Harald Csaszar
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08f1741e2b
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[csharp] Fixed two more differences between SkeletonJson reference implementation and csharp version. See #1411.
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2019-07-17 14:50:15 +02:00 |
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Harald Csaszar
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234daf516e
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[unity] Fixed json curve import: was mis-interpreting curves as linear instead of a smooth curve. Closes #1411.
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2019-07-17 13:37:08 +02:00 |
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badlogic
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bbce5b915d
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Updated README.mds.
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2019-06-26 13:53:12 +02:00 |
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badlogic
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73fc7867d8
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[csharp] Made Skeleton.scaleX/scaleY private, Skeleton.ScaleY getter takes Bone.yDown into account. Fixes #1386.
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2019-06-24 14:12:18 +02:00 |
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badlogic
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585b0f0093
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[xna][monogame] Rewrote example project, added mix-and-match example, see #1375.
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2019-06-21 18:01:57 +02:00 |
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Harald Csaszar
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505719c1f1
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[unity] Added soft IK support. See #1383.
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2019-06-20 10:19:17 +02:00 |
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Harald Csaszar
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8cfe6be2c0
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[csharp] Port of commit ccc5b2f: Fixed root bone transform for skeleton scale to use world axes. See #1373.
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2019-06-13 15:18:55 +02:00 |
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badlogic
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9ff708615d
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[csharp] Ported active bone check in SkeletonBounds. See #1378.
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2019-06-11 15:33:31 +02:00 |
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Harald Csaszar
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55daa017d5
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[csharp] Fixed a mistake of last porting commit 217ebe8: Binary format, added a string table. Changed some lines to be closer to ref-impl.
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2019-06-05 20:57:20 +02:00 |
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Harald Csaszar
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217ebe8888
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[csharp] Port of commits 7249fd6, 30a1a9b, 634887f: Binary format, added a string table. csharp: Moved separate functions to SkeletonInput class for unification with reference impl.
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2019-06-05 19:57:23 +02:00 |
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Harald Csaszar
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5193613445
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[csharp] Port of commit ec5b721: Set array sizes up front rather than shrink afterward. Also changed IkConstraintData.Bones type from List<BoneData> to ExposedList<BoneData> for unification reasons.
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2019-06-05 18:43:24 +02:00 |
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Harald Csaszar
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1d0cce3707
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[csharp] Port of more skin API changes, commits: 659c390, 7ee57dc, b3c2170, b71970a, 42c1c4a, 70cdf2d. See #841
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2019-06-04 18:24:40 +02:00 |
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Harald Csaszar
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68f8cc40c4
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[csharp] Added missing csharp-specific lines for latest API changes (missing copying of Attachment.RenderObject). See #841.
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2019-06-03 18:34:54 +02:00 |
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Harald Csaszar
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42da1973e4
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[csharp] More skin API changes, ports of commits 8d0ffd0 and 829fcc4. See #841.
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2019-06-03 16:48:31 +02:00 |
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Harald Csaszar
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4a684f63bf
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[csharp] Ported more skin API changes of commits eae88a0 and b87ff73 (Added Mesh#newLinkedMesh(), replaced VertexAttachment#applyDeform with VertexAttachment#deformAttachment), see #841.
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2019-05-31 21:25:46 +02:00 |
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Harald Csaszar
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c63bc7b88f
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[csharp] See #1346: Port bone/constraint association with skins. Also contains second (and final) partial port of commit ff5b854. Adapted spine-unity for skin changes. Fixed a bug in Skin setter property.
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2019-05-22 18:37:57 +02:00 |
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Harald Csaszar
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0791df8c4c
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[csharp] Ported skin API changes part2, see #841. Port of changes of commit ff5b854860f639af1c111596bc407cbe12124d1e.
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2019-05-20 11:43:00 +02:00 |
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Harald Csaszar
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a009c35b82
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[csharp] Ported skin API changes, see #841.
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2019-05-17 13:54:56 +02:00 |
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Harald Csaszar
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f8abf35b8e
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[csharp] See #1352, Fixed a typo in last commit to make it compile (hash 6341fbbd, "the last subsequent attachment timeline always mixes out to the setup pose.")
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2019-05-15 16:23:04 +02:00 |
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badlogic
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6341fbbd9d
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[ts][csharp] Fix for #1352, the last subsequent attachment timeline always mixes out to the setup pose.
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2019-05-15 13:52:31 +02:00 |
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Harald Csaszar
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ae6e63de50
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[csharp] Fixed locale-based exception when parsing a Spine atlas. Closes #1354.
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2019-05-13 16:47:42 +02:00 |
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badlogic
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4f3d2d8057
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Merge branch '3.7' into 3.8-beta
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2019-05-03 10:53:34 +02:00 |
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badlogic
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849e9acc7e
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Updated READMEs.
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2019-05-03 10:51:33 +02:00 |
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badlogic
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09130b15df
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Merge branch '3.7' into 3.8-beta
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2019-05-02 11:43:36 +02:00 |
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badlogic
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7f7e5f0fec
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Updated license headers and LICENSE files.
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2019-05-02 11:38:19 +02:00 |
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badlogic
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470c2f5953
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[csharp] Ported rotated mesh region UV loading. See #1327.
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2019-04-18 18:21:49 +02:00 |
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badlogic
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d337f587b7
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[csharp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325.
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2019-04-16 14:55:54 +02:00 |
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badlogic
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90a2565a78
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Merge branch '3.7' into 3.8-beta
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2019-04-11 16:16:42 +02:00 |
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badlogic
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a29dbcaf97
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[monogame] Upgraded to latest MonoGame version, fixed y-flipping in example.
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2019-04-11 16:16:25 +02:00 |
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badlogic
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2a1b39ee59
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Merge branch '3.7' into 3.8-beta
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2019-04-04 14:58:35 +02:00 |
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badlogic
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ab9b5dc731
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[csharp] Port of additive blending fix, see #1322.
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2019-04-04 14:55:20 +02:00 |
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Harald Csaszar
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4777009d79
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[csharp] Fixed compile error after merge of 3.7 branch to 3.8 caused changes to Slot.cs to vanish, since there was a major reordering of methods happening. Reintroduced changes of commit 9deb3be61c855e4dcd14d53751a9bfdd7d890cf4 for Slot.cs, fixing all compile errors again.
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2019-04-02 20:19:34 +02:00 |
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badlogic
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dae018e889
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Merge branch '3.7' into 3.8-beta
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2019-03-27 15:13:00 +01:00 |
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Harald Csaszar
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22a0cdc3ac
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[csharp] Fixed differences in Slot between csharp and ref-impl. Noticed before porting commit bd306d4 on 3.8-beta branch. See #1294 and #1303.
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2019-03-19 17:35:26 +01:00 |
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Harald Csaszar
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0d30263f50
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[csharp] Ported AnimationState and Animation changes of commit 50bfb3a. See #1303.
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2019-03-19 17:27:37 +01:00 |
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Harald Csaszar
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9deb3be61c
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[csharp] Ported AnimationState and Animation changes of commit bd306d4. See #1303.
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2019-03-19 17:27:37 +01:00 |
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Harald Csaszar
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37b759fc17
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[csharp] Fixed differences in Slot between csharp and ref-impl. Noticed before porting commit bd306d4. See #1294 and #1303.
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2019-03-19 17:27:37 +01:00 |
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Harald Csaszar
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18acce0354
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[csharp] Ported AnimationState and Animation changes of commit a321aa7. See #1303.
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2019-03-19 17:27:37 +01:00 |
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Harald Csaszar
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7d646316a7
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[csharp] Fixed differences in TransformConstraint between csharp and ref-impl, potential bug fixed. See #1294.
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2019-03-15 14:15:34 +01:00 |
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Harald Csaszar
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e35a088c8b
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[csharp] Minor: Fixed typo in comment, frack vs track.
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2019-03-14 13:55:00 +01:00 |
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Harald Csaszar
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8ba88687dd
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[csharp] Fixed differences in PathConstraint and IKConstraint between csharp and ref-impl. Just cosmetic and doc differences found. See #1294.
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2019-03-13 20:13:50 +01:00 |
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Harald Csaszar
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c33f768932
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[csharp] Fixed a difference in AnimationState between csharp and ref-impl. See #1294.
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2019-03-12 16:56:28 +01:00 |
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Harald Csaszar
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0da0294c83
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[csharp] Fixed an error with property ID at deform timeline. Re-synced csharp code to ref impl as much as possible. See #1294.
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2019-03-12 16:46:46 +01:00 |
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badlogic
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c66113e19d
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[csharp] Fix for #1290, do not carry over time when timeScale of a track entry taht's being replaced by a new one is 0.
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2019-03-04 17:05:03 +01:00 |
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Harald Csaszar
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04e2dd835d
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[csharp] Fixed AnimationState not respecting MixBlend.first for rotate timelines. See #1274.
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2019-02-11 20:39:37 +01:00 |
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Harald Csaszar
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f186a83fca
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[csharp] Unified all line endings of files in spine-csharp to lf.
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2018-12-24 12:43:06 +01:00 |
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Harald Csaszar
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ff67c6c039
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[csharp] Port of mesh whitespaces stripping. See #1232.
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2018-12-23 17:42:07 +01:00 |
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Harald Csaszar
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8c47b66dc0
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[csharp] Added missing default initialization of scaleX and scaleY parameters which caused incorrectly placed bones with PathConstraints in some cases. Fixes #1222
(cherry picked from commit 651416c620f13beb4ecf98de0a62c1466bc2afaf)
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2018-12-15 23:01:01 +01:00 |
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Harald Csaszar
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258215ec06
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[csharp] Fixed path constraint computations being invalid if a path's length is ever NaN. See #1230
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2018-12-15 22:56:41 +01:00 |
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badlogic
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91a1dc4ece
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[csharp] Closes #1228.
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2018-12-13 18:11:18 +01:00 |
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