NathanSweet
9f4def5b40
Javadocs
2013-10-12 11:38:24 +02:00
NathanSweet
4c487f38c6
Bounding boxes for spine-as3.
2013-10-12 11:25:30 +02:00
NathanSweet
2aaaa4dba2
Renamed spBoundingPolygon -> spPolygon.
2013-10-12 11:22:35 +02:00
NathanSweet
5d37969b9d
Comments.
2013-10-11 13:52:03 +02:00
NathanSweet
5cf9847541
Merge branch 'origin/master'
2013-10-11 13:51:19 +02:00
NathanSweet
e7ae1fe61d
Fixed add/setAnimation in event callback.
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closes #137
2013-10-11 13:51:02 +02:00
Nathan Sweet
7051d7abda
Merge pull request #135 from Liquidoodle/master
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Fixed file loading for XNA on Windows Phone 7.
2013-10-10 10:58:10 -07:00
Liquidoodle
b51a110c54
Fixed file loading for XNA on Windows Phone 7.
2013-10-10 18:02:50 +01:00
NathanSweet
f3be613429
Fixed clearing tracks in event callbacks.
2013-10-10 18:49:16 +02:00
NathanSweet
26832677cb
spine-as3 keyable draw order, events, and new AnimationState.
2013-10-10 18:48:54 +02:00
NathanSweet
7bd9eeeee6
Use 3 arg Enum.Parse.
2013-10-10 16:02:50 +02:00
NathanSweet
b0c4890560
Updated to Starling 1.4. Fixed Starling atlas loading. Minor optimizations.
2013-10-10 15:09:06 +02:00
NathanSweet
97f9b7e4d2
Fixed clearing tracks in event callbacks.
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closes #134
2013-10-10 10:15:53 +02:00
NathanSweet
fc4895ad95
Fixed Clear.
2013-10-10 09:32:07 +02:00
NathanSweet
458a645600
Merge branch 'origin/master'
2013-10-10 09:27:13 +02:00
NathanSweet
ff2b76f2ef
Added timeline type.
2013-10-10 09:26:30 +02:00
Nathan Sweet
90c49a86f4
Merge pull request #133 from pharan/patch-3
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changed findEvent to FindEvent (to match change in SkeletonData.cs)
2013-10-09 04:37:42 -07:00
Nathan Sweet
e0eb1593b8
Merge pull request #132 from pharan/patch-2
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changed findEvent to FindEvent (C# method naming)
2013-10-09 04:37:25 -07:00
John
2572a4ede9
changed findEvent to FindEvent (to match change in SkeletonData.cs)
2013-10-09 14:34:44 +08:00
John
402b3c862f
changed findEvent to FindEvent (C# method naming)
2013-10-09 14:32:56 +08:00
NathanSweet
2bff08de4b
Prefixed all spine-c structs and functions with "sp".
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Holy refuctoring! Sorry for the change, but some libraries were having naming conflicts. You can define SPINE_SHORT_NAMES before including spine-c headers if you want to use structs and functions without the "sp" prefix, as it was before.
2013-10-09 03:43:16 +02:00
NathanSweet
819b100a51
C89 comment
2013-10-09 01:02:06 +02:00
NathanSweet
271d0b630a
Double buffer meshes.
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Number 13:
http://docs.unity3d.com/Documentation/Manual/MobileOptimisation.html
2013-10-08 21:23:36 +02:00
NathanSweet
0a74525261
Shadows for non-lit shader.
2013-10-08 21:00:21 +02:00
NathanSweet
3b8aef4890
Much better normals calculation.
2013-10-08 19:34:45 +02:00
NathanSweet
fe40a2f2e6
Support Unity lighting.
2013-10-08 19:18:43 +02:00
NathanSweet
b8f23ebc83
Support Unity lighting.
2013-10-08 16:55:10 +02:00
NathanSweet
1d8e12442e
Don't crash if animation is not found.
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http://www.esotericsoftware.com/forum/viewtopic.php?f=7&t=1379
2013-10-08 12:06:56 +02:00
NathanSweet
961a93719c
set/addAnimation doesn't allow null animation.
2013-10-08 12:05:55 +02:00
NathanSweet
da7ef99c34
Removed useAnimationName from spine-tk2d.
2013-10-04 22:55:09 +02:00
NathanSweet
9a347d5eb8
Updated license.
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Nailed it this time, quite sure!
2013-10-04 04:13:09 +02:00
NathanSweet
9ab690005a
Deleted useAnimationName. Cleaned up examples.
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useAnimationName isn't needed now that animationName is just a property that sets the animation for track zero.
2013-10-03 21:47:55 +02:00
NathanSweet
64d50d5edc
Fixed submeshes.
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One day this will work correctly. :(
2013-10-03 21:38:40 +02:00
NathanSweet
748431b4f6
Allow null firedEvents.
2013-10-03 21:32:57 +02:00
NathanSweet
f33c621194
Better example.
2013-10-03 21:19:29 +02:00
NathanSweet
981e7a1371
Fixed last event being fired too many times.
2013-10-03 20:33:03 +02:00
NathanSweet
08d5efa31d
Simpler Spineboy.cs.
2013-10-03 20:25:47 +02:00
NathanSweet
edb50113ea
Better resetting of pooled TrackEntrys.
2013-10-03 20:05:27 +02:00
NathanSweet
bc259b390e
Fixed lastTime not being set.
2013-10-03 20:03:11 +02:00
NathanSweet
45c3487098
Events list is now required.
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Simplifies applying the event timeline and isn't hard to supply.
2013-10-02 14:10:55 +02:00
NathanSweet
6f1fbb004d
Fixed error setting triangles.
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Submesh index stuff should be solid now.
closes #130 , merged manually
2013-10-01 19:36:29 +02:00
NathanSweet
47ce2a40c1
Minor update to the license to include education.
2013-10-01 14:55:15 +02:00
NathanSweet
6957f68df2
Fixed spine-js loading latest format. Additive blending for spine-turbulenz and spine-love.
2013-09-30 15:06:41 +02:00
NathanSweet
a5008e221e
Additive blending for spine-lua and spine-corona.
2013-09-30 14:50:04 +02:00
NathanSweet
e8ff8fd1f3
Fixed empty property value.
2013-09-30 14:44:08 +02:00
NathanSweet
52696c2607
Fixed setting animation name without looping.
2013-09-30 14:31:26 +02:00
NathanSweet
0fb51b3869
Minor updates.
2013-09-30 11:32:05 +02:00
NathanSweet
8fca7bf3ba
Minor cleanup.
2013-09-30 01:20:57 +02:00
NathanSweet
37035c4a0f
Additive blending for cocos2d and cocos2dx.
2013-09-30 00:54:21 +02:00
NathanSweet
e4358cf904
Fixed ("fixed") Android rendering, #33 .
2013-09-30 00:54:09 +02:00