badlogic
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2b60e8f3b2
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[starling] Added support for rotated regions in atlases loaded via StarlingAttachmentLoader. Closes #897
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2017-05-10 15:32:02 +02:00 |
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badlogic
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66c6d5cd89
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[ts][widget] Added test for WebGLRenderingContext issues, see #675
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2017-05-10 13:51:50 +02:00 |
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pharan
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8e138b56e0
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[unity] Add initial flip to SkeletonRenderer. Initialized similar to initial skin and initial animation.
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2017-05-10 04:02:12 +08:00 |
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pharan
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4633c903d3
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[unity] BoneFollower collider warnings and convenience button.
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2017-05-10 04:01:18 +08:00 |
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pharan
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80c8b5bbc4
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[unity] Default z-spacing preferences.
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2017-05-10 03:59:51 +08:00 |
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badlogic
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95f3a1fe17
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[c] Fixed bug in Triangulator/SkeletonClipping regarding labeled gotos. Closes 895
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2017-05-09 15:00:34 +02:00 |
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badlogic
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4ee17864a2
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Merged manually with master. @pharan please check AttachmentTools, stretchyman diffuse pma material
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2017-05-09 13:32:19 +02:00 |
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Nathan Sweet
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449544978f
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Update README.md
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2017-05-08 19:44:53 +02:00 |
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badlogic
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7f864d6bc5
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[lua] Fixed typo in SkeletonJson, closes #893
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2017-05-08 12:39:16 +02:00 |
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badlogic
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c496c0aa08
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[lua] Fixed typo in SkeletonJson, closes #893
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2017-05-08 12:38:31 +02:00 |
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NathanSweet
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d94170b411
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Formatting.
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2017-05-07 08:43:35 +02:00 |
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NathanSweet
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9acf0621d0
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[libgdx] Do less work for first bezier segment.
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2017-05-07 08:43:35 +02:00 |
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pharan
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eb94d4e1f2
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[unity] AttachmentTools can now use source material properties.
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2017-05-07 02:57:05 +08:00 |
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pharan
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1565b40bd3
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[unity] Fixes to some sample scripts.
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2017-05-07 02:56:37 +08:00 |
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pharan
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ad9e87e81f
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[unity] Updated Sprite Shaders module and samples.
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2017-05-07 02:56:05 +08:00 |
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pharan
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7409c8a092
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[unity] Fix bugs. Use faster/arrays generation if not clipping.
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2017-05-05 22:46:09 +08:00 |
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NathanSweet
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fdc3419ab0
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Removed unused imports.
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2017-05-05 14:07:11 +02:00 |
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badlogic
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0fac2d318c
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[widget] Optional parameter to SpineWidget.setAnimation() allowing to specify callbacks for animation state events.
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2017-05-05 10:08:25 +02:00 |
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badlogic
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5b691065bf
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[csharp] Fixed memory leak in Triangulator
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2017-05-04 14:18:51 +02:00 |
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badlogic
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11b402fcaf
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[as3] Fixed memory leak in Triangulator
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2017-05-04 14:16:59 +02:00 |
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badlogic
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fdf6aba634
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[ts] Fixed memory leak in Triangulator. Added coin example to WebGL test
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2017-05-04 14:11:11 +02:00 |
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badlogic
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a97d18aafd
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[libgdx] Fixed leak in Triangulator
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2017-05-04 14:03:24 +02:00 |
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badlogic
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06cc128e54
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Updated CHANGELOG
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2017-05-04 13:51:26 +02:00 |
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badlogic
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bc7b061fe2
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[love] Refactored renderer, should be quite a bit faster now. Added clipping support.
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2017-05-04 13:42:32 +02:00 |
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badlogic
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8123422f33
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[lua] Fixed SkeletonClipping. [corona] Refactored rendering, should be a bit faster as it avoids a bunch of copies. Fixed RegionAttachment to be in alignement with reference implementation
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2017-05-04 13:17:54 +02:00 |
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badlogic
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1fafbd0cb7
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[corona] Added coin sample, added clipping attachment loading, fixed bug in Corona renderer.
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2017-05-03 14:45:25 +02:00 |
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badlogic
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abc5ff272d
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[lua] Added convex decomposition
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2017-05-03 14:16:32 +02:00 |
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badlogic
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d218cf1544
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[lua] Added triangulator.
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2017-05-03 13:44:34 +02:00 |
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badlogic
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7e2bd632ea
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[lua] Fixed bug in Slot, attachment vertices didn't get cleared upon Slot:setAttachment call
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2017-05-02 14:03:31 +02:00 |
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badlogic
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755425d4be
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[lua] Fixed bug in Slot, attachment vertices didn't get cleared upon Slot:setAttachment call
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2017-05-02 14:02:55 +02:00 |
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badlogic
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676b740269
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[c] Added stride to spSkeletonClipping_clipTriangles. [cocos2dx] Added clipping.
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2017-04-30 19:13:11 +02:00 |
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pharan
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e185e7f310
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[unity] Major render refactoring. Add clipping. See SpineMesh.cs
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2017-04-30 21:41:45 +08:00 |
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pharan
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c7cb29c779
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[csharp] Translate libGDX labeled continue.
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2017-04-30 21:34:42 +08:00 |
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pharan
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4c043c0eb6
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[csharp] Minor formatting changes.
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2017-04-30 21:33:44 +08:00 |
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pharan
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1a6c2b8d9f
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[unity] Minor editor fixes.
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2017-04-30 21:29:56 +08:00 |
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pharan
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b0f178b68d
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[unity] Minor BoneFollower optimization.
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2017-04-30 21:28:13 +08:00 |
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badlogic
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7c852570a5
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[ue4] Added clipping.
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2017-04-29 14:00:28 +02:00 |
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badlogic
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70e526d361
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[cocos2d-objc] Fixed two color tinting plus clipping.
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2017-04-28 15:02:24 +02:00 |
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badlogic
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14d3d49ac4
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[cocos2d-objc] Added clipping.
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2017-04-28 14:58:12 +02:00 |
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badlogic
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d52ac2afd4
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[c][sfml] Added clipping. [cocos2dx] Added stub for clipping and assets. [c] Fixed handling of indices short -> unsigned short
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2017-04-28 14:31:18 +02:00 |
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badlogic
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537f033dad
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[c] Added SkeletonClipping and unit/leak test
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2017-04-27 14:19:02 +02:00 |
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badlogic
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6a5e035cb5
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[ts][webgl][widget] Fixed issues in Safari. Constants like SRC_ALPHA seem to no longer be exposed in Safari through WebGLRenderingContext properties. Closes #886
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2017-04-26 15:56:52 +02:00 |
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Ran QUAN / 権然
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65304384d6
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[unity] Fix bug in CloneVertexAttachment (#885)
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2017-04-25 13:56:49 +08:00 |
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badlogic
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59eb90eb66
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[c] Added Triangulator. Decomposition is leaking.
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2017-04-24 13:58:55 +02:00 |
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badlogic
|
8feed9f455
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[c] Formatting
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2017-04-21 12:41:29 +02:00 |
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badlogic
|
458c1bc19d
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[c] Added dynamic array.
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2017-04-21 12:39:33 +02:00 |
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badlogic
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18b63d18a6
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[c] Added ClippingAttachment and loading code
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2017-04-21 11:16:06 +02:00 |
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badlogic
|
0d33ee5294
|
[xna] Updated samples
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2017-04-21 10:46:58 +02:00 |
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badlogic
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c542fb3d91
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[csharp] Separated triangulation and convex decomposition
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2017-04-21 10:46:02 +02:00 |
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badlogic
|
5b2a8cfd1e
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[ts] Separated triangulation and convex decomposition
|
2017-04-21 10:40:31 +02:00 |
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