Nathan Sweet
7a366cd6f5
[libgdx] Use transform constraint mix for the "to" property.
2025-04-01 23:29:21 -04:00
Nathan Sweet
df06ab29e7
[libgdx] Added transform constraint X/Y offset.
2025-04-01 23:20:48 -04:00
Nathan Sweet
fcb9788e27
[libgdx] Renamed transform constraint target->source and path constraint target->slot.
2025-04-01 13:56:28 -04:00
Davide Tantillo
4eeb2b62cb
[ts] Port of Transform constraint property mapping.
2025-04-01 15:22:16 +02:00
Davide Tantillo
457be16385
[ts] Port of commit 68d262b5: Improved rendering performance when an attachment is fully inside a clipping attachment.
...
Reuse the original vertices rather than clipping's triangle soup.
Removed deprecated clipping methods.
2025-04-01 15:19:21 +02:00
Davide Tantillo
8711e55672
[ts] Small refactor alignment with reference runtime.
2025-04-01 14:40:11 +02:00
Nathan Sweet
d459b040d0
[libgdx] Transform constraint fixes, javadoc.
2025-03-30 17:07:59 -04:00
Nathan Sweet
3b78925ca8
[libgdx] Eclipse classpath updated to Java 16.
2025-03-30 06:29:11 +02:00
Nathan Sweet
d474e0d66a
[libgdx] Gradle and Maven updated to Java 16.
2025-03-29 18:12:27 -04:00
Nathan Sweet
79c832793d
Transform constraint property mapping.
2025-03-29 18:00:17 -04:00
Nathan Sweet
a68a509076
[libgdx] Updated to Java 16 with libgdx's Eclipse null analysis settings.
2025-03-29 17:57:10 -04:00
Nathan Sweet
073f4d3ec4
Merge branch '4.2' into 4.3-beta
2025-03-23 12:23:19 -04:00
Nathan Sweet
aa7667fb80
Javadoc.
2025-03-18 22:54:49 -04:00
Davide Tantillo
4eb2cc0869
[haxe] Release 4.2.6
2025-03-18 09:55:15 +01:00
Davide Tantillo
34ccf846a9
[haxe] Add dispose function to starling. Add clearListeners to dispose/destroy.
2025-03-18 09:54:36 +01:00
Davide Tantillo
e9ffad91c5
[ts][phaser] Add inline loading example to the examples list.
2025-03-14 16:44:29 +01:00
Davide Tantillo
5f28cae564
[ts][phaser] Add inline loading example for Phaser.
2025-03-14 16:42:58 +01:00
Harald Csaszar
f89251907e
[csharp] Fix signed vs unsigned shift bug in SkeletonBinary.SkeletonInput.ReadInt. Closes #2785 .
2025-03-14 10:20:31 +01:00
Davide Tantillo
319d27ced3
[haxe] Port of commit f1e0f0f: Fixed animation not being mixed out in some cases. See #2786 .
2025-03-14 09:33:14 +01:00
Davide Tantillo
9ae2b732c0
[ts] Port of commit f1e0f0f: Fixed animation not being mixed out in some cases. See #2786 .
2025-03-14 09:31:22 +01:00
Nathan Sweet
7a50323479
Merge branch '4.2' into 4.3
2025-03-13 16:04:43 -04:00
Nathan Sweet
c1cbe3ce5f
Minor javadoc wording.
2025-03-13 16:04:31 -04:00
Harald Csaszar
58f99b1c0c
[csharp] Port of commit f1e0f0f: Fixed animation not being mixed out in some cases. See #2786 .
2025-03-13 18:11:44 +01:00
Nathan Sweet
f1e0f0f728
Fixed animation not being mixed out in some cases.
...
Repro, with any animation playing:
state.setAnimation(0, "shoot", true).setMixDuration(0.2f);
state.apply(skeleton);
Reverts 8d058fb4f4479a041fce1ff3379ba794856c9a3c. We can't know when it's safe to discard a queued animation. Users should avoid queuing animations they don't actually want.
Prefer `to.nextTrackLast != -1` for "was applied", as `to.mixTime > 0` is user writable and not quite the same.
2025-03-13 12:46:24 -04:00
Davide Tantillo
18d30af5a9
[ts] Release 4.2.76
2025-03-12 10:40:45 +01:00
Davide Tantillo
67488d7c95
[ts][phaser] Fix wrong type definition.
2025-03-12 10:36:48 +01:00
Nathan Sweet
56823c5ca5
Use timekeeper delta.
2025-03-08 11:39:25 -04:00
Davide Tantillo
9ecbee794b
[ts] Release 4.2.75
2025-03-05 12:37:46 +01:00
Davide Tantillo
0f8a707b48
[ts][phaser] Fix add/make not clearing and rebinding the WebGL pipeline.
2025-03-05 12:31:10 +01:00
Nathan Sweet
b4a563b7ce
Typo in error message.
2025-03-04 12:50:37 -04:00
Davide Tantillo
0cb6f960f9
[haxe] Release 4.2.5
2025-03-04 10:10:35 +01:00
Mario Zechner
268d0e8f61
[godot] Remove print_lines.
2025-02-26 14:15:24 +01:00
Mario Zechner
e0c4cfffec
[godot] Disable editor FS access in template builds.
2025-02-26 14:14:09 +01:00
Mario Zechner
42fea00bb0
Formatting
2025-02-26 13:39:58 +01:00
Mario Zechner
15cac5f9fc
[godot] Closes #2747 , rewrote the way we sync on-disk asset changes
2025-02-26 13:36:10 +01:00
Mario Zechner
c879d7a01c
[c] Closes #2765 , dispose skeleton data after debug output.
2025-02-26 09:31:56 +01:00
Byeong Gwan
caf7700e2c
[iOS] Refactor error and data access ( #2733 )
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* implement safe bounded data Access and cancellation supporting URLSession downloadTask
* declare specific SpineError type
declaring conformance to Error on String is discouraged, and Creating own Error type is recommended
* use explicit Error initializing rather than casing syntax (apply requested change)
2025-02-26 09:26:10 +01:00
Ferdy's Lab
5d23a7df19
fix godot crash when Visible Collision Shapes is enabled ( #2761 )
2025-02-25 10:23:19 +01:00
Harald Csaszar
5ef9772e7a
[unity] Fixed a compile error on old Unity versions of previous commit a0721db.
2025-02-24 20:36:48 +01:00
Harald Csaszar
a0721dbf4b
[unity] Added RenderExistingMeshGraphic sample component similar to RenderExistingMesh.
2025-02-24 20:23:57 +01:00
Davide
7f2e4c1df7
[haxe] Support for HaxeFlixel ( #2764 )
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* [haxe] Flixel support
* [haxe][flixel] WIP fix alpha and color tinting not working on meshes.
* [haxe][flixel] Added most of examples - Color/alpha is broken on flixel for meshes.
* [haxe][flixel] Flixel color bug example
* [haxe][flixel] Add same example of starling to Flixel.
* [haxe][flixel] Fix rotation for clipped attachments.
* [haxe][flixel] Minor modifications to avoid warning on flixel 6.0.0.
* [haxe] Updated readme.
* [haxe][flixel] Remove unused assets.
* [haxe] Removed useless flipX/flipY on core Skeleton.hx.
2025-02-24 10:44:05 +01:00
Nathan Sweet
f93aa7183c
Fix SkeletonRendererDebug drawing lines for attachments that aren't rendered due to skin bones.
2025-02-21 20:16:32 -04:00
Harald Csaszar
01a847b7f7
[unity] Fixed outline shaders semi transparent gap around skeleton. All outline shaders now provide a Fill parameter. Closes #2758 .
2025-02-20 19:37:20 +01:00
Davide Tantillo
219348e7f4
[ts][threejs] Fixed dark tint shader.
2025-02-20 15:43:23 +01:00
Davide Tantillo
9f819b3872
[ts] Release 4.2.74
2025-02-20 12:58:57 +01:00
Davide Tantillo
da1ab49291
[ts][pixi-v8] Fix currentClippingSlot not reset. Close #2757 .
2025-02-20 12:56:12 +01:00
Nathan Sweet
68d262b531
Improved rendering performance when an attachment is fully inside a clipping attachment.
...
Reuse the original vertices rather than clipping's triangle soup.
2025-02-20 00:36:25 -04:00
Davide Tantillo
d11564b156
[haxe] Release 4.2.4
2025-02-18 09:57:44 +01:00
ljurow
7f2a3fe013
[ts][threejs] Skin.attachAll() null check ( #2755 )
2025-02-18 09:42:26 +01:00
Davide Tantillo
bd1b98fe97
[ts] Release 4.2.73
2025-02-13 11:58:59 +01:00