4934 Commits

Author SHA1 Message Date
Harald Csaszar
f811b535a9 [unity] Added changelog entry for SkeletonGraphic now supporting RectMask2D. See #1283. 2019-02-21 19:24:43 +01:00
Harald Csaszar
37cc095375 [unity] SkeletonGraphic now supports Unity RectMask2D. Closes #1283. 2019-02-21 19:13:06 +01:00
Harald Csaszar
b706b41be6 [unity] SkeletonGraphic now supports Unity RectMask2D. Closes #1283. 2019-02-21 19:10:20 +01:00
Harald Csaszar
638e176f59 [unity] Corrected #if guards for Unity 5.x compatibility before Unity added SpriteMasks. See #941. 2019-02-19 19:56:04 +01:00
Harald Csaszar
540c61d619 [unity] Corrected #if guards for Unity 5.x compatibility before Unity added SpriteMasks. See #941. 2019-02-19 19:54:59 +01:00
Harald Csaszar
b8a208d382 [unity] Added #if guards for Unity 5.x compatibility before Unity added SpriteMasks. See #941. 2019-02-19 19:42:49 +01:00
Harald Csaszar
8b1359db0b [unity] Added #if guards for Unity 5.x compatibility before Unity added SpriteMasks. See #941. 2019-02-19 19:41:00 +01:00
Harald Csaszar
7110e709c4 [unity] Changelog documentation updated for added support for Unity's SpriteMask. See #941. 2019-02-19 19:03:57 +01:00
Harald Csaszar
cac764fa01 [unity] Changelog documentation updated for added support for Unity's SpriteMask. See #941. 2019-02-19 19:03:15 +01:00
Harald Csaszar
32ac918f80 [unity] Added support for Unity's SpriteMask to SkeletonAnimation and SkeletonMecanim. All mask interaction modes supported. See #941. 2019-02-19 18:58:57 +01:00
Harald Csaszar
17c19a9ce7 [unity] Added support for Unity's SpriteMask to SkeletonAnimation and SkeletonMecanim. All mask interaction modes supported. See #941. 2019-02-19 18:58:14 +01:00
badlogic
5c75b1cb31 Merge branch '3.7' into 3.8-beta 2019-02-19 15:59:52 +01:00
badlogic
4406cdfba0 Updated examples in example projects. 2019-02-19 15:59:30 +01:00
badlogic
31a21e99a5 Re-exported examples using pretty printing and non-essential data options. 2019-02-19 15:58:24 +01:00
badlogic
28dc227d27 Merge branch '3.7' into 3.8-beta 2019-02-18 11:44:16 +01:00
badlogic
e7f018c89b [c] Fix typos in short name macros of animation state. 2019-02-18 11:44:04 +01:00
badlogic
938e7efb28 Merge branch '3.8-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.8-beta 2019-02-18 11:42:43 +01:00
badlogic
c99eba701a Merge branch '3.7' into 3.8-beta 2019-02-18 11:42:35 +01:00
badlogic
9bbd2c6175 [c] Fixes #1282, animation state was missing a null check when iterating mixed out track entries. 2019-02-18 11:42:23 +01:00
badlogic
688b661c12 Revert "[c] Fixes #1282, animation state was missing a null check when iterating mixed out track entries."
This reverts commit f5709a7bbc79733646d49581c78a0e93939974eb.
2019-02-18 11:39:19 +01:00
badlogic
8d4086f414 Merge branch '3.7' of https://github.com/esotericsoftware/spine-runtimes into 3.7 2019-02-18 11:38:47 +01:00
badlogic
f5709a7bbc [c] Fixes #1282, animation state was missing a null check when iterating mixed out track entries. 2019-02-18 11:38:39 +01:00
Harald Csaszar
e7030d640b [unity] Fixed compile errors with TK2D define due to asmdef files preventing dependency. Closes #1280. 2019-02-15 13:05:06 +01:00
Harald Csaszar
4342bcfa7d [unity] Fixed compile errors with TK2D define due to asmdef files preventing dependency. Closes #1280. 2019-02-15 13:04:22 +01:00
badlogic
0908d552a1 Merge branch '3.7' into 3.8-beta 2019-02-14 11:44:27 +01:00
badlogic
125b999cae Merge branch '3.7' of https://github.com/esotericsoftware/spine-runtimes into 3.7 2019-02-14 11:43:23 +01:00
badlogic
c9e760a025 [ts][player] Closes #1279, expose setAnimation(). 2019-02-14 11:43:17 +01:00
NathanSweet
30c511f53e Javadoc. 2019-02-13 17:53:35 +01:00
Harald Csaszar
56fc291a40 [unity] Updated Mix and Match documentation in code to mention that GetRepackedSkin() is expensive. 2019-02-12 18:04:02 +01:00
Harald Csaszar
8a6b75fb9a [unity] Updated Mix and Match documentation in code to mention that GetRepackedSkin() is expensive. 2019-02-12 18:03:29 +01:00
badlogic
833f8551f4 Merge branch '3.7' into 3.8-beta 2019-02-12 14:25:12 +01:00
badlogic
c0277ff12b [cpp] Fixed AnimationState not respecting MixBlend.first for rotate timelines. See #1274. 2019-02-12 14:24:24 +01:00
badlogic
2843950e18 [c] Fixed AnimationState not respecting MixBlend.first for rotate timelines. See #1274. 2019-02-12 14:21:47 +01:00
badlogic
72094511e3 [lua] Fixed AnimationState not respecting MixBlend.first for rotate timelines. See #1274. 2019-02-12 14:18:58 +01:00
badlogic
fd51eee47f [as3] Fixed AnimationState not respecting MixBlend.first for rotate timelines. See #1274. 2019-02-12 14:14:53 +01:00
badlogic
19e5edc94b [ts] Fixed AnimationState not respecting MixBlend.first for rotate timelines. See #1274. 2019-02-12 13:59:28 +01:00
Harald Csaszar
b90dd126b2 [unity] Fixed Unity Timeline editor errors after Add Spine Animation State Clip Clip due to unset Animation Reference. Closes #1257. 2019-02-11 21:32:25 +01:00
Harald Csaszar
1935d4a488 [unity] Fixed Unity Timeline editor errors after Add Spine Animation State Clip Clip due to unset Animation Reference. Closes #1257. 2019-02-11 21:31:42 +01:00
Harald Csaszar
c88d132406 [csharp] Fixed AnimationState not respecting MixBlend.first for rotate timelines. See #1274. 2019-02-11 20:41:59 +01:00
Harald Csaszar
04e2dd835d [csharp] Fixed AnimationState not respecting MixBlend.first for rotate timelines. See #1274. 2019-02-11 20:39:37 +01:00
Carlos Ibanez
3151f1abbb - Added support for external tools.
- Added UpdateRenderer method, that allows to pass a custom Skeleton and
can be called externally.
2019-02-11 13:33:50 -03:00
NathanSweet
c7d71a8eb1 [libgdx] Fixed AnimationState not respecting MixBlend.first for rotate timelines. 2019-02-10 13:45:50 +01:00
Harald Csaszar
9d3c9dd443 [unity] SkeletonRenderSeparator now initializes added SkeletonPartsRenderer children correctly. Closes #1269. 2019-02-07 22:23:32 +01:00
Harald Csaszar
7ee15d0627 [unity] SkeletonRenderSeparator now initializes added SkeletonPartsRenderer children correctly. Closes #1269. 2019-02-07 22:22:56 +01:00
Harald Csaszar
009929bbc9 [unity] Fixed SkeletonPartsRenderer mesh tangent error. Also fixed another potential size mismatch at mesh normals or tangents vs vertices. Closes #1265. 2019-02-06 19:18:49 +01:00
Harald Csaszar
7b690624f3 [unity] Fixed SkeletonPartsRenderer mesh tangent error. Also fixed another potential size mismatch at mesh normals or tangents vs vertices. Closes #1265. 2019-02-06 19:17:56 +01:00
badlogic
6ac649a316 Merge branch '3.7' into 3.8-beta 2019-02-06 16:03:12 +01:00
badlogic
8ea29944d3 [ts][webgl] Closes #1271, clipping wasn't terminated properly when a slot did not house an attachment. 2019-02-06 16:02:42 +01:00
Harald Csaszar
0d09fffb4c [unity] Fixed compilation errors when TK2D define is set. Closes #1270. 2019-02-04 18:55:28 +01:00
Harald Csaszar
9c8646eb70 [unity] Fixed compilation errors when TK2D define is set. Closes #1270. 2019-02-04 18:54:42 +01:00