badlogic
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93bc9dcf4e
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Merge branch '3.8' into 3.9-beta
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2019-11-19 15:28:47 +01:00 |
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badlogic
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8362074681
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[ue4] Null check for track entry at specific index. Closes #1548.
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2019-11-19 15:28:32 +01:00 |
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badlogic
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bc2816867e
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Merge branch '3.8' into 3.9-beta
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2019-10-31 19:27:56 +01:00 |
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badlogic
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b43fbdd4ce
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[ue4] Fix private include in SpineWidget.h. Closes #1538.
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2019-10-31 17:55:57 +01:00 |
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badlogic
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4dd94dfb4d
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Merge branch '3.8' into 3.9-beta
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2019-10-25 13:54:53 +02:00 |
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badlogic
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366178e730
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[ue4] Update example project to UE 4.23, update README.md.
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2019-10-23 16:12:15 +02:00 |
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badlogic
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d1e10474fe
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Merge branch '3.8' into 3.9-beta
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2019-10-09 15:32:11 +02:00 |
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badlogic
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83f6accde4
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[ue4] Fixed multiple tracks example.
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2019-10-09 15:31:54 +02:00 |
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badlogic
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cc840910ce
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Merge branch '3.8' into 3.9-beta
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2019-10-09 14:48:32 +02:00 |
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badlogic
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b4a1f6978b
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[ue4] Added missing null check in bone driver component. Closes #1517.
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2019-10-09 14:48:16 +02:00 |
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badlogic
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3579d13188
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[ue4] Fixed bone driver example map. See #1513.
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2019-10-09 14:39:43 +02:00 |
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badlogic
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19815ce574
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[ue4] Fixed bone driver example map. See #1513.
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2019-10-09 14:38:30 +02:00 |
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badlogic
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2ea060ed7a
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Merge branch '3.8' into 3.9-beta
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2019-10-09 14:25:35 +02:00 |
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badlogic
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60f600ac7a
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[ue4] Materials on SkeletonRendererComponent are now blueprint read and writeable. This allows setting dynamic material instances at runtime. Closes #1516.
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2019-10-09 14:24:37 +02:00 |
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badlogic
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3c6feff577
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[ue4] Remove SpineWidget Scale property in favor of full support for the widget transform properties. Closes #1496.
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2019-09-18 15:39:12 +02:00 |
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badlogic
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0aa8495046
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Merge branch '3.8' into 3.9-beta
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2019-09-16 15:26:15 +02:00 |
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badlogic
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6f0cf68681
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[ue4] Clipping slot wasn't checked in all early loop exits. Closes #1494.
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2019-09-16 15:25:54 +02:00 |
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NathanSweet
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45362e60bf
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[all] Source clean up, formatting, and tabs for indentation.
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2019-08-28 17:36:51 +02:00 |
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NathanSweet
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842dffbd83
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[all] Source clean up, formatting, and tabs for indentation.
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2019-08-27 15:57:14 +02:00 |
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badlogic
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f2be7423da
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Updated README.mds to specify correct Spine Editor version compatibility.
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2019-08-05 14:54:07 +02:00 |
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badlogic
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706c01de00
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[ue4] Closes #1425, scratch buffer in renderer would eventually also turn into output buffer of clipper due to incorrect assignment of array.
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2019-08-02 16:16:21 +02:00 |
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badlogic
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698715789f
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[ue4] Fixed #1421, SlateIndex is 32-bit on the desktop and 16-bit on mobile. Memcpy assumed 32-bit.
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2019-07-30 15:33:10 +02:00 |
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badlogic
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f8f495524e
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Updated example exports, fixed up example projects with mix-and-match skin api demo.
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2019-07-09 13:47:05 +02:00 |
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badlogic
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f6f3ed9542
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[ue4] SpineSkeletonRendererComponent explicitely generates normals now. Added SpineLitNormalMaterial, a masked material for use with UE4s lighting.
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2019-06-26 16:19:58 +02:00 |
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badlogic
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bbce5b915d
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Updated README.mds.
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2019-06-26 13:53:12 +02:00 |
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badlogic
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ae1ba0d9c4
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[ue4] Updated assets to use latest format.
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2019-06-21 16:55:56 +02:00 |
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badlogic
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6850a019ec
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Updated examples again, final binary format change.
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2019-06-19 18:02:20 +02:00 |
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badlogic
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5f13f1b8e6
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Exported all examples with 3.8.25-beta to include file format changes in .json and .skel files.
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2019-06-19 16:56:47 +02:00 |
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badlogic
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48fd1024c0
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[ue4] Fixed re-import of atlas page textures.
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2019-06-06 18:48:07 +02:00 |
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badlogic
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df310af0bc
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[ue4] Added warning if data version can't be loaded by runtime version. Fixed up skin bone requirements in renderer. Cleaned up examples.
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2019-06-06 17:55:15 +02:00 |
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badlogic
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4f3d2d8057
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Merge branch '3.7' into 3.8-beta
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2019-05-03 10:53:34 +02:00 |
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badlogic
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849e9acc7e
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Updated READMEs.
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2019-05-03 10:51:33 +02:00 |
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badlogic
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09130b15df
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Merge branch '3.7' into 3.8-beta
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2019-05-02 11:43:36 +02:00 |
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badlogic
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7f7e5f0fec
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Updated license headers and LICENSE files.
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2019-05-02 11:38:19 +02:00 |
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badlogic
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4812fe6d73
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[ue4] Updated test scene.
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2019-04-26 14:46:57 +02:00 |
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badlogic
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145aaf27ce
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[ue4] Skeletons in SpineWidget are centered now. Closes #1329.
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2019-04-17 16:28:25 +02:00 |
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badlogic
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64542d92cc
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[ue4] Fixed scaling and rendering of widget. SpineWidget has an additional field Scale that can be used to size a skeleton in a widget in a addition to the default sizing based on the setup pose bounds.
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2019-04-12 17:11:46 +02:00 |
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badlogic
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bf0999e202
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[ue4] Fix crash related to multi-cast delegates. Re-used the event callback for SkeletonAnimationComponent. That cast the rendering object to that class, when the class is really SpineWidget. Lead to various mystery crashes.
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2019-04-12 16:17:11 +02:00 |
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badlogic
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8ca8012804
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[ue4] Fixed widget test. Needs to be added to viewport. Designer view does NOT preview blueprint actions...
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2019-04-11 16:31:44 +02:00 |
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badlogic
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262f2d8aa6
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Merge branch '3.7' into 3.8-beta
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2019-04-08 18:04:27 +02:00 |
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badlogic
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4f0b7bef2c
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[ue4] Fixed UE 4.22 linker error. IMPLEMENT_MODULE macro changed. No mention of this in the UE changelog.
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2019-04-08 18:04:08 +02:00 |
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badlogic
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35edb7922e
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[ue4] Remove dependency on RHI, RenderCore, and ShaderCore. Still doesn't work with UE 4.22 as symbol names generator in UBT seems broken. Linker can't find editor plugin symbols.
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2019-04-08 17:47:42 +02:00 |
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badlogic
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0ab491491b
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[ue4] Added test scenes and blueprints.
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2019-03-29 16:57:05 +01:00 |
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badlogic
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39195fd710
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[ue4] Port of SkeletonAnimationComponent to SpineWidget. Tick needs to be explicitely called by user in blueprint.
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2019-03-29 16:55:22 +01:00 |
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badlogic
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cdaef06850
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[ue4] Port of SkeletonComponent to SpineWidget.2
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2019-03-29 16:00:51 +01:00 |
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badlogic
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461c7231b2
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[ue4] Rewrite user changes. Need to duplicate code from SkeletonComponent and SkeletonAnimationComponent.
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2019-03-29 15:31:36 +01:00 |
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unreal_netfly
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78a5d850a7
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Fix Widget rendering error
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2019-03-21 09:53:51 +08:00 |
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badlogic
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79e4f9ca69
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[ue4] Only show preview animation and skin in editor viewports.
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2019-03-08 16:37:22 +01:00 |
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badlogic
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8018bdfa23
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[ue4] Rename category of preview properties.
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2019-03-07 18:10:19 +01:00 |
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badlogic
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8185418319
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[ue4] Fixed encoding of strings where necessary. Closes #1291.
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2019-03-07 17:22:30 +01:00 |
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