
badlogic
936a7b048f [ts] Updated build to include new tint black shader. 2017-09-28 11:24:00 +02:00
badlogic
7652eb47ba [webgl] Updated pma tint black demo to include Ivan's shader from #993. 2017-09-25 15:02:46 +02:00
badlogic
e68f1cb4cc [webgl] Fixed css of canvases for standalone demos. On FF Android, the context limit is 2, so we adhere to that now, resulting in terrible artifacts. Using 5 preallocated contexts for other browsers. 2017-09-15 13:59:51 +02:00
badlogic
c6d7af8e96 Added demo page copy for debugging 2017-09-14 11:06:54 +02:00
badlogic
eca798931b [runtimes] Closes #971 2017-08-24 11:34:00 +02:00
badlogic
40010cb228 [ts] Fixed SwirlEffect 2017-06-21 16:08:17 +02:00
badlogic
5aebd65c01 [ts][webgl] Added VertexEffect, SwirlEffect and JitterEffect, and implemented it in WebGL SkeletonRenderer. SwirlEffect is a bit broken.. 2017-06-21 15:43:54 +02:00
badlogic
ddf38c0ce1 [libGDX] VertexEffect now also lets you modify UVs and light/dark color. 2017-06-21 14:35:55 +02:00
badlogic
9bd1153518 Updated examples and runtime demo code 2017-06-19 16:47:28 +02:00
badlogic
f158e9e996 [ts] Ported VertexAttachment id and Timeline/Animation#apply changes 2017-06-12 17:00:10 +02:00
badlogic
63459d8531 [c] Fixed deform timelines not mixing from/to setup pose. #920 2017-06-04 11:05:07 +02:00
badlogic
2b5058f020 [ts] Fixed deform timelines not mixing from/to setup pose. #920 2017-06-04 11:03:13 +02:00
badlogic
b5e08f59e1 [ts] AnimationState#apply returns boolean indicating if any timeline was applied. #919 2017-06-04 10:53:09 +02:00
badlogic
087bcfc43b [ts] Ported IKConstraint fix. 2017-05-24 17:31:33 +02:00
badlogic
ea3cfdc643 [ts] Ported Animation State changes, see #908 2017-05-24 13:14:06 +02:00
badlogic
b9b2d81c65 [ts] Ported animation state changes, see #904 2017-05-17 11:54:56 +02:00
badlogic
4ee17864a2 Merged manually with master. @pharan please check AttachmentTools, stretchyman diffuse pma material 2017-05-09 13:32:19 +02:00
badlogic
0fac2d318c [widget] Optional parameter to SpineWidget.setAnimation() allowing to specify callbacks for animation state events. 2017-05-05 10:08:25 +02:00
badlogic
6a5e035cb5 [ts][webgl][widget] Fixed issues in Safari. Constants like SRC_ALPHA seem to no longer be exposed in Safari through WebGLRenderingContext properties. Closes #886 2017-04-26 15:56:52 +02:00
badlogic
5b2a8cfd1e [ts] Separated triangulation and convex decomposition 2017-04-21 10:40:31 +02:00
badlogic
2b4c2bcf94 [ts][webgl][widget] Fixed WebGL context loss in WebGL and widget backend. See CHANGELOG for details. 2017-04-18 15:37:44 +02:00
badlogic
d4266cf89a [ts][webgl][widget] Implemented clipping, updated README.md and CHANGELOG 2017-04-12 14:14:34 +02:00
badlogic
06f32233c0 [ts] Ported SkeletonClipping 2017-04-11 16:05:41 +02:00
badlogic
778055ae5b [ts] Added ClippingAttachment and loading in SkeletonJson. Updated coin example 2017-04-11 15:30:34 +02:00
badlogic
0fc89aa529 [ts] rebuild artifacts 2017-04-11 13:39:07 +02:00
badlogic
5af8185261 [ts][webgl][widget] Fixed SceneRenderer, immediate mode rendering methods didn't take into account two color tint shader 2017-04-07 15:50:22 +02:00
badlogic
6001882158 [ts] Build latest artifacts 2017-04-07 14:55:55 +02:00
badlogic
d520830c5c [ts][canvas] Fixed rendering of rotated atlas regions 2017-04-07 14:54:08 +02:00
badlogic
030da37e6b [ts] Ported dipping problem fix, see #867 2017-03-31 12:12:22 +02:00
badlogic
be9b522237 [ts] Updated README.md describing compatibility and how to disable two color tinting in WebGL backend. 2017-02-24 15:18:30 +01:00
badlogic
9eb42b65f2 [ts] Added 2 color tinting support, made it default, barely a performance difference. You can disable it via the constructors of SceneRenderer, SkeletonRenderer and PolygonBatcher, depending on which level of granularity you use. Also fixed performance issue submitting geometry as STATIC_DRAW instead of DYNAMIC_DRAW. Fixed another performance issue regarding size of buffer data that's being updated. 2017-02-24 15:00:30 +01:00
badlogic
808aea73c6 [ts] Fixed all backends. Need to implement TwoColorBatcher for WebGL backend 2017-01-26 16:35:21 +01:00
badlogic
7b463b1336 [ts] Fixed SkeletonDebugRenderer, fixed memory allocations in SkeletonRenderer 2017-01-26 16:21:08 +01:00