Harald Csaszar
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215c12cb22
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[unity] Fixed Shadow alpha cutoff shader parameters ignoring SlotColor.alpha at all Spine shaders. Now the texture color is multiplied with slot color before the alpha test. Closes #1350.
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2019-05-10 15:06:58 +02:00 |
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badlogic
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4f3d2d8057
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Merge branch '3.7' into 3.8-beta
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2019-05-03 10:53:34 +02:00 |
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Harald Csaszar
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cb615007d6
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[unity] Added support for Timeline in Unity 2019, using existing components. Please visit Edit-Preferences-Spine to enable Timeline support. Closes #1326.
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2019-05-02 12:43:03 +02:00 |
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badlogic
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7c01654321
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[unity] Added missing license headers.
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2019-05-02 11:46:52 +02:00 |
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badlogic
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09130b15df
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Merge branch '3.7' into 3.8-beta
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2019-05-02 11:43:36 +02:00 |
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badlogic
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7f7e5f0fec
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Updated license headers and LICENSE files.
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2019-05-02 11:38:19 +02:00 |
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Harald Csaszar
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0d2ab87816
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[unity] Added support for Timeline in Unity 2019, using existing components. Please visit Edit-Preferences-Spine to enable Timeline support. Closes #1326.
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2019-04-30 18:10:48 +02:00 |
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Harald Csaszar
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02fc928318
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[unity] Reverting last commit changes again since Unity's auto code updater still causes mixed line endings on Unity 2019 due to ignoring #if branches in shaders. Will be changed in gitattributes instead to change cginc to lf.
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2019-04-27 11:57:31 +02:00 |
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Harald Csaszar
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c8594a66c4
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[unity] Reverting last commit changes again since Unity's auto code updater still causes mixed line endings on Unity 2019 due to ignoring #if branches in shaders. Will be changed in gitattributes instead to change cginc to lf.
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2019-04-27 11:54:19 +02:00 |
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Harald Csaszar
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f53ce3734c
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[unity] Prevented a warning to appear in Unity 2017.3 and newer. Code auto-update previously caused mixed line endings.
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2019-04-27 10:28:35 +02:00 |
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Harald Csaszar
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751476265b
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[unity] Prevented a warning to appear in Unity 2017.3 and newer. Code auto-update previously caused mixed line endings.
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2019-04-27 10:20:17 +02:00 |
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Harald Csaszar
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89e759a8f5
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[unity] Fixed initial animation not being mixed out in some circumstances due to PoseSkeleton call. Removed PoseSkeleton and PoseWithAnimation extension methods to prevent related issues on user side. Fixed incorrect random Nth frame preview in Scene view for SkeletonAnimation and SkeletonGraphic. Closes #1340.
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2019-04-25 18:41:56 +02:00 |
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Harald Csaszar
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dfb5ed1106
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[unity] Fixed "Skin not found: default" error at binary .skel.bytes files and SkeletonGraphic. Fixes #1332.
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2019-04-18 17:02:00 +02:00 |
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Harald Csaszar
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5e4141cbdd
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[unity] Fixed "Skin not found: default" error at binary .skel.bytes files and SkeletonGraphic. Fixes #1332.
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2019-04-18 17:00:58 +02:00 |
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Harald Csaszar
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37cc095375
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[unity] SkeletonGraphic now supports Unity RectMask2D. Closes #1283.
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2019-02-21 19:13:06 +01:00 |
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Harald Csaszar
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b706b41be6
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[unity] SkeletonGraphic now supports Unity RectMask2D. Closes #1283.
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2019-02-21 19:10:20 +01:00 |
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Harald Csaszar
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32ac918f80
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[unity] Added support for Unity's SpriteMask to SkeletonAnimation and SkeletonMecanim. All mask interaction modes supported. See #941.
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2019-02-19 18:58:57 +01:00 |
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Harald Csaszar
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17c19a9ce7
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[unity] Added support for Unity's SpriteMask to SkeletonAnimation and SkeletonMecanim. All mask interaction modes supported. See #941.
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2019-02-19 18:58:14 +01:00 |
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Harald Csaszar
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56fc291a40
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[unity] Updated Mix and Match documentation in code to mention that GetRepackedSkin() is expensive.
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2019-02-12 18:04:02 +01:00 |
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Harald Csaszar
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8a6b75fb9a
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[unity] Updated Mix and Match documentation in code to mention that GetRepackedSkin() is expensive.
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2019-02-12 18:03:29 +01:00 |
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Harald Csaszar
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b90dd126b2
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[unity] Fixed Unity Timeline editor errors after Add Spine Animation State Clip Clip due to unset Animation Reference. Closes #1257.
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2019-02-11 21:32:25 +01:00 |
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Harald Csaszar
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1935d4a488
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[unity] Fixed Unity Timeline editor errors after Add Spine Animation State Clip Clip due to unset Animation Reference. Closes #1257.
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2019-02-11 21:31:42 +01:00 |
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Harald Csaszar
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9d3c9dd443
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[unity] SkeletonRenderSeparator now initializes added SkeletonPartsRenderer children correctly. Closes #1269.
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2019-02-07 22:23:32 +01:00 |
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Harald Csaszar
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7ee15d0627
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[unity] SkeletonRenderSeparator now initializes added SkeletonPartsRenderer children correctly. Closes #1269.
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2019-02-07 22:22:56 +01:00 |
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Harald Csaszar
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009929bbc9
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[unity] Fixed SkeletonPartsRenderer mesh tangent error. Also fixed another potential size mismatch at mesh normals or tangents vs vertices. Closes #1265.
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2019-02-06 19:18:49 +01:00 |
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Harald Csaszar
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7b690624f3
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[unity] Fixed SkeletonPartsRenderer mesh tangent error. Also fixed another potential size mismatch at mesh normals or tangents vs vertices. Closes #1265.
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2019-02-06 19:17:56 +01:00 |
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Harald Csaszar
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1638aa2c5f
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[unity] Fixed SkeletonGraphic related import error occurring occasionally on first import. Error message was usually 'Skeleton JSON file not set for SkeletonData asset'. Closes #1226.
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2019-01-31 14:52:10 +01:00 |
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Harald Csaszar
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52245d55f0
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[unity] Fixed SkeletonGraphic related import error occurring occasionally on first import. Error message was usually 'Skeleton JSON file not set for SkeletonData asset'. Closes #1226.
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2019-01-31 14:43:39 +01:00 |
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Harald Csaszar
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255bc753d1
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[unity] Fixed SkeletonGraphic's 'Starting Animation' property being cleared upon saving under some circumstances, closes #1252.
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2019-01-28 16:33:34 +01:00 |
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Harald Csaszar
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e39dbc4795
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[unity] Fixed SkeletonGraphic's 'Starting Animation' property being cleared upon saving under some circumstances, closes #1252.
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2019-01-28 16:28:28 +01:00 |
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Harald Csaszar
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1e25ff05a6
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[unity] Fixed removing unreferenced SlotBlendMode material entries, closes #1249.
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2019-01-16 17:09:20 +01:00 |
|
pharan
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66689b3800
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[unity] Make components compatible with new 2018.3 Prefab Mode.
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2018-12-30 03:30:36 +08:00 |
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pharan
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e601f889b7
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[unity] Handle SkeletonGraphic with invalid SkeletonDataAsset.
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2018-12-13 05:31:41 +08:00 |
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pharan
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594e287721
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[unity] Minor formatting.
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2018-12-13 05:30:39 +08:00 |
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pharan
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3331d30eae
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[unity] Handle case where 0 textures are repacked.
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2018-12-08 01:45:13 +08:00 |
|
pharan
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3ff14fc186
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[unity] Update separator slot APIs.
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2018-12-04 19:42:58 +08:00 |
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pharan
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8b49ad91cb
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[unity] SkeletonRenderSeparator update when instantiated in edit mode.
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2018-11-13 05:48:21 +08:00 |
|
pharan
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1458f0eae1
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[unity] SkeletonRenderSeparator fixes.
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2018-11-13 05:47:47 +08:00 |
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pharan
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235391d81e
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[unity] Remove primary Skin.RemoveAttachment extension.
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2018-11-13 05:47:11 +08:00 |
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pharan
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495321e6af
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[unity] SkeletonGraphic runtime instantiation requires Material.
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2018-11-13 05:46:45 +08:00 |
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pharan
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554c5f0cf5
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[unity] Spine/Special/Skeleton Grayscale shader
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2018-10-17 22:17:07 +08:00 |
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pharan
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910e88bbb3
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[unity] Assorted cleanup.
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2018-10-08 04:55:47 +08:00 |
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pharan
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6fee0e3622
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[unity] Use dummy AnimationState for AnimationState timeline mixer preview.
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2018-10-06 02:39:29 +08:00 |
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pharan
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6e7370f603
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[unity] Use scale instead of flip for SkeletonFlip timeline mixer.
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2018-10-06 02:37:38 +08:00 |
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pharan
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32d56c9c68
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[unity] Remove unused local.
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2018-10-01 22:03:45 +08:00 |
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pharan
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c81f9dbe62
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[unity] Copy properties when cloning a MeshAttachment as a linked mesh.
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2018-10-01 21:57:11 +08:00 |
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pharan
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6a8e1df108
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[unity] Separate auto-adding Rigidbody2D for following bones.
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2018-09-25 18:03:26 +08:00 |
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pharan
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9ea81260eb
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[unity] Minor cleanup.
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2018-09-25 18:00:56 +08:00 |
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pharan
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b190af431c
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[unity] Prevent initialize from triggering first AnimationState update. + Cleanup.
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2018-09-24 00:03:47 +08:00 |
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pharan
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5c25239ff1
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[unity] Animation filling SkeletonData modifier asset.
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2018-09-23 23:56:38 +08:00 |
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