Mario Zechner
91cf922a6c
[godot] Clean-up SpineCollisionShapeProxy. Needs more work.
2022-04-07 06:03:02 +02:00
Mario Zechner
31a3dd684b
[godot] Fix runtimes.sh for new Godot example layout.
2022-04-06 11:50:23 +02:00
Mario Zechner
b01acf49fd
[godot] Refactor example file layout.
2022-04-06 11:49:16 +02:00
Mario Zechner
25e55b4009
[godot] More clean-up.
2022-04-06 11:34:03 +02:00
Mario Zechner
cea5adfe1b
[godot] Clean-up SpineTimline, SpineConstants.
2022-04-06 11:19:04 +02:00
Mario Zechner
773173d589
[godot] Clean-up SpineAnimation, add simple unit test scene and script.
2022-04-06 10:40:04 +02:00
Mario Zechner
dd163d9a81
[godot] Clean-up register_types.
2022-04-06 10:14:47 +02:00
Mario Zechner
a194648f3a
[godot] Clean-up GodotSpineExtension.
2022-04-06 10:14:08 +02:00
Mario Zechner
8b892dc58a
[godot] Add spine-godot to formatting script.
2022-04-06 10:04:17 +02:00
Mario Zechner
e0e3bb9f93
[cpp] Fix SkeltonBinary not detecting a mismatch of atlas and skeleton data.
2022-04-05 18:28:57 +02:00
Mario Zechner
2ddf551a5e
[godot| Use skeleton data resource for mix-and-match
2022-04-05 18:18:45 +02:00
Mario Zechner
f684e7ce8f
[godot] Fix examples/export/runtimes.sh for Godot.
2022-04-05 18:07:23 +02:00
Mario Zechner
bd3de3bddd
[godot] Recreate missing SpineSkeletonFileResource.h/.cpp
2022-04-05 18:00:34 +02:00
Mario Zechner
9d31b83105
[godot] Add support for binary skeleton files, clean-up import and resource saving/loading infrastructure.
2022-04-05 15:21:38 +02:00
Mario Zechner
e9e4a3af65
[godot] Clean-up SpineRuntimeEditorPlugin and type registration.
2022-04-05 13:08:22 +02:00
Mario Zechner
b760bb7606
[godot] Remove SpineSpriteAnimateDialog, clean-up SpineAnimationStateDataResource, rename SpineSprite.manual_update -> update_all
2022-04-05 12:58:48 +02:00
Mario Zechner
7f92b6893b
[godot] Clean-up
...
* Remove forced -O2 flag
* Remove "external functions" from SpineSprite
* Add preview_animation property to SpineSprite. When set, the sprite will playback the selected animation in the editor.
* Fix mix-and-match script
2022-04-05 10:11:35 +02:00
Mario Zechner
7ed0d41cf6
[godot] Add mix-and-match example
2022-04-04 16:31:46 +02:00
Mario Zechner
b267c8ebc4
Merge branch 'spine-godot' into 4.2-beta
2022-04-04 15:02:15 +02:00
Mario Zechner
53c58351ae
Merge branch '4.1-beta' into 4.2-beta
...
# Conflicts:
# spine-ts/package-lock.json
# spine-ts/package.json
# spine-ts/spine-canvas/package.json
# spine-ts/spine-core/package.json
# spine-ts/spine-player/package.json
# spine-ts/spine-threejs/package.json
# spine-ts/spine-webgl/package.json
2022-04-04 15:01:45 +02:00
Mario Zechner
c4d657757d
[godot] Minor clean-up
2022-04-04 14:57:37 +02:00
Mario Zechner
437f88922d
[godot] Fix examples/export/runtime.sh for godot, fix MeshAttachment, fix Godot example
2022-04-04 14:38:04 +02:00
Harald Csaszar
53ae86a025
[unity] Example component compile error on 2017.2. Closes #2056 .
2022-04-04 14:33:30 +02:00
Mario Zechner
85227351ee
[godot] Setup script cleans up.
2022-04-04 13:44:29 +02:00
Mario Zechner
1a51078c19
[godot] Get rid of symlink
2022-04-04 13:41:56 +02:00
Mario Zechner
b409fcb067
[godot] Fix gitignore again.
2022-04-04 12:23:00 +02:00
Mario Zechner
7f4ee229f5
[godot] Fix git ignore.
2022-04-04 12:22:47 +02:00
Mario Zechner
c276b4dfdd
[godot] Git ignore spine_godot and godot checkout, update to Godot 3.4.4
2022-04-04 11:54:06 +02:00
Mario Zechner
d9e1d05e1b
Merge branch '4.1-beta' into spine-godot
...
# Conflicts:
# .gitignore
# formatters/build.gradle
2022-04-04 11:47:55 +02:00
Harald Csaszar
f51baa7184
Merge branch '4.0' into 4.1-beta
2022-03-29 15:26:20 +02:00
Harald Csaszar
4792522de0
[unity] Fixed Spine URP shaders package using non UPM include paths in common shaders. Closes #2050 .
2022-03-29 15:13:20 +02:00
badlogic
3f6bdb5b01
[cocos2dx] Update instructions for Windows example build.
2022-03-26 01:46:17 +01:00
Mario Zechner
c016c21de2
Merge branch '4.1-beta-cocos2dx-refactor' into 4.1-beta
2022-03-26 01:13:07 +01:00
Mario Zechner
4250fc9fad
Merge branch '4.1-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.1-beta
2022-03-26 01:12:58 +01:00
Mario Zechner
06df4554a6
[cocos2dx] Fix Android example project, update README.md
2022-03-26 01:12:36 +01:00
Mario Zechner
22cc6cafb1
gitignore CMake output
2022-03-25 23:08:39 +01:00
Mario Zechner
7617c30eda
[cocos2dx] Fix CMake iOS build.
2022-03-25 23:08:16 +01:00
Mario Zechner
8d5893fde7
[cpp][cocos2dx] Remove cocos2d from root CMakeLists.txt
2022-03-25 21:59:13 +01:00
Mario Zechner
a963642e47
[cocos2dx] Unify example to single project for both cocos2d-x v3 and v4
2022-03-25 21:57:30 +01:00
Mario Zechner
685e7a193c
[cocos2dx] Fix Xcode project.
2022-03-25 18:23:50 +01:00
Harald Csaszar
c5df7b7bdb
[unity] Fixed SkeletonGraphic unnecessary redundant mesh update at color change. Changed update code to use SetVerticesDirty and Rebuild. Closes #2049 .
2022-03-25 15:19:52 +01:00
Mario Zechner
8761f44aa7
[cocos2d-objc] Fix example project for latest Xcode.
2022-03-25 14:34:32 +01:00
Mario Zechner
58c950c6be
[ts] Release 4.1.15
2022-03-25 14:05:48 +01:00
Mario Zechner
82b607d738
[ts] Remove player editor, fix embedding examples, clean-up threejs example.
2022-03-25 14:03:20 +01:00
Mario Zechner
1a1b551e8b
[runtimes] Re-exported examples with 4.1.23-beta, populated runtime examples.
2022-03-25 13:40:03 +01:00
Mario Zechner
2022713bd2
[c][cpp] Formatter pass.
2022-03-25 13:31:58 +01:00
Mario Zechner
7cf42c814b
[cpp] Fix compiler warnings on Clang.
2022-03-25 13:22:45 +01:00
badlogic
1480250bd3
Merge branch '4.1-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.1-beta
2022-03-25 12:33:01 +01:00
badlogic
6ff8b8d415
[ue4][cpp] Fix TextureFilter name conflict in UE4 unity builds
...
We renamed TextureFilter to SpineTextureFilter in UE4 builds to resolve the name collision with UE4's TextureFilter.
2022-03-25 12:32:44 +01:00
badlogic
8910c458e8
[ue4][cpp] Switched to IWYU build for much improved rebuild times.
...
Cleaned up spine-cpp and removed UE4 specific code.
2022-03-25 12:20:57 +01:00