badlogic
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8ea29944d3
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[ts][webgl] Closes #1271, clipping wasn't terminated properly when a slot did not house an attachment.
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2019-02-06 16:02:42 +01:00 |
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badlogic
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c774c45cb7
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[ts][player] Slower loading screen spinner.
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2018-12-21 11:32:00 +01:00 |
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badlogic
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7a803f8b1b
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Updated example project exports.
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2018-12-03 17:12:03 +01:00 |
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badlogic
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896bdf913c
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[ts][player] Integrated new spinner.
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2018-11-19 14:44:21 +01:00 |
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badlogic
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238523d0fc
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Updated assets in all runtime example projects except Unity and UE4.
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2018-11-19 13:28:58 +01:00 |
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badlogic
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939685f66c
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Added new PMA samples.
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2018-11-15 10:59:50 +01:00 |
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badlogic
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c95af40579
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Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually.
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2018-11-15 10:58:30 +01:00 |
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badlogic
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c0f1f24a34
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[ts][widget] First iteration of new Spine Player complete.
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2018-11-02 16:59:48 +01:00 |
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badlogic
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d1622c0dab
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Beginnings of a Spine player that's more advanced than the existing widget.
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2018-11-01 15:51:03 +01:00 |
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badlogic
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4202fd1363
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[ts] Fixes reference cycle in animation state. See #1174.
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2018-09-10 11:58:32 +02:00 |
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badlogic
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519d7a6278
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[ts] Ported holdPrevious addition in AnimationState. See #1169."
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2018-09-07 16:37:50 +02:00 |
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badlogic
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a4584a1a1c
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[ts] Added event volume and balance, see #1171.
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2018-09-06 14:45:55 +02:00 |
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badlogic
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74734bc542
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[runtimes] Re-exported samples with 3.7.
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2018-09-03 15:16:20 +02:00 |
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badlogic
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4b66fffcd7
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[cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++.
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2018-08-14 14:30:11 +02:00 |
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Mario Zechner
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cdc2d5bc88
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[ts] Ported stretchy IK. See #1142.
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2018-08-06 15:09:08 +02:00 |
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Mario Zechner
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ac7fe7ca80
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Updated examples to 3.7, including stretchy ik.
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2018-08-03 14:57:10 +02:00 |
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badlogic
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a627b4372d
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Updated export script for spine-sfml-c/cpp
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2018-04-12 10:23:41 +02:00 |
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badlogic
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ba90852ad6
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Merge branch '3.6' into 3.7-beta
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2018-02-16 13:48:10 +01:00 |
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badlogic
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4d5010680d
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[ts][webgl] Slot range rendering in SkeletonRenderer and SceneRenderer. Closes #1083
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2018-02-16 13:47:03 +01:00 |
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badlogic
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90e1a5ca5a
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Updated owl.
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2018-01-19 13:15:31 +01:00 |
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badlogic
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18eec077e4
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Updated owl to key blink animation properly.
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2018-01-18 15:52:09 +01:00 |
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badlogic
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b547280eb9
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Updated samples, added owl.
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2018-01-18 15:18:31 +01:00 |
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badlogic
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e8fa57e3aa
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Merge branch '3.6' into 3.7-beta
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2017-12-14 11:03:22 +01:00 |
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badlogic
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08451f2a8d
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[ts][webgl] Exposing the renderers in SceneRenderer.
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2017-11-17 15:40:39 +01:00 |
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badlogic
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12162b7fee
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Merge branch '3.6' into 3.7-beta
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2017-11-17 14:55:28 +01:00 |
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badlogic
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246c5310d4
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[ts][webgl] SceneRenderer method to draw textures with manually set UVs.
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2017-11-17 14:39:53 +01:00 |
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badlogic
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14e9425b91
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Merged 3.6 into 3.7-beta.
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2017-11-17 10:59:12 +01:00 |
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badlogic
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49137a58ea
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[ts] Added AssetManager.loadTextureAtlas. Will automatically resolve and load any images the atlas references. AssetManager.get(atlasName) will then return an instance of spine.TextureAtlas.
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2017-11-17 10:57:44 +01:00 |
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badlogic
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f045d22183
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[ts] Added animation blending test.
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2017-11-02 10:41:49 +01:00 |
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badlogic
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e6c2b75101
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[ts] More test refactoring.
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2017-10-30 14:12:03 +01:00 |
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badlogic
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470ae4a1f3
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[ts] More test refactoring.
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2017-10-30 14:09:56 +01:00 |
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badlogic
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de3acaf084
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[ts] reworked example/tests
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2017-10-30 14:06:41 +01:00 |
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badlogic
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f14db028b0
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[ts] More playground changes.
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2017-10-13 17:17:45 +02:00 |
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badlogic
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c4df324038
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[ts] playing around with playground.
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2017-10-13 16:49:03 +02:00 |
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Ivan Popelyshev
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8506e16f2d
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fix dark in both pma and non-pma (#993)
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2017-09-28 11:22:48 +02:00 |
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badlogic
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7652eb47ba
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[webgl] Updated pma tint black demo to include Ivan's shader from #993.
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2017-09-25 15:02:46 +02:00 |
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badlogic
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1b9762a54f
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[webgl] Added PMA & tint black test.
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2017-09-25 14:21:48 +02:00 |
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badlogic
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b838248e39
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[webgl] jugglin in canvases at 10% margins, render in scroll callback. Alleviates black canvases of death a little bit, but not much.
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2017-09-15 16:31:50 +02:00 |
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badlogic
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e68f1cb4cc
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[webgl] Fixed css of canvases for standalone demos. On FF Android, the context limit is 2, so we adhere to that now, resulting in terrible artifacts. Using 5 preallocated contexts for other browsers.
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2017-09-15 13:59:51 +02:00 |
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badlogic
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61394b9317
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[webgl] Increased number of preallocated canvases to 4, seems save on mobile.
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2017-09-15 10:59:39 +02:00 |
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badlogic
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cb9e025390
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[webgl] Added visibility check to demo mainloop.
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2017-09-15 10:07:43 +02:00 |
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NathanSweet
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705a523949
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Fixed up layout to be similar to real demos page.
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2017-09-14 20:22:03 +02:00 |
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NathanSweet
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1cb78f658d
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Shoot after moving hoverboard crosshair.
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2017-09-14 20:21:41 +02:00 |
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badlogic
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4fe53ac856
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[webgl] Refactored WebGL demos. They reuse a preallocated set of canvases to limit the number of WebGL contexts required. At most 3 canvases can be visible at a time, so we preallocate 3 canvases, then dynamically attach them to placeholder divs based on their visibility. I'm a juggalo.
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2017-09-14 15:47:51 +02:00 |
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badlogic
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ff1a81bab3
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[webgl] Refactored demos to use preallocated canvas & context
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2017-09-14 12:15:23 +02:00 |
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badlogic
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c6d7af8e96
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Added demo page copy for debugging
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2017-09-14 11:06:54 +02:00 |
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NathanSweet
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bcea86ab95
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Added die button.
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2017-09-13 13:19:31 +02:00 |
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NathanSweet
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b3156573bf
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Spineboy hoverboard demo, slightly better mixing on jump land.
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2017-09-13 11:20:37 +02:00 |
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NathanSweet
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43e1c6b708
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Fixed raptor demo desync with frame-by-frame after playing animation.
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2017-09-13 00:39:24 +02:00 |
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NathanSweet
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0e9b434385
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Jump for IK demo.
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2017-09-13 00:33:50 +02:00 |
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