badlogic
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7a4312a7ba
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[ue] Fix compilation errors after RendererObject change in spine-cpp.
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2023-02-20 10:19:46 +01:00 |
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Mario Zechner
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983220d3bc
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[godot] Fix refactoring compilation errors.
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2023-02-17 16:50:20 +01:00 |
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Mario Zechner
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4e0dd648f4
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[flutter] Upgrade dependencies.
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2023-02-17 16:44:09 +01:00 |
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Mario Zechner
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96c0842021
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[cpp] Backport of some 4.2 changes to enable Flutter runtime in 4.1
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2023-02-17 14:25:41 +01:00 |
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Mario Zechner
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8e16576e94
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[flutter] Backport to 4.1.
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2023-02-17 11:38:40 +01:00 |
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Mario Zechner
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55b6f43d9b
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[godot] Added mesh based renderer, slower than cavvas_item_add_triangle_array due to no batching.
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2023-02-17 11:17:15 +01:00 |
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Mario Zechner
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bcf268462d
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[ue] Closes #2251, fix shadowed local var.
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2023-02-17 07:42:57 +01:00 |
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Mario Zechner
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13803ce644
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Fix formatting.
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2023-02-17 07:13:51 +01:00 |
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Nathan Sweet
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d5cd7f67b1
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Don't indent shader code to minify better.
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2023-02-16 19:29:27 -04:00 |
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Harald Csaszar
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55c2bd9ed4
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[unity] Fixed a shader branch compile error with Unity 2022.2 URP Forward+ renderer when shadow receiving is disabled. See #2173.
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2023-02-16 17:55:55 +01:00 |
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Mario Zechner
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b80b57b380
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[godot] FIx 4.0 compilation errors.
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2023-02-16 13:51:00 +01:00 |
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Harald Csaszar
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b64942b257
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[unity] Fixed URP 2D shaders ignoring texture alpha at Additive light blend style. Closes #2250.
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2023-02-14 19:40:28 +01:00 |
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badlogic
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11f261ba1f
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[ue4] Fix world vertices buffer allocation in widget.
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2023-02-14 16:24:43 +01:00 |
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badlogic
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1aed9a2aa4
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[godot] Fix 3.5 compilation after renderer reworking.
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2023-02-14 15:37:21 +01:00 |
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badlogic
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b8a2facf93
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[ue4] Reworked renderer component, does not fail GC when single attachment > 1000 vertices.
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2023-02-14 13:43:53 +01:00 |
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Mario Zechner
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aec3b6adaa
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Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1
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2023-02-13 14:55:36 +01:00 |
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Mario Zechner
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2751d76426
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[godot] Closes #2245, adds mesh based rendering for Godot 4.0, improving performance 100x fold.
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2023-02-13 14:55:33 +01:00 |
|
Harald Csaszar
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cf68a29da1
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[unity] Fixed Apply Regions as Texture Sprite Slices failing when filename contains . before extension. Closes #2246.
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2023-02-13 11:12:12 +01:00 |
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Mario Zechner
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d9fff16b5f
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[godot] Closes #2243, custom resource types returned incorrect values from get_resource_type().
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2023-02-13 07:42:06 +01:00 |
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Mario Zechner
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7a861dc605
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[godot] Preparation work for mesh-based rendering.
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2023-02-13 06:49:56 +01:00 |
|
Mario Zechner
|
7ef8ca40f4
|
[godot] Closes #2239, debug rendering of root bone.
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2023-02-10 23:19:57 +01:00 |
|
Mario Zechner
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bc2a1af417
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[godot] Closes #2242, register SpineMesh2D.
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2023-02-10 23:02:42 +01:00 |
|
Mario Zechner
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c2e32368b6
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[godot] Fix Windows template executable names in GH action.
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2023-02-10 22:52:19 +01:00 |
|
Harald Csaszar
|
bf5d445fa7
|
[unity] Fixed IndexOutOfRangeException on Unity 2022.2 upon first project import or upgrade. Closes #2241.
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2023-02-09 16:55:48 +01:00 |
|
Harald Csaszar
|
be983ac413
|
[unity] Fixed Atlas source cannot be null! upon jpg import in Unity 2022.2. Closes #2237.
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2023-02-08 20:07:08 +01:00 |
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Mario Zechner
|
634028495f
|
[godot] Closes #2238, C# binding generator dislikes type mismatch in gettter/setter pairs.
|
2023-02-08 13:01:13 +01:00 |
|
badlogic
|
2113751ac8
|
[godot] Closes #2119, meshes are now drawn on window resizing as well.
|
2023-02-07 17:57:41 +01:00 |
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badlogic
|
68ac2ffb7a
|
[godot] Closes #2235, proper release of resources loaders and savers.
|
2023-02-07 15:46:46 +01:00 |
|
badlogic
|
39d544ce86
|
[ue4] Closes #2234, add SpineWidget::GetBonePosition in the skeleton coordinate system.
|
2023-02-07 15:26:10 +01:00 |
|
badlogic
|
0f595e7fbe
|
[ue4] Add setup scripts.
|
2023-02-07 10:34:33 +01:00 |
|
Karl Smeltzer
|
3b1366b04f
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[godot] update parse_property signature (#2236)
|
2023-02-05 11:58:48 +01:00 |
|
Harald Csaszar
|
8b06294d76
|
[unity] Fixed Unity 2022.2 URP Forward+ renderer additional lights rendered (culled) incorrectly. Closes #2173.
|
2023-02-02 16:32:32 +01:00 |
|
Mario Zechner
|
6aa54259cb
|
[godot] Enable GLES3 backend for Godot 4.0, fix Windows template executable names in GitHub workflow.
|
2023-01-30 12:49:29 +01:00 |
|
Mario Zechner
|
b82e78079a
|
[ts] Fix formatting.
|
2023-01-30 12:43:38 +01:00 |
|
Mario Zechner
|
c14b00d1c4
|
[godot] Closes #2232, do not render slots attached to inactive bones.
|
2023-01-30 11:24:42 +01:00 |
|
Mario Zechner
|
77100eaca3
|
[ts] Fix URLs in package README.md files.
|
2023-01-28 20:37:22 +01:00 |
|
Mario Zechner
|
4dda6e6cce
|
[ts] Relesae 4.1.26.
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2023-01-27 19:44:00 +01:00 |
|
Mario Zechner
|
83a8e5d66b
|
[ts][player][webgl] Closes #2227, instead of disabling culling automatically, make it configurable via PolygonBatcher.disableCulling. Off by default.
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2023-01-26 15:49:02 +01:00 |
|
Mario Zechner
|
0042015e7c
|
[spine-cpp] Closes #2225, incorrect integer division when reading AlphaTimeline frames.
|
2023-01-26 15:40:04 +01:00 |
|
Mario Zechner
|
a87776e8bd
|
[ts] Fix artifact upload.
|
2023-01-26 13:49:28 +01:00 |
|
Mario Zechner
|
5d54272396
|
[ts] Fix tags in README.md
|
2023-01-26 13:40:28 +01:00 |
|
Mario Zechner
|
44590e16c3
|
[godot] Update README.md with 4.0 build urls and build instructions.
|
2023-01-26 10:51:40 +01:00 |
|
Mario Zechner
|
b836f65919
|
[godot] Fix Windows template executable names.
|
2023-01-26 10:16:12 +01:00 |
|
Mario Zechner
|
f6ed158e29
|
[godot] Fix v4 macOS template binary names.
|
2023-01-26 09:55:45 +01:00 |
|
Mario Zechner
|
4b16381cfa
|
[godot] Fix Linux template build for Godot 4.0.
|
2023-01-25 15:28:39 +01:00 |
|
Mario Zechner
|
df585301b9
|
[godot] Install MoltenVK SDK on macOS GH Action runners for Godot 4.0
|
2023-01-25 13:42:05 +01:00 |
|
Mario Zechner
|
ffa028626a
|
[godot] Fix Linux editor and template build for Godot 4.0
|
2023-01-25 13:39:56 +01:00 |
|
Mario Zechner
|
9e5c945d17
|
[godot] Fix GH workflow for Godot 4.0
|
2023-01-25 13:20:30 +01:00 |
|
Mario Zechner
|
9da2be9f6f
|
[godot] Fix web templates build for Godot 4.0
|
2023-01-25 13:17:30 +01:00 |
|
Mario Zechner
|
d3d5a41bf6
|
[godot] Fix iOS templates build for Godot 4.0
|
2023-01-25 13:01:28 +01:00 |
|