8713 Commits

Author SHA1 Message Date
Mario Zechner
54706aeea7 [godot] Closes #2421, fix check whether mesh indices changed in between frames. 2023-11-17 19:30:16 +01:00
Harald Csaszar
626e661ecf [csharp] Fixed compile error on e.g. Unity version 2017.1 not supporting 0b111 litterals. 2023-11-17 17:52:59 +01:00
Harald Csaszar
b900fdc63c [unity] Fixed compile error in one version branch (FreeMoveHandle). 2023-11-17 17:32:55 +01:00
Harald Csaszar
9c7bb840f4 [examples] Adjusted runtimes copy script to 4.2-beta skeleton output and modified dir structures. 2023-11-17 17:21:17 +01:00
Harald Csaszar
f8352dce0a [unity] Ported 4.2-beta physics. Updated skeleton assets. 2023-11-17 17:18:18 +01:00
Harald Csaszar
fe53638f69 [csharp] Ported 4.2-beta physics. 2023-11-17 17:18:18 +01:00
Nathan Sweet
ad263d48be [libgdx] Physics data loading fixes. 2023-11-16 12:21:14 -04:00
Mario Zechner
60c0b3ed95 Merge branch '4.1' into 4.2-beta 2023-11-15 15:54:07 +01:00
Mario Zechner
094d3cbda7 [godot] Update to 4.1.3 2023-11-15 15:53:10 +01:00
Harald Csaszar
0b287f9a0a Merge branch '4.1' into 4.2-beta 2023-11-13 15:46:23 +01:00
Harald Csaszar
f9bf739498 [unity] Fixed a memory leak in SkeletonPartsRenderer. Closes #2414. 2023-11-13 15:40:35 +01:00
Nathan Sweet
7f89281d57 [libgdx] Added global physics timelines. 2023-11-12 19:46:41 -04:00
Nathan Sweet
c2906998ad Fixed physics reset leaving some state. 2023-11-12 11:01:22 -04:00
Nathan Sweet
1c3eaafb95 [libgdx] setToSetupPose doesn't reset physics. 2023-11-11 13:04:57 -04:00
Nathan Sweet
f7c8c6deb1 [libgdx] Physics reset timelines data loading. Fixed physics rotate/shear. 2023-11-10 21:17:41 -04:00
Nathan Sweet
7fae9e54ae [libgdx] Added physics reset timeline. 2023-11-10 17:22:43 -04:00
Nathan Sweet
e00fb24ea3 [libgdx] Float instead of boolean for physics properties. 2023-11-10 14:44:25 -04:00
Nathan Sweet
a4efb66d74 [libgdx] Fixed physics scaleX when the bone world scale is 0. 2023-11-10 08:37:33 -04:00
Nathan Sweet
4b7f5b0a96 Fixed sequence timelines being off by 1 frame in some cases.
closes EsotericSoftware/spine-editor#759
2023-11-08 21:14:07 -04:00
Nathan Sweet
24b307eac2 [libgdx] Removed debug physics checkbox from Skeleton Viewer. 2023-11-08 20:04:54 -04:00
Nathan Sweet
1d45f50ef3 [libgdx] Removed debug physics checkbox from Skeleton Viewer. 2023-11-08 19:04:57 -04:00
Nathan Sweet
4f58767740 [libgdx] Added bone and slot visibility nonessential data. 2023-11-08 18:46:21 -04:00
Nathan Sweet
d4452009ae [libgdx] Fixed physics massInverse from JSON. 2023-11-08 17:50:52 -04:00
Nathan Sweet
c30e5828d1 [libgdx] Load physics constraints from JSON. 2023-11-08 17:39:41 -04:00
Nathan Sweet
3541d005a7 [libgdx] Physics mass -> massInverse. Timeline is not inverted. 2023-11-08 14:15:49 -04:00
Nathan Sweet
043a8ea9ae [libgdx] Removed last bits of friction. 2023-11-08 09:28:45 -04:00
Nathan Sweet
e894b10802 [libgdx] Added skin color to nonessential data. 2023-11-08 09:28:31 -04:00
Nathan Sweet
63202d339b [libgdx] Physics improvements. 2023-11-07 20:17:09 -04:00
Nathan Sweet
251b368cbf [libgdx] Physics scale fixes. 2023-11-06 17:50:03 -04:00
Nathan Sweet
b40b40ffe1 [libgdx] Physics WIP. 2023-11-06 17:50:03 -04:00
Nathan Sweet
45b27b2907 [libgdx] Fixed physics shear. 2023-11-06 17:50:03 -04:00
Mario Zechner
b09e189c64 [ts] Add missing .js extensions. 2023-11-06 13:32:35 +01:00
Mario Zechner
8d832b3834 [ts] Add missing .js extensions. 2023-11-06 13:30:50 +01:00
Mario Zechner
9c87764291 [ts] Release 4.2.26 2023-11-06 12:49:21 +01:00
Mario Zechner
944ccdce3e Merge branch '4.1' into 4.2-beta
# Conflicts:
#	spine-ts/package-lock.json
#	spine-ts/package.json
#	spine-ts/spine-canvas/package.json
#	spine-ts/spine-core/package.json
#	spine-ts/spine-phaser/package.json
#	spine-ts/spine-pixi/package.json
#	spine-ts/spine-player/package.json
#	spine-ts/spine-threejs/package.json
#	spine-ts/spine-webgl/package.json
2023-11-06 12:47:46 +01:00
Mario Zechner
5c2afe7bd5 [ts] Release 4.1.45 2023-11-06 12:45:28 +01:00
Mario Zechner
9d4d86ced3 [ts] Attempt to fix incompatibility with Node's ESM implementation. See #2407 2023-11-06 12:42:00 +01:00
Mario Zechner
c61f80f5d7 [ts] Release 4.2.25 2023-11-06 11:47:07 +01:00
Mario Zechner
f3005a4b52 Merge branch '4.1' into 4.2-beta
# Conflicts:
#	spine-ts/package-lock.json
#	spine-ts/package.json
#	spine-ts/spine-canvas/package.json
#	spine-ts/spine-core/package.json
#	spine-ts/spine-phaser/package.json
#	spine-ts/spine-pixi/package.json
#	spine-ts/spine-player/package.json
#	spine-ts/spine-threejs/package.json
#	spine-ts/spine-webgl/package.json
2023-11-06 11:46:04 +01:00
Mario Zechner
c00ffb2e2d [ts] Release 4.1.44 2023-11-06 11:45:40 +01:00
Vadim Goncharov
09bb49b5db
[pixi][phaser][threejs] Fixed "ReferenceError: window is not defined" in Node.js environment. See #2409 (#2410) 2023-11-06 11:41:47 +01:00
Harald Csaszar
f9cd75a0db Merge branch '4.1' into 4.2-beta 2023-11-02 21:26:48 +01:00
Harald Csaszar
1cc01d6c6b [unity] Increased package version for previous commit 3172475. See #2408. 2023-11-02 21:24:49 +01:00
Harald Csaszar
3172475cd6 [unity] Fixed SkeletonGraphic.MatchRectTransformWithBounds setting referenceSize. Closes #2408. 2023-11-02 21:19:47 +01:00
Mario Zechner
fa4310b4d3 [haxe] Closes #2403, deform vertices arrays need to be initialized with default values. 2023-10-30 15:10:19 +01:00
Harald Csaszar
95ac090a7c Merge branch '4.1' into 4.2-beta 2023-10-26 23:20:49 +02:00
Harald Csaszar
3527b926bd [unity] URP shader build error when added to always included shaders. Closes #2406. 2023-10-26 23:19:54 +02:00
Harald Csaszar
fa324fd838 [libgdx] Fix json TransformConstraint timeline mixShearY value being ignored. See commit c8f2370. 2023-10-26 23:02:45 +02:00
Harald Csaszar
975c70dabc Merge branch '4.1' into 4.2-beta 2023-10-26 21:55:18 +02:00
Harald Csaszar
c8f2370e75 [csharp] Fix json TransformConstraint timtline mixShearY value being ignored. 2023-10-26 20:56:42 +02:00