Harald Csaszar
79fea3722b
[csharp] Port of commit ccc5b2f: Fixed root bone transform for skeleton scale to use world axes. See #1373 .
2019-06-13 15:17:39 +02:00
Harald Csaszar
9860cc9eff
[unity] Fixed endless loop in Unity Editor when updating assets due to stencil parameter auto-update. Closes #1371 .
2019-06-03 14:58:50 +02:00
badlogic
83b38d24b3
Merge branch '3.7' of https://github.com/EsotericSoftware/spine-runtimes into 3.7
2019-05-31 11:33:26 +02:00
badlogic
61d2b52868
[cocos2dx] Closes #1366 , setupGLProgramState incorrectly checked for RegionAttachment.
2019-05-31 11:33:21 +02:00
Harald Csaszar
6495c7107c
[unity] Fixed Spine shaders not displaying on Nintendo Switch. Closes #1364 .
2019-05-28 20:16:53 +02:00
badlogic
9c499a92f2
[lua] Fixed queueing of events. Closes #1363 .
2019-05-28 14:21:00 +02:00
badlogic
9083f32ad5
[ts] Fixed incorrect calculation in AnimationState when expanding the tracks array. Closes #1360 .
2019-05-28 11:26:38 +02:00
Harald Csaszar
78a0c8e4f4
[unity] Corrected Timeline features documentation file, contained outdated removed features.
2019-05-20 15:43:45 +02:00
badlogic
457447b025
[lua] Fixed parsing of IK constraint bend direction. Closes #1357 .
2019-05-17 11:35:52 +02:00
badlogic
4d2e813967
[lua] IkConstraintTimeline.STRETCH was incorrect, resulting in ik timeline mixes not being properly set. Closes #1353 .
2019-05-15 17:04:28 +02:00
Harald Csaszar
e8eb894304
[unity][csharp] Fixed one more potential locale-based parsing exception. See #1354 .
2019-05-13 16:49:07 +02:00
Harald Csaszar
a8c0abc0c8
[csharp] Fixed locale-based exception when parsing a Spine atlas. Closes #1354 .
2019-05-13 16:46:39 +02:00
Harald Csaszar
dae8f78409
[unity] Supressed 3rd warning in 3.7 branch in Unity 2019.1, fix only in 3.8 due to API changes. See #1336 .
2019-05-13 13:06:39 +02:00
badlogic
cd22ab91cb
Merge branch '3.7' of https://github.com/esotericsoftware/spine-runtimes into 3.7
2019-05-03 10:51:39 +02:00
badlogic
849e9acc7e
Updated READMEs.
2019-05-03 10:51:33 +02:00
Harald Csaszar
25386671b1
[unity] Fixed Timeline scripts not automatically being recompiled when Timeline Package Support - Enable was selected. Closes #1326 .
2019-05-02 18:53:06 +02:00
Harald Csaszar
fd66bce31e
[unity] Updated Changelog with sections for Timeline support in Unity 2019 and changes to .asmdef files, see #1326 .
2019-05-02 13:40:57 +02:00
Harald Csaszar
da97eeb62f
[unity] Menu section added for old git 3.7 branch menu, for easier consistent git merges later. Timeline support in Unity 2019, see #1326 .
2019-05-02 12:45:54 +02:00
Harald Csaszar
b198c9b48d
[unity] More robustness changes for asmdef files and Timeline support in Unity 2019, see #1326 .
2019-05-02 12:43:58 +02:00
Harald Csaszar
66f5ca29ac
[unity] Renamed .asmdef files to .txt files to prevent overwriting important automatic modifications when unpacking newer unitypackages over it. For Timeline support in Unity 2019, see #1326 .
2019-05-02 12:43:31 +02:00
Harald Csaszar
cb615007d6
[unity] Added support for Timeline in Unity 2019, using existing components. Please visit Edit-Preferences-Spine to enable Timeline support. Closes #1326 .
2019-05-02 12:43:03 +02:00
badlogic
67f469b06d
Merge branch '3.7' of https://github.com/esotericsoftware/spine-runtimes into 3.7
2019-05-02 11:38:47 +02:00
badlogic
7f7e5f0fec
Updated license headers and LICENSE files.
2019-05-02 11:38:19 +02:00
Harald Csaszar
74560c66a3
[unity] Fixed error message "Animator is not playing an AnimatorController" at SkeletonMecanim and prefabs. Closes #1344 .
2019-05-02 11:19:25 +02:00
badlogic
86a529d01c
Updated LICENSE.
2019-05-02 10:55:37 +02:00
Harald Csaszar
cd703b38cf
[unity] Fixed casting exception when use custom atlas asset. Closes #1342 .
2019-04-29 17:54:25 +02:00
Harald Csaszar
533203bf32
gitattributes: set .cginc and .shader files to lf line endings to prevent Unity code auto-updater to create mixed line endings.
2019-04-27 14:16:50 +02:00
Harald Csaszar
c8594a66c4
[unity] Reverting last commit changes again since Unity's auto code updater still causes mixed line endings on Unity 2019 due to ignoring #if branches in shaders. Will be changed in gitattributes instead to change cginc to lf.
2019-04-27 11:54:19 +02:00
Harald Csaszar
751476265b
[unity] Prevented a warning to appear in Unity 2017.3 and newer. Code auto-update previously caused mixed line endings.
2019-04-27 10:20:17 +02:00
Harald Csaszar
58e495ecae
[unity] Fixed unnecessary updates in editor when SkeletonRenderer is selected. Closes #1339 .
2019-04-25 16:37:31 +02:00
Harald Csaszar
ee3655f4d3
[unity] Removed 2 of 3 warnings in Unity 2019.1. See #1336 .
2019-04-22 22:09:23 +02:00
Harald Csaszar
14a98545a1
[unity] Fixed SkeletonDataAsset auto-update mechanism on .json file change for both scene view and inspector. Closes #1330 .
2019-04-18 19:53:03 +02:00
Harald Csaszar
5e4141cbdd
[unity] Fixed "Skin not found: default" error at binary .skel.bytes files and SkeletonGraphic. Fixes #1332 .
2019-04-18 17:00:58 +02:00
Harald Csaszar
299ffc6de8
[unity] Fixed broken inspector preview in Unity7 2019. Closes #1331 .
2019-04-17 18:09:20 +02:00
NathanSweet
b99df7286a
[libgdx] Fixed AnimationState crash when the number of timelines changes during a mix.
2019-04-14 00:30:56 +02:00
badlogic
a29dbcaf97
[monogame] Upgraded to latest MonoGame version, fixed y-flipping in example.
2019-04-11 16:16:25 +02:00
badlogic
4f0b7bef2c
[ue4] Fixed UE 4.22 linker error. IMPLEMENT_MODULE macro changed. No mention of this in the UE changelog.
2019-04-08 18:04:08 +02:00
badlogic
35edb7922e
[ue4] Remove dependency on RHI, RenderCore, and ShaderCore. Still doesn't work with UE 4.22 as symbol names generator in UBT seems broken. Linker can't find editor plugin symbols.
2019-04-08 17:47:42 +02:00
Harald Csaszar
a3916b82c8
[unity] Fixed SkeletonMecanim leftover animation rotations when transitioning to an empty "Write Defaults" state. Fixes #1321 .
2019-04-05 14:34:08 +02:00
badlogic
ab9b5dc731
[csharp] Port of additive blending fix, see #1322 .
2019-04-04 14:55:20 +02:00
badlogic
97ff156362
[lua] Port of additive blending fix, see #1322 .
2019-04-04 14:54:39 +02:00
badlogic
3093f3a79e
[sfml-cpp] Fix for owl sample.
2019-04-04 14:51:14 +02:00
badlogic
00515250bf
[as3] Port of additive blending fix, see #1322 .
2019-04-04 14:41:49 +02:00
badlogic
0e0ed6ef3a
[c][cpp] Port of additive blending fix, see #1322 .
2019-04-04 14:33:41 +02:00
badlogic
8f80ceec7c
[ts] Port of additive blending fix, see #1322 .
2019-04-04 14:12:38 +02:00
NathanSweet
1a4e311522
Added Skin#getAttachments.
...
Needed for Niklas' work. Not sure it's needed for all runtimes. Note the skin placeholder names are not provided when getting the attachments this way.
2019-04-04 13:04:19 +02:00
NathanSweet
ab78afb07e
Pass RotateTimeline to applyRotateTimeline.
2019-04-04 13:02:50 +02:00
NathanSweet
6514c41d17
Fixed additive track mixing when alpha!=1.
2019-04-04 13:02:38 +02:00
Harald Csaszar
646e6aec56
[unity] Fixed SkeletonMecanim layer blend modes, now it detects Override/Add from the animation controller. Also fixed some animator related warnings in editor. Closes ##1317.
2019-04-02 19:47:00 +02:00
badlogic
0371344bc7
[ts][canvas] Fix flipping in canvas example.
2019-03-27 15:14:15 +01:00