167 Commits

Author SHA1 Message Date
badlogic
8ea29944d3 [ts][webgl] Closes #1271, clipping wasn't terminated properly when a slot did not house an attachment. 2019-02-06 16:02:42 +01:00
badlogic
c774c45cb7 [ts][player] Slower loading screen spinner. 2018-12-21 11:32:00 +01:00
badlogic
7a803f8b1b Updated example project exports. 2018-12-03 17:12:03 +01:00
badlogic
896bdf913c [ts][player] Integrated new spinner. 2018-11-19 14:44:21 +01:00
badlogic
238523d0fc Updated assets in all runtime example projects except Unity and UE4. 2018-11-19 13:28:58 +01:00
badlogic
939685f66c Added new PMA samples. 2018-11-15 10:59:50 +01:00
badlogic
c95af40579 Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually. 2018-11-15 10:58:30 +01:00
badlogic
c0f1f24a34 [ts][widget] First iteration of new Spine Player complete. 2018-11-02 16:59:48 +01:00
badlogic
d1622c0dab Beginnings of a Spine player that's more advanced than the existing widget. 2018-11-01 15:51:03 +01:00
badlogic
4202fd1363 [ts] Fixes reference cycle in animation state. See #1174. 2018-09-10 11:58:32 +02:00
badlogic
519d7a6278 [ts] Ported holdPrevious addition in AnimationState. See #1169." 2018-09-07 16:37:50 +02:00
badlogic
a4584a1a1c [ts] Added event volume and balance, see #1171. 2018-09-06 14:45:55 +02:00
badlogic
74734bc542 [runtimes] Re-exported samples with 3.7. 2018-09-03 15:16:20 +02:00
badlogic
4b66fffcd7 [cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++. 2018-08-14 14:30:11 +02:00
Mario Zechner
cdc2d5bc88 [ts] Ported stretchy IK. See #1142. 2018-08-06 15:09:08 +02:00
Mario Zechner
ac7fe7ca80 Updated examples to 3.7, including stretchy ik. 2018-08-03 14:57:10 +02:00
badlogic
a627b4372d Updated export script for spine-sfml-c/cpp 2018-04-12 10:23:41 +02:00
badlogic
ba90852ad6 Merge branch '3.6' into 3.7-beta 2018-02-16 13:48:10 +01:00
badlogic
4d5010680d [ts][webgl] Slot range rendering in SkeletonRenderer and SceneRenderer. Closes #1083 2018-02-16 13:47:03 +01:00
badlogic
90e1a5ca5a Updated owl. 2018-01-19 13:15:31 +01:00
badlogic
18eec077e4 Updated owl to key blink animation properly. 2018-01-18 15:52:09 +01:00
badlogic
b547280eb9 Updated samples, added owl. 2018-01-18 15:18:31 +01:00
badlogic
e8fa57e3aa Merge branch '3.6' into 3.7-beta 2017-12-14 11:03:22 +01:00
badlogic
08451f2a8d [ts][webgl] Exposing the renderers in SceneRenderer. 2017-11-17 15:40:39 +01:00
badlogic
12162b7fee Merge branch '3.6' into 3.7-beta 2017-11-17 14:55:28 +01:00
badlogic
246c5310d4 [ts][webgl] SceneRenderer method to draw textures with manually set UVs. 2017-11-17 14:39:53 +01:00
badlogic
14e9425b91 Merged 3.6 into 3.7-beta. 2017-11-17 10:59:12 +01:00
badlogic
49137a58ea [ts] Added AssetManager.loadTextureAtlas. Will automatically resolve and load any images the atlas references. AssetManager.get(atlasName) will then return an instance of spine.TextureAtlas. 2017-11-17 10:57:44 +01:00
badlogic
f045d22183 [ts] Added animation blending test. 2017-11-02 10:41:49 +01:00
badlogic
e6c2b75101 [ts] More test refactoring. 2017-10-30 14:12:03 +01:00
badlogic
470ae4a1f3 [ts] More test refactoring. 2017-10-30 14:09:56 +01:00
badlogic
de3acaf084 [ts] reworked example/tests 2017-10-30 14:06:41 +01:00
badlogic
f14db028b0 [ts] More playground changes. 2017-10-13 17:17:45 +02:00
badlogic
c4df324038 [ts] playing around with playground. 2017-10-13 16:49:03 +02:00
Ivan Popelyshev
8506e16f2d fix dark in both pma and non-pma (#993) 2017-09-28 11:22:48 +02:00
badlogic
7652eb47ba [webgl] Updated pma tint black demo to include Ivan's shader from #993. 2017-09-25 15:02:46 +02:00
badlogic
1b9762a54f [webgl] Added PMA & tint black test. 2017-09-25 14:21:48 +02:00
badlogic
b838248e39 [webgl] jugglin in canvases at 10% margins, render in scroll callback. Alleviates black canvases of death a little bit, but not much. 2017-09-15 16:31:50 +02:00
badlogic
e68f1cb4cc [webgl] Fixed css of canvases for standalone demos. On FF Android, the context limit is 2, so we adhere to that now, resulting in terrible artifacts. Using 5 preallocated contexts for other browsers. 2017-09-15 13:59:51 +02:00
badlogic
61394b9317 [webgl] Increased number of preallocated canvases to 4, seems save on mobile. 2017-09-15 10:59:39 +02:00
badlogic
cb9e025390 [webgl] Added visibility check to demo mainloop. 2017-09-15 10:07:43 +02:00
NathanSweet
705a523949 Fixed up layout to be similar to real demos page. 2017-09-14 20:22:03 +02:00
NathanSweet
1cb78f658d Shoot after moving hoverboard crosshair. 2017-09-14 20:21:41 +02:00
badlogic
4fe53ac856 [webgl] Refactored WebGL demos. They reuse a preallocated set of canvases to limit the number of WebGL contexts required. At most 3 canvases can be visible at a time, so we preallocate 3 canvases, then dynamically attach them to placeholder divs based on their visibility. I'm a juggalo. 2017-09-14 15:47:51 +02:00
badlogic
ff1a81bab3 [webgl] Refactored demos to use preallocated canvas & context 2017-09-14 12:15:23 +02:00
badlogic
c6d7af8e96 Added demo page copy for debugging 2017-09-14 11:06:54 +02:00
NathanSweet
bcea86ab95 Added die button. 2017-09-13 13:19:31 +02:00
NathanSweet
b3156573bf Spineboy hoverboard demo, slightly better mixing on jump land. 2017-09-13 11:20:37 +02:00
NathanSweet
43e1c6b708 Fixed raptor demo desync with frame-by-frame after playing animation. 2017-09-13 00:39:24 +02:00
NathanSweet
0e9b434385 Jump for IK demo. 2017-09-13 00:33:50 +02:00