9441 Commits

Author SHA1 Message Date
Mario Zechner
936529c259 [godot] Update upload action to v4. 2024-09-18 16:23:21 +02:00
Mario Zechner
0e258cd0aa [cpp] Fixes #2635 2024-09-18 14:48:17 +02:00
Mario Zechner
66a9ce0f0f [godot] Build additional web templates (nothreads, dlink), closes #2627 2024-09-18 14:13:52 +02:00
Harald Csaszar
22cc555b0d [csharp] Minor: Fixed xml documentation tags (missing closing tags and multi-line code tags). 2024-09-13 11:14:56 +02:00
Harald Csaszar
c3feed0535 [unity] Minor: whitespace fixes of previous commit 7a999ea. See #2632. 2024-09-12 16:28:04 +02:00
Harald Csaszar
7a999ea934 [unity] Fixed SPINE_TRIANGLE_CHECK define, was broken when disabled. Fixed documentation. Closes #2632. 2024-09-12 14:12:03 +02:00
Davide Tantillo
4cadd152b5 [ts] Release 4.2.59 2024-09-09 16:55:34 +02:00
Davide Tantillo
9e8b59df36 [ts][pixi] Removed bundle example in favor of updating documentation. 2024-09-09 15:16:48 +02:00
Richard Fu
167470fb16 [ts][pixi] Fix atlas src cannot be resolved for preferred texture 2024-09-09 15:16:48 +02:00
Mario Zechner
eb247bbfa2 [godot] Another attempt at fixing web template builds for Godot >= 4.3, see #2627 2024-09-09 14:22:10 +02:00
Mario Zechner
77ab726b3f [godot] Try to fix web template packing for Godot >= 4.3 2024-09-09 11:32:39 +02:00
Mario Zechner
03826796b6 [cpp] Closes #2622, fix memory leak in case of version mismatch. 2024-09-09 11:20:57 +02:00
Mario Zechner
0ffcc63b5e [flutter] Expand debug rendering example to show how to render in canvas coordinates 2024-09-09 11:20:57 +02:00
Davide Tantillo
44c7b9120a [haxe] Port of commit d769c1a: Fixed noRotationOrReflection with skeleton scale. 2024-09-09 11:16:29 +02:00
Davide Tantillo
cd69a7c78a [ts] Port of commit d769c1a: Fixed noRotationOrReflection with skeleton scale. 2024-09-09 11:09:27 +02:00
Nathan Sweet
e4f344f22b [libgdx] Update for latest libgdx, gdx-lwjgl3-glfw-awt-macos removal. 2024-09-08 21:22:13 -10:00
Harald Csaszar
fbcc080e7e [unity] Fixed clipping end attachment ignored when alpha is 0. Closes #2623. 2024-09-05 18:04:39 +02:00
Harald Csaszar
c9c6b98211 [csharp] Port of commit d769c1a: Fixed noRotationOrReflection with skeleton scale. 2024-09-02 13:54:24 +02:00
Mario Zechner
c85000b5f8 [ue] Add ResetPhysicsConstraints() to SpineSkeletonComponent and SpineWidget, closes #2615 2024-08-31 09:19:27 +02:00
Harald Csaszar
4038bc9ba1 [unity] Fixed Perforce auto check-out of unchanged files upon re-import, performing rever unchanged automatically. Closes #2618. 2024-08-30 18:18:21 +02:00
Harald Csaszar
cff6943c3a [unity] Minor: fixed formatting or last commit 54e4630. 2024-08-29 17:44:36 +02:00
Harald Csaszar
54e463048a [unity] SpineVisualElement improvements. Now supports settings reference mesh bounds via a different bounds animation. 2024-08-29 17:27:07 +02:00
Nathan Sweet
d769c1a930 [libgdx] Fixed noRotationOrReflection with skeleton scale. 2024-08-28 21:07:18 -10:00
Nathan Sweet
70be289f9c [libgdx] Fixed boolean box warning. 2024-08-28 21:06:57 -10:00
Mario Zechner
3a1d2c7d98 [ue] Fix 06-cpp example 2024-08-29 08:54:46 +02:00
Mario Zechner
a2ecb59f1f [ue] Fix 01-basic-animation 2024-08-29 08:38:50 +02:00
Harald Csaszar
4fe9e4582d [unity] Fixed physics constraints ignoring Z movement when Y-rotated. Closes #2614. 2024-08-28 15:22:10 +02:00
Mario Zechner
4e5e47d375 [flutter] Release 4.2.32 2024-08-27 13:47:21 +02:00
Anurag Devanapally
4ad2380455
Standardize header search paths in iOS and Mac podspecs. (#2609) 2024-08-26 12:42:25 +02:00
Harald Csaszar
b214801a0a [unity] SkeletonRenderTexture: Changed default shader passes to only 0 instead of -1 (all passes) preventing common issues. 2024-08-23 11:57:21 +02:00
Harald Csaszar
7066fd939f [unity] Fixed SkeletonRenderTexture meshFilter null when fix prefab override enabled. Closes #2608. 2024-08-22 17:36:34 +02:00
Mario Zechner
6fa31a2903 [libgdx] Remove dependency on gdx-lwjgl3-glfw-awt-macos in SkeletonViewer, use LWJGL glfw_async instead
Same deficiency: when resizing, it will eventually crash with

```
UNSUPPORTED (log once): setPrimitiveRestartEnabled:index: unsupported!
-[AGXG13XFamilyCommandBuffer renderCommandEncoderWithDescriptor:]:888: failed assertion `A command encoder is already encoding to this command buffer'
```

Not sure how to work around this. JGLFW does not have this issue.
2024-08-20 16:15:04 +02:00
Mario Zechner
d0e94ba3fb [godot] Add 4.3 to build matrix. 2024-08-20 10:18:39 +02:00
Mario Zechner
9473c1b3a6 [libgdx] Upgrade to JDK 17 for GH builds 2024-08-19 15:07:00 +02:00
Mario Zechner
fb3d8af281 [godot] Fix builds < 4.3 2024-08-19 14:59:39 +02:00
Mario Zechner
f1956d9496 Formatting. 2024-08-19 14:01:33 +02:00
Mario Zechner
f3ded1ed1a [godot] Godot 4.3 updates 2024-08-19 14:01:08 +02:00
Mario Zechner
59e3b58d14 [android] Next snapshot. 2024-08-19 13:22:25 +02:00
Mario Zechner
b97fdf97ee [android] 4.2.6 release 2024-08-19 13:20:01 +02:00
Mario Zechner
b6139109e6 [libgdx] New snapshot release 4.2.8 2024-08-19 11:45:41 +02:00
Mario Zechner
dffc4484f1 [libgdx] Ensure compatibility with Java 7. 2024-08-19 11:40:02 +02:00
Mario Zechner
e0796bf543 [c][cpp] Port: Fixed mixing out inherit timelines to the setup pose. See #2590 2024-08-19 11:14:37 +02:00
Mario Zechner
85a4f71162 [ue] Closes #2594, add SetSlotColor to SpineWidget. 2024-08-19 10:57:24 +02:00
Harald Csaszar
80fb9f3c5a [unity] Fixed URP shader compile errors on Unity 6. Closes #2603. 2024-08-16 18:14:50 +02:00
Gordon Cummings
d774632ccf replaces setTransform on slotObject
setTransform on pixi displayObjects performs:
```
this.scale.x = !scaleX ? 1 : scaleX;
this.scale.y = !scaleY ? 1 : scaleY;
```
meaning any transformations to scale 0 will become scale 1
2024-08-13 11:55:11 +02:00
Davide Tantillo
ed26c35d47 [ts] Release 4.2.58 2024-08-13 10:04:38 +02:00
Davide Tantillo
d8e0ca097e [ts][pixi] Formatting 2024-08-13 09:57:47 +02:00
Davide Tantillo
29369493db [ts][pixi] Fix existing meshes when attachments are remove, and clippings for slot objects. 2024-08-13 09:57:47 +02:00
Gordon Cummings
8d39c09de0 formatting
was auto using spaces over tabs
2024-08-13 09:57:47 +02:00
Gordon Cummings
dfa6098aa6 clipping mask vertices fix
in the case of weighted vertices on clipping attachments, we were previously using the length of the vertices array, which is not the same as the worldVerticesLength

example clipping attachment data:
"vertexCount": 4,
"vertices": [ 1, 15, -47.71, 34.91, 1, 1, 18, -47.86, -35.06, 1, 1, 17, 47.8, -34.9, 1, 1, 16, 47.81, 34.87, 1 ],

resulting vertices length would be 12
we actually needed 8
the result is an array with 8 correct numbers and 4 trailing numbers from the vertices array
2024-08-13 09:57:47 +02:00