7486 Commits

Author SHA1 Message Date
Nathan Sweet
18e2fadbf0 Added chibi-stickers example project. 2022-11-29 21:14:07 -04:00
Mario Zechner
0a14457f36 [godot] Apply light mask of sprite to mesh instances, closes #2197. 2022-11-29 09:47:45 +01:00
Mario Zechner
a7a2d844e1 [godot] Use our .clang-format. 2022-11-29 09:46:52 +01:00
Mario Zechner
4f03d02435 Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1 2022-11-29 09:32:30 +01:00
Mario Zechner
e545a11315 [godot] Update scenes with more default data. 2022-11-29 09:32:21 +01:00
Jordan Schidlowsky
e83b9c1714
fix incorrect ordering issue when applying custom materials to slot nodes (#2205) 2022-11-29 09:23:15 +01:00
Mario Zechner
11d0a86d40 Formatting. 2022-11-29 09:10:34 +01:00
Mario Zechner
d525e42479 [cpp] Reference attachments in Skin::addSkin(), closes #2203, closes #2202. 2022-11-29 09:09:36 +01:00
Mario Zechner
7c285d6a3a [godot] Enable address sanitizer in debug builds. 2022-11-29 09:08:57 +01:00
Mario Zechner
1c55537fb8 [ts] Published 4.1.23 2022-11-28 09:11:02 +01:00
Mario Zechner
c19194ac7d [ts] Closes #2207, updates threejs to latest. 2022-11-28 09:09:46 +01:00
Harald Csaszar
8c3533835a [unity] Fixed blend mode materials not being generated when sequence uses multiple atlas pages. Closes #2201. 2022-11-24 18:22:05 +01:00
Harald Csaszar
8fb3876396 [unity] Added warning message when 'CanvasGroup Compatible' is enabled at the Material but 'Canvas Group Tint Black' is disabled at SkeletonGraphic. 2022-11-16 12:24:32 +01:00
Mario Zechner
726ad4ddbe [godot] Fix convert.py to release lock before renaming .json files. 2022-11-11 06:20:22 +01:00
Mario Zechner
34e50f74d5 [cocos2d-objc] Ensure skeleton/state are updated once before rendering the first frame. 2022-11-10 11:51:30 +01:00
badlogic
f3247caee3 [cocos2dx] Explicitely link to spine-cpp, closes #2189 2022-11-08 15:37:41 +01:00
Nathan Sweet
c9af18e153 [libgdx] Javadoc. 2022-11-06 13:10:34 -04:00
Harald Csaszar
99d134e9d4 [unity] Lit Spine URP shaders now support Forward+ rendering path, additional lights are no longer ignored. Closes #2173. 2022-11-04 17:34:42 +01:00
Harald Csaszar
bb851ee489 [unity] Fixed incorrectly repacked MeshAttachment regions when rotated 270 degrees. Closes #2181. 2022-11-03 16:08:08 +01:00
Harald Csaszar
4e5fed4251 [unity] Added default material for Spine/SkeletonGraphic Fill shader added in previous commit 0a6a696. 2022-11-02 14:21:56 +01:00
Mario Zechner
60875208a6 [cocos2d-objc] Fix clipping of meshes. 2022-11-02 11:40:44 +01:00
badlogic
4babd19eee Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1 2022-10-31 13:21:44 +01:00
badlogic
cfb688c726 [ue4] Closes #2144, allow setting skeleton data of widget at runtime. 2022-10-31 13:21:33 +01:00
Harald Csaszar
0a6a6962c7 [unity] Added Spine/SkeletonGraphic Fill shader to provide functionality of Spine/Skeleton Fill shader for SkeletonGraphic. 2022-10-31 10:21:02 +01:00
Harald Csaszar
661796d2cb [unity] SkeletonRenderTexture components now support automatic down-scaling when required size on screen exceeds max render texture size. 2022-10-28 16:09:45 +02:00
Mario Zechner
3493de7fe8 Formatting 2022-10-28 10:40:38 +02:00
Mario Zechner
1121a1de61 [godot] Closes #2185, custom skins need to be referenced when set on a SpineSkeleton. 2022-10-28 10:38:45 +02:00
Harald Csaszar
ace19d9381 [unity] PMA textures now have sRGB (Color Texture) disabled by default to prevent border artifacts with mipmaps. Closes #2187. 2022-10-27 11:07:19 +02:00
badlogic
d8396435d3 [ue4] Closes #2172, check state before returning Spine::Skeleton 2022-10-24 14:31:26 +02:00
Mario Zechner
b1d5e7727d [cpp] Fix parsing of dark colors in skeleton binary. Closes #2170. 2022-10-14 12:57:01 +02:00
Mario Zechner
3f5e00109c [cpp] Pass ids by reference, closes #2177 2022-10-14 12:07:04 +02:00
Harald Csaszar
8f01d089e4 [Unity] SkeletonRenderSeparator: Fixed Update When Invisible modes leading to invisible skeleton. Fixed Enable Separator property not triggering component dirty state/undo. Closes #1960. 2022-10-10 16:42:14 +02:00
Mario Zechner
88515ec1a9 [c][cpp] Check if slot attachment is NULL when applying sequence timeline. 2022-10-07 12:24:07 +02:00
Harald Csaszar
9d6afa1853 [unity] Added SkeletonAnimationMulti methods SetActiveSkeleton(int index) and getter property SkeletonAnimations, some code cleanup. 2022-10-04 13:20:35 +02:00
Mario Zechner
e2dbc468e4 [ts] Release 4.1.23 2022-10-04 09:35:16 +02:00
Mario Zechner
4c8167b885 [threejs] Fix batch capacity calculation, closes #2163 2022-10-04 09:33:13 +02:00
Mario Zechner
09f1e0c95c [cpp] Fix formatting. 2022-10-03 14:56:04 +02:00
Mario Zechner
927fd637f0 [cocos2dx] Rework way meshes are generated to fix crash when attachment sources region from a sequence. Closes #2166. 2022-10-03 14:50:25 +02:00
Harald Csaszar
114852b15c [unity] Fixed SkeletonMecanim incorrect looping playback of reversed non-looping clip. Closes #2165. 2022-09-30 14:10:04 +02:00
Nathan Sweet
5d1852662c [libgdx] SkeletonViewer, don't use additive for track 0. Improved UI disable states. 2022-09-29 11:43:05 -04:00
Harald Csaszar
7e440c28ae [unity] Moved common Spine/Blend shader functionality to shared include files. Closes #1721. 2022-09-28 21:01:59 +02:00
Harald Csaszar
2b85114d54 [unity] Added Preferences parameter to disable console error when SkeletonDataAsset skeleton data file is none. Finishes code changes to allow copy protection systems. Closes #1794. 2022-09-28 18:46:31 +02:00
Harald Csaszar
eb7bf3a8b3 [unity] Fixed excessive UnloadingUnusedAssetsImmediate during build. Initially created to avoid out of memory exceptions, can now be disabled via preferences. Closes #2160. 2022-09-27 20:38:33 +02:00
Harald Csaszar
965e3c982d [unity] Fixed URP unlit shader incorrect shader stripping. Removed unnecessary problematic multi_compile variants. Closes #2162. 2022-09-27 20:17:51 +02:00
Harald Csaszar
4a0dabe4c3 [unity] Fixed SkeletonGraphic.SkeletonData vs .Skeleton.Data inconsistent behaviour, now both call Initialize(false). Closes #2161. 2022-09-27 17:03:59 +02:00
Mario Zechner
b48b5a7801 [godot] More linux build changes. 2022-09-27 09:35:47 +02:00
Mario Zechner
b831f7511e [godot] Use official Ubuntu repo for deps. 2022-09-27 09:33:28 +02:00
Mario Zechner
ec0ea45149 [c] Fix formatting. 2022-09-26 14:03:59 +02:00
Mario Zechner
7d02b417c1 [godot] Fix v4 example project. 2022-09-26 14:03:15 +02:00
Mario Zechner
6a2a1f8101 [godot] Only log if actual work happens. 2022-09-26 13:42:03 +02:00