Harald Csaszar
|
3151c18b6c
|
[unity] SkeletonRenderer components now provide an additional update mode Only Event Timelines at the Update When Invisible property. Added methods to AnimationState for proper behaviour during transitions. Closes #1815.
|
2020-11-27 14:03:41 +01:00 |
|
Harald Csaszar
|
d4654588fb
|
[unity] Fixed animation not playing first time entering play mode after compilation. Related to disabled Domain/Scene reload. See #1621.
|
2020-10-19 18:46:07 +02:00 |
|
Harald Csaszar
|
9667bd2293
|
[unity] Added OnMeshAndMaterialsUpdated callback for SkeletonRenderSeparator and SkeletonPartsRenderer. Closes #1752.
|
2020-09-01 16:51:02 +02:00 |
|
Harald Csaszar
|
cccd2132bf
|
[unity] Added/updated HelpUrl of Spine components, now pointing to proper sections of online spine-unity doc.
|
2020-09-01 16:25:23 +02:00 |
|
Harald Csaszar
|
978b305717
|
[unity] Added frustum culling / update mode parameters Update When Invisible and UpdateMode to all Skeleton components. Closes #1595.
|
2020-08-05 19:24:49 +02:00 |
|
Harald Csaszar
|
6e9ad610d6
|
[unity] Fixed Prefab with SkeletonRenderSeparator constantly loading in editor. Closes #1626.
|
2020-06-03 18:14:16 +02:00 |
|
Harald Csaszar
|
c54745cbc7
|
[unity] Fixed an issue related to SkeletonRenderer and Prefabs not calling LateUpdate. Closes #1689.
|
2020-06-03 15:57:07 +02:00 |
|
Harald Csaszar
|
519b01ee51
|
[unity] Added OnMeshAndMaterialsUpdated callback event to SkeletonRenderer and SkeletonGraphic. Added example component RenderExistingMesh.cs to render a mesh again with different materials, as required by the new outline-only shaders added in the previous commit.
|
2020-03-27 17:54:36 +01:00 |
|
badlogic
|
b67bf992a0
|
Single bone IK fix and license header update. Closes #1580, closes #1581.
|
2019-12-20 12:20:46 +01:00 |
|
Harald Csaszar
|
9550e9e6bc
|
[unity] Fixed Prefab Inspector constantly reloading in Unity 2019.3. Closes #1387.
|
2019-12-11 21:04:02 +01:00 |
|
Harald Csaszar
|
68ae7bd441
|
[unity] Added SkeletonRenderer.EditorSkipSkinSync property for setting custom skins in editor scripts. Only affects inspector synchronisation of skin with initialSkinName, not startup initialization. Closes #1469.
|
2019-11-25 19:19:52 +01:00 |
|
Harald Csaszar
|
7da21aff7a
|
[unity] Fixed reappearing incorrect draw order issue under some circumstances when using LWRP and 3+ submeshes with alternating materials. Now disabling GPU instancing at affected materials when fixDrawOrder parameter is enabled. Closes #1486.
|
2019-11-21 16:03:40 +01:00 |
|
Harald Csaszar
|
a5bcb324ff
|
[unity] Fixed mask interaction materials not working when changing skins dynamically. Closes #1546.
|
2019-11-11 19:30:52 +01:00 |
|
Harald Csaszar
|
9c1f6ad10f
|
[unity] Updated changelog with entry for "Fix draw order" parameter. Changed default value to disabled to maintain previous behaviour. See #1486.
|
2019-09-25 15:45:37 +02:00 |
|
Harald Csaszar
|
e4ae0ceb1c
|
[unity] Fixed incorrect draw order issue when using LWRP and 3+ submeshes with alternating materials. Introduces a new "Fix draw order" parameter at SkeletonRenderer inspector. Closes #1486.
|
2019-09-25 15:26:15 +02:00 |
|
Harald Csaszar
|
3e55e5396e
|
[unity] Minor: improved warning message for incorrect material setup, added object reference so that you can jump to the respective object that caused the problem.
|
2019-09-03 14:52:12 +02:00 |
|
NathanSweet
|
842dffbd83
|
[all] Source clean up, formatting, and tabs for indentation.
|
2019-08-27 15:57:14 +02:00 |
|
Harald Csaszar
|
195ae91db1
|
[unity] New separate LWRP shaders UPM package content added to repository. Cleanup and restructuring / adaptations of existing shaders. Added and improved warnings in case of problematic texture and material settings. See #1255.
|
2019-07-14 22:56:49 +02:00 |
|
Harald Csaszar
|
bad82f81be
|
[unity] Adapted spine-unity to commit 73fc786 "Made Skeleton.scaleX/scaleY private".
|
2019-06-24 15:21:28 +02:00 |
|
Harald Csaszar
|
0df273d327
|
[unity] Fixed unnecessary correct-material-stencil-comp and save assets calls which caused wait time after exiting play mode. Closes #1385.
|
2019-06-19 15:03:05 +02:00 |
|
Harald Csaszar
|
04077eeda5
|
[unity] Fixed a crash related to importing and stencil mode auto-updater.
|
2019-06-16 22:26:18 +02:00 |
|
Harald Csaszar
|
5a2ba8dd33
|
[unity] Fixed endless loop in Unity Editor when updating assets due to stencil parameter auto-update. Closes #1371.
|
2019-06-03 14:55:55 +02:00 |
|
Harald Csaszar
|
5bf408f9bb
|
[unity] Fixed Spine shaders not displaying on Nintendo Switch. Closes #1364.
|
2019-05-28 20:18:18 +02:00 |
|
badlogic
|
7f7e5f0fec
|
Updated license headers and LICENSE files.
|
2019-05-02 11:38:19 +02:00 |
|
Harald Csaszar
|
088fb2ea02
|
[unity] Fixed material being cleared to null when MeshRenderer is disabled in the editor. Closes #1288.
|
2019-03-04 18:29:46 +01:00 |
|
Harald Csaszar
|
540c61d619
|
[unity] Corrected #if guards for Unity 5.x compatibility before Unity added SpriteMasks. See #941.
|
2019-02-19 19:54:59 +01:00 |
|
Harald Csaszar
|
b8a208d382
|
[unity] Added #if guards for Unity 5.x compatibility before Unity added SpriteMasks. See #941.
|
2019-02-19 19:42:49 +01:00 |
|
Harald Csaszar
|
17c19a9ce7
|
[unity] Added support for Unity's SpriteMask to SkeletonAnimation and SkeletonMecanim. All mask interaction modes supported. See #941.
|
2019-02-19 18:58:14 +01:00 |
|
pharan
|
66689b3800
|
[unity] Make components compatible with new 2018.3 Prefab Mode.
|
2018-12-30 03:30:36 +08:00 |
|
pharan
|
3ff14fc186
|
[unity] Update separator slot APIs.
|
2018-12-04 19:42:58 +08:00 |
|
pharan
|
12e7ebf78f
|
[unity] SkeletonRenderer cleanup.
|
2018-11-19 11:06:50 +08:00 |
|
pharan
|
1b95de7ac4
|
[unity] Formatting and docs.
|
2018-11-13 05:45:47 +08:00 |
|
pharan
|
fac440c434
|
[unity] Allow user to preallocate MeshGenerator buffer size.
|
2018-10-17 22:18:53 +08:00 |
|
pharan
|
910e88bbb3
|
[unity] Assorted cleanup.
|
2018-10-08 04:55:47 +08:00 |
|
pharan
|
230ae89d66
|
[unity] Improved multiedit for attributes. Updated inspectors.
|
2018-10-08 04:54:37 +08:00 |
|
pharan
|
b190af431c
|
[unity] Prevent initialize from triggering first AnimationState update. + Cleanup.
|
2018-09-24 00:03:47 +08:00 |
|
pharan
|
5f28ce21d6
|
[unity] Some inspector improvements.
|
2018-08-10 23:51:07 +08:00 |
|
pharan
|
d336712ccc
|
[unity] Changed skeleton flipX/Y to scaleX/Y.
|
2018-07-12 18:05:56 +08:00 |
|
pharan
|
41359c12de
|
[unity] New AtlasAssetBase base class.
|
2018-05-30 13:24:17 +08:00 |
|
pharan
|
065a10f4b3
|
[unity] Reorganize folders for asmdef compatibility. Remove old files.
|
2018-05-29 12:58:49 +08:00 |
|