3237 Commits

Author SHA1 Message Date
NathanSweet
8a78eb4cf5 [libgdx] Thread safety for acquiring next VertexAttachment ID. 2017-06-12 16:47:16 +02:00
NathanSweet
ef6f181267 Merge remote-tracking branch 'origin/3.6-beta' into 3.6-beta 2017-06-12 02:49:03 +02:00
NathanSweet
5540b47f21 Changed Timeline#apply to enum parameters, AnimationState special cases track 0 to apply setup pose before first key. 2017-06-12 02:48:58 +02:00
pharan
27d5f8df6a Merge branch '3.6-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.6-beta 2017-06-11 08:22:39 +08:00
pharan
14e718d0d3 [unity] Add vertex effect callback. 2017-06-11 08:22:10 +08:00
pharan
9cd0167a03 [unity] Allow SkeletonGraphic runtime atlas. 2017-06-11 08:20:15 +08:00
John
45bdf87dac [csharp] readonly VertexAttachment.id 2017-06-11 02:37:03 +08:00
pharan
14d031cb78 [csharp] Added shifted vertex attachment IDs for DeformTimeline. 2017-06-11 00:38:38 +08:00
NathanSweet
a8577b78a7 Shift attachment IDs to reduce effort needed to compute DeformTimeline ID. 2017-06-10 18:28:16 +02:00
NathanSweet
c4268d4bfe Merge remote-tracking branch 'origin/3.6-beta' into 3.6-beta 2017-06-10 18:21:47 +02:00
NathanSweet
45870ef028 Added vertex attachment IDs for DeformTimeline. 2017-06-10 18:21:15 +02:00
pharan
354ef48a64 [csharp] Fix IkConstraint fix port. 73cb6299de 2017-06-10 06:50:29 +08:00
pharan
714f010006 [csharp] Minor changes to Attachments for 3.6 2017-06-10 06:41:20 +08:00
pharan
e0a398bfc5 [unity] Handle skinless SkeletonGraphic. 2017-06-07 08:09:45 +08:00
pharan
b2c0034dbf [unity] SlotBlendModes module. 2017-06-07 08:09:24 +08:00
John
ef408344be [unity] SpineAttributeDrawers menu item methods. 2017-06-07 08:00:24 +08:00
badlogic
54cb4dfa02 [ts] Closes #914, loading of PathAttachment lengths in SkeletonJson was incorrect 2017-06-04 11:47:15 +02:00
badlogic
fcf9d3bb35 [lua] Fixed deform timelines not mixing from/to setup pose. #920 2017-06-04 11:07:04 +02:00
badlogic
57eab37e11 [as3] Fixed deform timelines not mixing from/to setup pose. #920 2017-06-04 11:06:22 +02:00
badlogic
63459d8531 [c] Fixed deform timelines not mixing from/to setup pose. #920 2017-06-04 11:05:07 +02:00
badlogic
2b5058f020 [ts] Fixed deform timelines not mixing from/to setup pose. #920 2017-06-04 11:03:13 +02:00
badlogic
3e8f3be0e4 [lua] AnimationState#apply returns boolean indicating if any timeline was applied. #919 2017-06-04 11:01:04 +02:00
badlogic
061d0d26b2 [c] AnimationState#apply returns boolean indicating if any timeline was applied. #919 2017-06-04 10:59:02 +02:00
badlogic
b14b5d805d Updated CHANGELOG 2017-06-04 10:56:01 +02:00
badlogic
0eaf8fcfa0 [as3] AnimationState#apply returns boolean indicating if any timeline was applied. #919 2017-06-04 10:55:35 +02:00
badlogic
b5e08f59e1 [ts] AnimationState#apply returns boolean indicating if any timeline was applied. #919 2017-06-04 10:53:09 +02:00
John
3c194a5c9d [csharp] Fixed deform timelines not mixing to/from setup pose.
ef6ccb84d3
2017-06-02 21:59:45 +08:00
John
8fa441e284 [csharp] Return true from AnimationState#apply if any animation was applied. 2017-06-02 21:59:00 +08:00
NathanSweet
464e9b3362 [libgdx] Removed sysouts.
Dang amateurs!
2017-06-02 00:09:59 +02:00
NathanSweet
ef6ccb84d3 [libgdx] Fixed deform timelines not mixing to/from setup pose. 2017-06-01 23:44:09 +02:00
NathanSweet
7e75c7c5b1 [libgdx] SkeletonViewer keeps loop state for tracks playing. 2017-06-01 23:43:30 +02:00
NathanSweet
3b6b0f52e2 Merge remote-tracking branch 'origin/3.6-beta' into 3.6-beta 2017-06-01 21:15:00 +02:00
NathanSweet
1b4ac3ba8e [libgdx] SkeletonViewer clean up. 2017-06-01 21:14:49 +02:00
NathanSweet
088a870463 [libgdx] Return true from AnimationState#apply if any animation was applied.
Makes it easier to know when you don't need to call updateWorldTransform.
2017-06-01 21:14:34 +02:00
NathanSweet
787170fa46 [libgdx] Don't need an immediate mode renderer. 2017-06-01 16:48:04 +02:00
John
6e234f7935 [unity] Fix Tint Black shader alpha. 2017-06-01 19:25:48 +08:00
John
e781ad9ccd [unity] Fix default mesh bounds check. 2017-05-30 21:52:45 +08:00
pharan
da0132b333 [unity] Update CHANGELOG.md 2017-05-30 19:25:13 +08:00
pharan
a7f03b1587 [unity] Skeleton shader property inspector now says "Main Texture" 2017-05-30 19:22:12 +08:00
pharan
dfddf15d0a [unity] SkeletonLit shader no longer requires mesh normals. 2017-05-30 19:21:24 +08:00
pharan
5fcb77eb1a [unity] Match pre-initialized buffer size of submesh indices. 2017-05-30 19:20:39 +08:00
pharan
d288fab664 [unity] Handle TextAssets not found. 2017-05-30 19:20:06 +08:00
badlogic
928f4b8e14 [c] Incorrect deallocation order, closes #913 2017-05-29 11:45:19 +02:00
NathanSweet
ac72220dc0 [libgdx] Made Skin lookup object non-static.
closes #911
2017-05-28 23:15:58 +02:00
NathanSweet
b8da5a1d44 Clean up. 2017-05-27 17:54:24 +02:00
NathanSweet
42fa637508 [libgdx] Added vertex effects. 2017-05-27 17:43:18 +02:00
badlogic
73cb6299de [csharp] Ported IKConstraint fix. 2017-05-24 17:37:00 +02:00
badlogic
5f1431c397 [lua] Ported IKConstraint fix. 2017-05-24 17:35:00 +02:00
badlogic
75041ab65e [as3] Ported IKConstraint fix. 2017-05-24 17:33:31 +02:00
badlogic
087bcfc43b [ts] Ported IKConstraint fix. 2017-05-24 17:31:33 +02:00