7164 Commits

Author SHA1 Message Date
Mario Zechner
91cf922a6c [godot] Clean-up SpineCollisionShapeProxy. Needs more work. 2022-04-07 06:03:02 +02:00
Mario Zechner
31a3dd684b [godot] Fix runtimes.sh for new Godot example layout. 2022-04-06 11:50:23 +02:00
Mario Zechner
b01acf49fd [godot] Refactor example file layout. 2022-04-06 11:49:16 +02:00
Mario Zechner
25e55b4009 [godot] More clean-up. 2022-04-06 11:34:03 +02:00
Mario Zechner
cea5adfe1b [godot] Clean-up SpineTimline, SpineConstants. 2022-04-06 11:19:04 +02:00
Mario Zechner
773173d589 [godot] Clean-up SpineAnimation, add simple unit test scene and script. 2022-04-06 10:40:04 +02:00
Mario Zechner
dd163d9a81 [godot] Clean-up register_types. 2022-04-06 10:14:47 +02:00
Mario Zechner
a194648f3a [godot] Clean-up GodotSpineExtension. 2022-04-06 10:14:08 +02:00
Mario Zechner
8b892dc58a [godot] Add spine-godot to formatting script. 2022-04-06 10:04:17 +02:00
Mario Zechner
e0e3bb9f93 [cpp] Fix SkeltonBinary not detecting a mismatch of atlas and skeleton data. 2022-04-05 18:28:57 +02:00
Mario Zechner
2ddf551a5e [godot| Use skeleton data resource for mix-and-match 2022-04-05 18:18:45 +02:00
Mario Zechner
f684e7ce8f [godot] Fix examples/export/runtimes.sh for Godot. 2022-04-05 18:07:23 +02:00
Mario Zechner
bd3de3bddd [godot] Recreate missing SpineSkeletonFileResource.h/.cpp 2022-04-05 18:00:34 +02:00
Mario Zechner
9d31b83105 [godot] Add support for binary skeleton files, clean-up import and resource saving/loading infrastructure. 2022-04-05 15:21:38 +02:00
Mario Zechner
e9e4a3af65 [godot] Clean-up SpineRuntimeEditorPlugin and type registration. 2022-04-05 13:08:22 +02:00
Mario Zechner
b760bb7606 [godot] Remove SpineSpriteAnimateDialog, clean-up SpineAnimationStateDataResource, rename SpineSprite.manual_update -> update_all 2022-04-05 12:58:48 +02:00
Mario Zechner
7f92b6893b [godot] Clean-up
* Remove forced -O2 flag
* Remove "external functions" from SpineSprite
* Add preview_animation property to SpineSprite. When set, the sprite will playback the selected animation in the editor.
* Fix mix-and-match script
2022-04-05 10:11:35 +02:00
Mario Zechner
7ed0d41cf6 [godot] Add mix-and-match example 2022-04-04 16:31:46 +02:00
Mario Zechner
b267c8ebc4 Merge branch 'spine-godot' into 4.2-beta 2022-04-04 15:02:15 +02:00
Mario Zechner
53c58351ae Merge branch '4.1-beta' into 4.2-beta
# Conflicts:
#	spine-ts/package-lock.json
#	spine-ts/package.json
#	spine-ts/spine-canvas/package.json
#	spine-ts/spine-core/package.json
#	spine-ts/spine-player/package.json
#	spine-ts/spine-threejs/package.json
#	spine-ts/spine-webgl/package.json
2022-04-04 15:01:45 +02:00
Mario Zechner
c4d657757d [godot] Minor clean-up 2022-04-04 14:57:37 +02:00
Mario Zechner
437f88922d [godot] Fix examples/export/runtime.sh for godot, fix MeshAttachment, fix Godot example 2022-04-04 14:38:04 +02:00
Harald Csaszar
53ae86a025 [unity] Example component compile error on 2017.2. Closes #2056. 2022-04-04 14:33:30 +02:00
Mario Zechner
85227351ee [godot] Setup script cleans up. 2022-04-04 13:44:29 +02:00
Mario Zechner
1a51078c19 [godot] Get rid of symlink 2022-04-04 13:41:56 +02:00
Mario Zechner
b409fcb067 [godot] Fix gitignore again. 2022-04-04 12:23:00 +02:00
Mario Zechner
7f4ee229f5 [godot] Fix git ignore. 2022-04-04 12:22:47 +02:00
Mario Zechner
c276b4dfdd [godot] Git ignore spine_godot and godot checkout, update to Godot 3.4.4 2022-04-04 11:54:06 +02:00
Mario Zechner
d9e1d05e1b Merge branch '4.1-beta' into spine-godot
# Conflicts:
#	.gitignore
#	formatters/build.gradle
2022-04-04 11:47:55 +02:00
Harald Csaszar
f51baa7184 Merge branch '4.0' into 4.1-beta 2022-03-29 15:26:20 +02:00
Harald Csaszar
4792522de0 [unity] Fixed Spine URP shaders package using non UPM include paths in common shaders. Closes #2050. 2022-03-29 15:13:20 +02:00
badlogic
3f6bdb5b01 [cocos2dx] Update instructions for Windows example build. 2022-03-26 01:46:17 +01:00
Mario Zechner
c016c21de2 Merge branch '4.1-beta-cocos2dx-refactor' into 4.1-beta 2022-03-26 01:13:07 +01:00
Mario Zechner
4250fc9fad Merge branch '4.1-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.1-beta 2022-03-26 01:12:58 +01:00
Mario Zechner
06df4554a6 [cocos2dx] Fix Android example project, update README.md 2022-03-26 01:12:36 +01:00
Mario Zechner
22cc6cafb1 gitignore CMake output 2022-03-25 23:08:39 +01:00
Mario Zechner
7617c30eda [cocos2dx] Fix CMake iOS build. 2022-03-25 23:08:16 +01:00
Mario Zechner
8d5893fde7 [cpp][cocos2dx] Remove cocos2d from root CMakeLists.txt 2022-03-25 21:59:13 +01:00
Mario Zechner
a963642e47 [cocos2dx] Unify example to single project for both cocos2d-x v3 and v4 2022-03-25 21:57:30 +01:00
Mario Zechner
685e7a193c [cocos2dx] Fix Xcode project. 2022-03-25 18:23:50 +01:00
Harald Csaszar
c5df7b7bdb [unity] Fixed SkeletonGraphic unnecessary redundant mesh update at color change. Changed update code to use SetVerticesDirty and Rebuild. Closes #2049. 2022-03-25 15:19:52 +01:00
Mario Zechner
8761f44aa7 [cocos2d-objc] Fix example project for latest Xcode. 2022-03-25 14:34:32 +01:00
Mario Zechner
58c950c6be [ts] Release 4.1.15 2022-03-25 14:05:48 +01:00
Mario Zechner
82b607d738 [ts] Remove player editor, fix embedding examples, clean-up threejs example. 2022-03-25 14:03:20 +01:00
Mario Zechner
1a1b551e8b [runtimes] Re-exported examples with 4.1.23-beta, populated runtime examples. 2022-03-25 13:40:03 +01:00
Mario Zechner
2022713bd2 [c][cpp] Formatter pass. 2022-03-25 13:31:58 +01:00
Mario Zechner
7cf42c814b [cpp] Fix compiler warnings on Clang. 2022-03-25 13:22:45 +01:00
badlogic
1480250bd3 Merge branch '4.1-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.1-beta 2022-03-25 12:33:01 +01:00
badlogic
6ff8b8d415 [ue4][cpp] Fix TextureFilter name conflict in UE4 unity builds
We renamed TextureFilter to SpineTextureFilter in UE4 builds to resolve the name collision with UE4's TextureFilter.
2022-03-25 12:32:44 +01:00
badlogic
8910c458e8 [ue4][cpp] Switched to IWYU build for much improved rebuild times.
Cleaned up spine-cpp and removed UE4 specific code.
2022-03-25 12:20:57 +01:00