Nathan Sweet
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18e2fadbf0
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Added chibi-stickers example project.
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2022-11-29 21:14:07 -04:00 |
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Mario Zechner
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0a14457f36
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[godot] Apply light mask of sprite to mesh instances, closes #2197.
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2022-11-29 09:47:45 +01:00 |
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Mario Zechner
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a7a2d844e1
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[godot] Use our .clang-format.
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2022-11-29 09:46:52 +01:00 |
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Mario Zechner
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4f03d02435
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Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1
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2022-11-29 09:32:30 +01:00 |
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Mario Zechner
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e545a11315
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[godot] Update scenes with more default data.
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2022-11-29 09:32:21 +01:00 |
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Jordan Schidlowsky
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e83b9c1714
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fix incorrect ordering issue when applying custom materials to slot nodes (#2205)
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2022-11-29 09:23:15 +01:00 |
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Mario Zechner
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11d0a86d40
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Formatting.
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2022-11-29 09:10:34 +01:00 |
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Mario Zechner
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d525e42479
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[cpp] Reference attachments in Skin::addSkin(), closes #2203, closes #2202.
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2022-11-29 09:09:36 +01:00 |
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Mario Zechner
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7c285d6a3a
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[godot] Enable address sanitizer in debug builds.
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2022-11-29 09:08:57 +01:00 |
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Mario Zechner
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1c55537fb8
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[ts] Published 4.1.23
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2022-11-28 09:11:02 +01:00 |
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Mario Zechner
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c19194ac7d
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[ts] Closes #2207, updates threejs to latest.
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2022-11-28 09:09:46 +01:00 |
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Harald Csaszar
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8c3533835a
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[unity] Fixed blend mode materials not being generated when sequence uses multiple atlas pages. Closes #2201.
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2022-11-24 18:22:05 +01:00 |
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Harald Csaszar
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8fb3876396
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[unity] Added warning message when 'CanvasGroup Compatible' is enabled at the Material but 'Canvas Group Tint Black' is disabled at SkeletonGraphic.
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2022-11-16 12:24:32 +01:00 |
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Mario Zechner
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726ad4ddbe
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[godot] Fix convert.py to release lock before renaming .json files.
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2022-11-11 06:20:22 +01:00 |
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Mario Zechner
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34e50f74d5
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[cocos2d-objc] Ensure skeleton/state are updated once before rendering the first frame.
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2022-11-10 11:51:30 +01:00 |
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badlogic
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f3247caee3
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[cocos2dx] Explicitely link to spine-cpp, closes #2189
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2022-11-08 15:37:41 +01:00 |
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Nathan Sweet
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c9af18e153
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[libgdx] Javadoc.
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2022-11-06 13:10:34 -04:00 |
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Harald Csaszar
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99d134e9d4
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[unity] Lit Spine URP shaders now support Forward+ rendering path, additional lights are no longer ignored. Closes #2173.
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2022-11-04 17:34:42 +01:00 |
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Harald Csaszar
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bb851ee489
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[unity] Fixed incorrectly repacked MeshAttachment regions when rotated 270 degrees. Closes #2181.
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2022-11-03 16:08:08 +01:00 |
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Harald Csaszar
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4e5fed4251
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[unity] Added default material for Spine/SkeletonGraphic Fill shader added in previous commit 0a6a696.
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2022-11-02 14:21:56 +01:00 |
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Mario Zechner
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60875208a6
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[cocos2d-objc] Fix clipping of meshes.
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2022-11-02 11:40:44 +01:00 |
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badlogic
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4babd19eee
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Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1
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2022-10-31 13:21:44 +01:00 |
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badlogic
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cfb688c726
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[ue4] Closes #2144, allow setting skeleton data of widget at runtime.
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2022-10-31 13:21:33 +01:00 |
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Harald Csaszar
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0a6a6962c7
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[unity] Added Spine/SkeletonGraphic Fill shader to provide functionality of Spine/Skeleton Fill shader for SkeletonGraphic.
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2022-10-31 10:21:02 +01:00 |
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Harald Csaszar
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661796d2cb
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[unity] SkeletonRenderTexture components now support automatic down-scaling when required size on screen exceeds max render texture size.
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2022-10-28 16:09:45 +02:00 |
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Mario Zechner
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3493de7fe8
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Formatting
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2022-10-28 10:40:38 +02:00 |
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Mario Zechner
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1121a1de61
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[godot] Closes #2185, custom skins need to be referenced when set on a SpineSkeleton.
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2022-10-28 10:38:45 +02:00 |
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Harald Csaszar
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ace19d9381
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[unity] PMA textures now have sRGB (Color Texture) disabled by default to prevent border artifacts with mipmaps. Closes #2187.
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2022-10-27 11:07:19 +02:00 |
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badlogic
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d8396435d3
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[ue4] Closes #2172, check state before returning Spine::Skeleton
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2022-10-24 14:31:26 +02:00 |
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Mario Zechner
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b1d5e7727d
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[cpp] Fix parsing of dark colors in skeleton binary. Closes #2170.
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2022-10-14 12:57:01 +02:00 |
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Mario Zechner
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3f5e00109c
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[cpp] Pass ids by reference, closes #2177
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2022-10-14 12:07:04 +02:00 |
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Harald Csaszar
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8f01d089e4
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[Unity] SkeletonRenderSeparator: Fixed Update When Invisible modes leading to invisible skeleton. Fixed Enable Separator property not triggering component dirty state/undo. Closes #1960.
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2022-10-10 16:42:14 +02:00 |
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Mario Zechner
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88515ec1a9
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[c][cpp] Check if slot attachment is NULL when applying sequence timeline.
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2022-10-07 12:24:07 +02:00 |
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Harald Csaszar
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9d6afa1853
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[unity] Added SkeletonAnimationMulti methods SetActiveSkeleton(int index) and getter property SkeletonAnimations, some code cleanup.
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2022-10-04 13:20:35 +02:00 |
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Mario Zechner
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e2dbc468e4
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[ts] Release 4.1.23
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2022-10-04 09:35:16 +02:00 |
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Mario Zechner
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4c8167b885
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[threejs] Fix batch capacity calculation, closes #2163
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2022-10-04 09:33:13 +02:00 |
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Mario Zechner
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09f1e0c95c
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[cpp] Fix formatting.
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2022-10-03 14:56:04 +02:00 |
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Mario Zechner
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927fd637f0
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[cocos2dx] Rework way meshes are generated to fix crash when attachment sources region from a sequence. Closes #2166.
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2022-10-03 14:50:25 +02:00 |
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Harald Csaszar
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114852b15c
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[unity] Fixed SkeletonMecanim incorrect looping playback of reversed non-looping clip. Closes #2165.
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2022-09-30 14:10:04 +02:00 |
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Nathan Sweet
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5d1852662c
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[libgdx] SkeletonViewer, don't use additive for track 0. Improved UI disable states.
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2022-09-29 11:43:05 -04:00 |
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Harald Csaszar
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7e440c28ae
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[unity] Moved common Spine/Blend shader functionality to shared include files. Closes #1721.
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2022-09-28 21:01:59 +02:00 |
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Harald Csaszar
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2b85114d54
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[unity] Added Preferences parameter to disable console error when SkeletonDataAsset skeleton data file is none. Finishes code changes to allow copy protection systems. Closes #1794.
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2022-09-28 18:46:31 +02:00 |
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Harald Csaszar
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eb7bf3a8b3
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[unity] Fixed excessive UnloadingUnusedAssetsImmediate during build. Initially created to avoid out of memory exceptions, can now be disabled via preferences. Closes #2160.
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2022-09-27 20:38:33 +02:00 |
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Harald Csaszar
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965e3c982d
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[unity] Fixed URP unlit shader incorrect shader stripping. Removed unnecessary problematic multi_compile variants. Closes #2162.
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2022-09-27 20:17:51 +02:00 |
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Harald Csaszar
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4a0dabe4c3
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[unity] Fixed SkeletonGraphic.SkeletonData vs .Skeleton.Data inconsistent behaviour, now both call Initialize(false). Closes #2161.
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2022-09-27 17:03:59 +02:00 |
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Mario Zechner
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b48b5a7801
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[godot] More linux build changes.
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2022-09-27 09:35:47 +02:00 |
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Mario Zechner
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b831f7511e
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[godot] Use official Ubuntu repo for deps.
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2022-09-27 09:33:28 +02:00 |
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Mario Zechner
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ec0ea45149
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[c] Fix formatting.
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2022-09-26 14:03:59 +02:00 |
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Mario Zechner
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7d02b417c1
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[godot] Fix v4 example project.
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2022-09-26 14:03:15 +02:00 |
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Mario Zechner
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6a2a1f8101
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[godot] Only log if actual work happens.
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2022-09-26 13:42:03 +02:00 |
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