3473 Commits

Author SHA1 Message Date
badlogic
936a7b048f [ts] Updated build to include new tint black shader. 2017-09-28 11:24:00 +02:00
Ivan Popelyshev
8506e16f2d fix dark in both pma and non-pma (#993) 2017-09-28 11:22:48 +02:00
badlogic
69923111b9 [libgdx] Breaking change: SkeletonRenderer no longer handles updating skeletons attached via SkeletonAttachment. Introduced new Skeleton#updateWorldTransform(Bone) that must be explicitely called by the user before rendering skeletons including attached skeletons. See SkeletonAttachmentTest for an example. Closes #1005 2017-09-27 14:03:05 +02:00
pharan
61d9f729d6 [csharp] New labeled goto convention. For https://github.com/EsotericSoftware/spine-runtimes/issues/1002 2017-09-26 21:39:05 +08:00
badlogic
947f055ab3 [c] New labeled goto convention. 2017-09-26 14:46:32 +02:00
badlogic
5030ef5582 [c] Fixed mistranslated labled goto. Closes #1000 2017-09-25 15:40:09 +02:00
badlogic
7652eb47ba [webgl] Updated pma tint black demo to include Ivan's shader from #993. 2017-09-25 15:02:46 +02:00
badlogic
1b9762a54f [webgl] Added PMA & tint black test. 2017-09-25 14:21:48 +02:00
badlogic
c1538b113b [cocos2d-x] Added ETC1 support, thanks @halx99. Closes #989 2017-09-25 11:44:28 +02:00
John
a8f50bdecc [csharp] Better Skeleton.SetSkin docs.
Based on e4ee88574f.
2017-09-24 20:59:17 +08:00
NathanSweet
9e97eb2bfa Merge remote-tracking branch 'origin/3.6' into 3.6 2017-09-22 14:24:47 +02:00
NathanSweet
e4ee88574f [libgdx] Better Skeleton#setSkin javadocs. 2017-09-22 14:24:42 +02:00
badlogic
b838248e39 [webgl] jugglin in canvases at 10% margins, render in scroll callback. Alleviates black canvases of death a little bit, but not much. 2017-09-15 16:31:50 +02:00
badlogic
e68f1cb4cc [webgl] Fixed css of canvases for standalone demos. On FF Android, the context limit is 2, so we adhere to that now, resulting in terrible artifacts. Using 5 preallocated contexts for other browsers. 2017-09-15 13:59:51 +02:00
badlogic
786f24c7dc [ue4] Don't redefine SP_API in dll.h, seems UBT passes -werror,-wmacro-redefine to compiler by default. Closes #994 2017-09-15 11:00:28 +02:00
badlogic
61394b9317 [webgl] Increased number of preallocated canvases to 4, seems save on mobile. 2017-09-15 10:59:39 +02:00
badlogic
cb9e025390 [webgl] Added visibility check to demo mainloop. 2017-09-15 10:07:43 +02:00
NathanSweet
705a523949 Fixed up layout to be similar to real demos page. 2017-09-14 20:22:03 +02:00
NathanSweet
1cb78f658d Shoot after moving hoverboard crosshair. 2017-09-14 20:21:41 +02:00
badlogic
4fe53ac856 [webgl] Refactored WebGL demos. They reuse a preallocated set of canvases to limit the number of WebGL contexts required. At most 3 canvases can be visible at a time, so we preallocate 3 canvases, then dynamically attach them to placeholder divs based on their visibility. I'm a juggalo. 2017-09-14 15:47:51 +02:00
badlogic
ff1a81bab3 [webgl] Refactored demos to use preallocated canvas & context 2017-09-14 12:15:23 +02:00
badlogic
c6d7af8e96 Added demo page copy for debugging 2017-09-14 11:06:54 +02:00
NathanSweet
bcea86ab95 Added die button. 2017-09-13 13:19:31 +02:00
NathanSweet
97bedf22bb Merge remote-tracking branch 'origin/3.6' into 3.6 2017-09-13 11:20:44 +02:00
NathanSweet
b3156573bf Spineboy hoverboard demo, slightly better mixing on jump land. 2017-09-13 11:20:37 +02:00
pharan
33dda6cd1f [unity] Mipmap bias settings. 2017-09-13 09:38:42 +08:00
NathanSweet
43e1c6b708 Fixed raptor demo desync with frame-by-frame after playing animation. 2017-09-13 00:39:24 +02:00
NathanSweet
0e9b434385 Jump for IK demo. 2017-09-13 00:33:50 +02:00
NathanSweet
d12251ae19 Fixed raptor demo dust. 2017-09-13 00:33:41 +02:00
NathanSweet
5bccbce94b [spine-ts] Clean up alien demo. 2017-09-12 22:53:48 +02:00
badlogic
27096d64cf [ts] updated viewport check in utils.js 2017-09-12 11:32:38 +02:00
Nathan Sweet
0033209e87 Aim and shoot buttons for hoverboard demo. 2017-09-11 23:23:24 +02:00
Nathan Sweet
eb5fa18be7 Updated clipping demo. 2017-09-11 22:03:35 +02:00
Nathan Sweet
b493b0ad67 Added clipping demo. 2017-09-11 21:53:45 +02:00
Nathan Sweet
e00803b2c7 Merge remote-tracking branch 'origin/3.6' into 3.6 2017-09-11 21:35:46 +02:00
Nathan Sweet
b14fb26ad8 Updated spineboy and alien demos. 2017-09-11 21:35:35 +02:00
badlogic
94e42eea55 [lua] Didn't convert to radians. Closes #983 2017-09-11 17:26:57 +02:00
badlogic
083e696220 [cocos2d-x] Closes #984. 2017-09-11 15:24:56 +02:00
Nathan Sweet
e296d4c127 Changed links from master to 3.6. 2017-09-10 20:57:31 +02:00
badlogic
43f37ce565 Merge branch '3.6' of https://github.com/esotericsoftware/spine-runtimes into 3.6 3.6.39 2017-09-05 11:56:48 +02:00
badlogic
61b9e76cfe [ue4] Cleaned up MySceneComponent 2017-09-05 11:56:40 +02:00
badlogic
a4a97969e8 [c] Listeners on spAnimationState and spTrackEntry will now also be called if a track entry gets disposed as part of disposing an spAnimationState. 2017-09-05 11:46:03 +02:00
John
017d224cb6 [unity] Handle empty slots after separators. 2017-09-04 22:47:03 +08:00
Nathan Sweet
cfd2abf55c Merge remote-tracking branch 'origin/3.6' into 3.6 2017-09-04 13:42:07 +02:00
Nathan Sweet
247d94f10b [libgdx] Better exception message. 2017-09-04 13:41:34 +02:00
Serhii Yolkin
c9722319de [unity] SkeletonAnimator and Animation optimizations (#977)
* + SkeletonAnimator: optimizations, remove per-frame GC allocations on Unity 2017.1
+ Minor ScaleTimeline optimization

* [unity] Check + formatting SkeletonAnimator 2017.1
2017-09-01 17:56:18 +08:00
Serhii Yolkin
ad1279a71f [unity] Handle null pool in SkeletonGhost.OnDestroy() (#979) 2017-09-01 16:26:53 +08:00
badlogic
92c557e6ba Updated CHANGELOG with spine-c, spine-ue4 changes 2017-08-29 15:21:20 +02:00
badlogic
91d44b29fd [c] Introduced SP_API macro so we can use __declspec on MSVC. [ue4] Clean-up, minor improvements. 2017-08-29 15:19:33 +02:00
badlogic
e7ae2435b0 [ue4] More changes to cpp example 2017-08-29 11:39:11 +02:00