481 Commits

Author SHA1 Message Date
Mario Zechner
74b7882efa Merge branch '4.1' into 4.2-beta 2023-07-31 13:29:29 +02:00
Mario Zechner
4047f1ba07 Updated license headers. 2023-07-31 13:29:16 +02:00
Mario Zechner
1170d6c07b Merge branch '4.1' into 4.2-beta 2023-07-31 13:28:45 +02:00
Mario Zechner
61835faa78 [godot] Fix runtime license header. 2023-07-31 13:04:22 +02:00
Mario Zechner
3c40309c46 [godot] Fix v4 template build script with C# support. 2023-07-31 11:25:19 +02:00
Nathan Sweet
4658ba2189 Merge branch '4.1' into 4.2-beta 2023-07-28 13:58:35 -04:00
Mario Zechner
0e16aafcf7 [godot] Run glue generator in headless mode. 2023-07-25 11:25:20 +02:00
Harald Csaszar
ea16621fb1 Merge branch '4.1' into 4.2-beta 2023-07-24 20:46:11 +02:00
Mario Zechner
80f5973623 [godot] Fix Linux C# build. 2023-07-24 12:39:55 +02:00
Mario Zechner
b405686823 [godot] More C# build work. 2023-07-21 14:42:45 +02:00
Mario Zechner
157b9383b0 [godot] Fix macOS build, add assemblies to .app. 2023-07-19 18:21:37 +02:00
Mario Zechner
e525c77d18 [godot] Rework v4 build scripts to support optionally support C#. 2023-07-19 17:53:01 +02:00
Mario Zechner
bdb9e130bc [godot] Add mono flag to 4.x build. 2023-07-19 11:56:34 +02:00
Harald Csaszar
2bb2a12feb Merge branch '4.1' into 4.2-beta 2023-07-17 17:02:02 +02:00
Mario Zechner
5308ddb04b [godot] Add build/pack-template.sh to zip up the template files for development. 2023-07-14 15:11:16 +02:00
Mario Zechner
15b61f3101 [godot] Fix compilation error in SpineSprite, add 4.1 GitHub workflow. 2023-07-14 13:46:20 +02:00
Harald Csaszar
f87e507cbd Merge branch '4.1' into 4.2-beta 2023-06-09 19:16:10 +02:00
Jordan Schidlowsky
9be78dbd20
Support audio path in SpineEventData (#2303) 2023-06-07 13:52:43 +02:00
Harald Csaszar
08b56ea1ca Merge branch '4.1' into 4.2-beta 2023-05-02 17:21:44 +02:00
Luke Ingram
d3004bfbf7 [godot] Updates scripts to handle spaces in file paths (#2244). 2023-04-25 13:35:06 -04:00
badlogic
27f758458b Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1 2023-03-16 13:41:19 +01:00
Mario Zechner
8818e9f338 Merge branch '4.1' into 4.2-beta 2023-03-03 13:39:26 +01:00
Mario Zechner
5f9f684408 [godot] Register signal handlers before queuing animations. 2023-03-03 12:06:37 +01:00
Mario Zechner
0590c0e989 Merge branch '4.1' into 4.2-beta 2023-03-02 16:56:58 +01:00
Mario Zechner
4ea0205a27 [godot] Fix up v4 examples. 2023-03-02 11:48:39 +01:00
Mario Zechner
fd08e48125 [godot] Update README.md. 2023-03-02 09:36:52 +01:00
Mario Zechner
983220d3bc [godot] Fix refactoring compilation errors. 2023-02-17 16:50:20 +01:00
Mario Zechner
e5a481770d Merge branch '4.1' into 4.2-beta
# Conflicts:
#	spine-cpp/spine-cpp/src/spine/SkeletonBinary.cpp
2023-02-17 11:27:28 +01:00
Mario Zechner
55b6f43d9b [godot] Added mesh based renderer, slower than cavvas_item_add_triangle_array due to no batching. 2023-02-17 11:17:15 +01:00
Mario Zechner
b1426e3b04 Merge branch '4.1' into 4.2-beta 2023-02-16 13:51:18 +01:00
Mario Zechner
b80b57b380 [godot] FIx 4.0 compilation errors. 2023-02-16 13:51:00 +01:00
badlogic
89412eeada Merge branch '4.1' into 4.2-beta 2023-02-14 15:38:07 +01:00
badlogic
1aed9a2aa4 [godot] Fix 3.5 compilation after renderer reworking. 2023-02-14 15:37:21 +01:00
badlogic
fe8f51810a Merge branch '4.1' into 4.2-beta 2023-02-14 13:44:36 +01:00
Mario Zechner
2751d76426 [godot] Closes #2245, adds mesh based rendering for Godot 4.0, improving performance 100x fold. 2023-02-13 14:55:33 +01:00
Mario Zechner
2826a3610e Merge branch '4.1' into 4.2-beta 2023-02-13 07:42:27 +01:00
Mario Zechner
d9fff16b5f [godot] Closes #2243, custom resource types returned incorrect values from get_resource_type(). 2023-02-13 07:42:06 +01:00
Mario Zechner
7a861dc605 [godot] Preparation work for mesh-based rendering. 2023-02-13 06:49:56 +01:00
Mario Zechner
f573beb721 Merge branch '4.1' into 4.2-beta 2023-02-10 23:20:07 +01:00
Mario Zechner
7ef8ca40f4 [godot] Closes #2239, debug rendering of root bone. 2023-02-10 23:19:57 +01:00
Mario Zechner
467295a782 Merge branch '4.1' into 4.2-beta 2023-02-10 23:02:52 +01:00
Mario Zechner
bc2a1af417 [godot] Closes #2242, register SpineMesh2D. 2023-02-10 23:02:42 +01:00
Mario Zechner
f2bfb50b54 Merge branch '4.1' into 4.2-beta 2023-02-08 13:01:23 +01:00
Mario Zechner
634028495f [godot] Closes #2238, C# binding generator dislikes type mismatch in gettter/setter pairs. 2023-02-08 13:01:13 +01:00
badlogic
f5f9eaadd3 Merge branch '4.1' into 4.2-beta 2023-02-07 17:57:51 +01:00
badlogic
2113751ac8 [godot] Closes #2119, meshes are now drawn on window resizing as well. 2023-02-07 17:57:41 +01:00
badlogic
1f1a6bdab5 Merge branch '4.1' into 4.2-beta 2023-02-07 15:46:58 +01:00
badlogic
68ac2ffb7a [godot] Closes #2235, proper release of resources loaders and savers. 2023-02-07 15:46:46 +01:00
Karl Smeltzer
3b1366b04f
[godot] update parse_property signature (#2236) 2023-02-05 11:58:48 +01:00
Mario Zechner
86a3901cc3 [godot] VS Code tasks also builds gl3 support. 2023-02-02 15:38:28 +01:00