4772 Commits

Author SHA1 Message Date
badlogic
8ea29944d3 [ts][webgl] Closes #1271, clipping wasn't terminated properly when a slot did not house an attachment. 2019-02-06 16:02:42 +01:00
Harald Csaszar
9c8646eb70 [unity] Fixed compilation errors when TK2D define is set. Closes #1270. 2019-02-04 18:54:42 +01:00
Harald Csaszar
9dad34a387 [unity] Fixed on more occurrence of SkeletonGraphic related import error. Error message was 'Skeleton JSON file not set for SkeletonData asset'. Closes #1226. 2019-02-01 15:27:43 +01:00
Harald Csaszar
52245d55f0 [unity] Fixed SkeletonGraphic related import error occurring occasionally on first import. Error message was usually 'Skeleton JSON file not set for SkeletonData asset'. Closes #1226. 2019-01-31 14:43:39 +01:00
Harald Csaszar
4e8365012e [unity] Minor changelog text modification in section Detection of Incorrect Texture Settings. 2019-01-29 17:01:43 +01:00
Harald Csaszar
68882fb00e [unity] Updated changelog for added detection of incorrect material settings feature. 2019-01-29 16:39:12 +01:00
Harald Csaszar
29ac3d9d67 [unity] Added an additional warning when Alpha Is Transparency is enabled at PMA textures, which causes incorrect light ghosting in transparent areas. See #1266. 2019-01-29 16:37:01 +01:00
badlogic
ba57dc857a Merge branch '3.7' of https://github.com/esotericsoftware/spine-runtimes into 3.7 2019-01-29 10:55:03 +01:00
badlogic
58fe4f464e [java] Fixed JsonRollback tool. JDK 10 compiler doesn't like untyped generic instantiation anymore. 2019-01-29 10:54:57 +01:00
badlogic
1d31ea5f51 [skeletonviewer] Closes #1268, allow specification of file to load on CLI. 2019-01-29 10:14:03 +01:00
Harald Csaszar
c612c81435 [unity] Fixed previous commit's texture settings warning code preventing border artifacts when mip maps are enabled on PMA textures. Now only issues warning on Spine atlas textures. See #1266. 2019-01-28 20:08:48 +01:00
Harald Csaszar
dc676cb25a [unity] Changed default texture settings and added warning to prevent border artifacts when mip maps are enabled on PMA textures. Closes #1266. 2019-01-28 19:55:10 +01:00
Harald Csaszar
e39dbc4795 [unity] Fixed SkeletonGraphic's 'Starting Animation' property being cleared upon saving under some circumstances, closes #1252. 2019-01-28 16:28:28 +01:00
badlogic
eff518faf7 [c] Fixed warnings, closes #1267. 2019-01-28 11:43:31 +01:00
badlogic
8fe981cfe1 [ue4] Fixed up PR #1251. 2019-01-23 16:42:38 +01:00
badlogic
904665b3fe Updated CHANGELOG. 2019-01-23 14:30:18 +01:00
badlogic
5c6ac74eab [cocos2dx] Updated samples to cocos2d-x 3.17.1. 2019-01-23 14:29:31 +01:00
badlogic
0919c1b9d2 [cpp] Closes #1243, make cleanUpVectorOfPointers() linear in time complexity. 2019-01-23 13:39:14 +01:00
badlogic
3c5730052d [cpp] Use -Wnonportable-include-path for CMake. 2019-01-23 13:30:34 +01:00
badlogic
e940bec885 [libgdx] Reverted snapshot version in pom. 2019-01-22 16:42:22 +01:00
badlogic
ad2a38d8db [ue4] Clean up of raptor sample. 2019-01-22 16:40:06 +01:00
badlogic
e0d269e6f9 Merge branch '3.7' into 3.8-beta 2019-01-22 16:05:24 +01:00
badlogic
cc8bc6f93f [ue4] Removed test maps and blueprints. 2019-01-22 16:04:53 +01:00
badlogic
e149ee6cb6 Merge branch '3.7' into 3.8-beta 2019-01-22 16:01:34 +01:00
badlogic
5bcf4c1574 Merge branch '3.7' of https://github.com/esotericsoftware/spine-runtimes into 3.7 2019-01-22 16:01:10 +01:00
badlogic
c255347fb1 [ue4] Closes #1246. Rewrote the way asset re-imports work and are signaled to the Spine components. 2019-01-22 16:00:43 +01:00
Harald Csaszar
5344d71c05 [unity] Fixed PointFollower error message on script rebuild, closes #1261. 2019-01-22 12:27:30 +01:00
Harald Csaszar
1dc7bbc5fa [unity] Fixed PointFollower error message on script rebuild, closes #1261. 2019-01-22 12:27:00 +01:00
Harald Csaszar
68eeed67b8 [unity] Added using and finally-dispose guards around all stream instances, see #1260. 2019-01-22 11:28:11 +01:00
Harald Csaszar
edb2fbe85d [unity] Added using and finally-dispose guards around all stream instances, see #1260. 2019-01-22 11:27:47 +01:00
Harald Csaszar
92a0d37e9b [unity] Fixed skeleton binary import, was broken by recent changes. Closes #1259. 2019-01-21 15:08:07 +01:00
Harald Csaszar
065c13f498 [unity] Fixed skeleton binary import, was broken by recent changes. Closes #1259. 2019-01-21 15:06:02 +01:00
badlogic
76fef7a182 Merge branch '3.7' into 3.8-beta 2019-01-17 16:35:39 +01:00
badlogic
3c06a0881f [ue4] Clean-up of assets and build scripts. 2019-01-17 16:35:03 +01:00
badlogic
be3bceeee3 Merge branch '3.7' into 3.8-beta 2019-01-17 16:22:52 +01:00
badlogic
4c9ec06083 [ue4] Updated sample project to require UE 4.21+. Fixed shadowing local variables. See #1250. 2019-01-17 16:19:12 +01:00
badlogic
d2e9b6bab5 Updated CHANGELOG. 2019-01-17 15:45:22 +01:00
Harald Csaszar
1e25ff05a6 [unity] Fixed removing unreferenced SlotBlendMode material entries, closes #1249. 2019-01-16 17:09:20 +01:00
Harald Csaszar
ca2313047e [unity] Fixed removing unreferenced SlotBlendMode material entries, closes #1249. 2019-01-16 17:07:43 +01:00
badlogic
bc5dc2b70b [cpp] Resolve shadowed variables, see #1250. 2019-01-16 15:57:49 +01:00
badlogic
daee73dce0 Merge branch '3.7' into 3.8-beta 2019-01-16 15:39:30 +01:00
badlogic
ccc1013461 [c] Closes #1247, memory leak in SkeletonBinary when reading non-weighted meshes. 2019-01-16 15:39:07 +01:00
badlogic
f06a40bacd [libdx] Fixed pom version. 2019-01-15 14:45:19 +01:00
badlogic
aed7588b1a Merge branch '3.7' into 3.8-beta 2019-01-15 14:44:26 +01:00
Harald Csaszar
91ff412bcd [unity] Fixed errors upon "Reimport All" and related import problems, closes #1248. 2019-01-14 16:39:31 +01:00
Harald Csaszar
0003e88698 [unity] Fixed errors upon "Reimport All" and related import problems, closes #1248. 2019-01-14 16:36:27 +01:00
Carlos Ibanez
b21ecba445 - (UE4) Changes meant to support PaperZD or any other external plugins which need to interface directly with the renderer.
- (UE4) Added skeleton animation caching on SkeletonRenderer to avoid
per tick searches which are costly. The skeleton animation component can
be setup externally.
- (UE4) Added bAutoPlays members to AnimationComponent, so the skeleton
doesn't update automatically if its needed.
- (UE4) Added SetPlaybackTime method to AnimationComponent.
2019-01-14 12:06:59 -03:00
Harald Csaszar
665142034c [unity] Unitypackage automation: Moved scripts for v3.8-beta to other repository. See #296 2019-01-14 10:35:19 +01:00
Harald Csaszar
e95fca696f [unity] Unitypackage automation: Moved scripts for v3.7 to other repository. See #296 2019-01-14 10:33:44 +01:00
Harald Csaszar
f3a3bbf7f8 [unity] Unitypackage automation: added script to automatically create a unitypackage from a prepared unity project. 2019-01-10 18:12:51 +01:00