Harald Csaszar
ac23599638
Merge branch '3.8' into 4.0-beta
2021-02-25 12:00:57 +01:00
Harald Csaszar
0e5d7adf1c
[ue4] Added preview skin / initial skin functionality for USpineWidget. Closes #1845 .
2021-02-25 11:58:40 +01:00
Harald Csaszar
dbb10f36f6
Merge branch '3.8' into 4.0-beta
2021-01-21 14:54:00 +01:00
Harald Csaszar
9032040503
[ue4] Generated normals are now correctly being flipped at back-faces. Closes #1830 .
2021-01-14 20:42:43 +01:00
Harald Csaszar
a088270186
[ue4] Modifying parent materials (of the four blend modes) updates material instances again. Closes #1791 .
2021-01-12 20:18:23 +01:00
Nathan Sweet
98a6c8f696
Exported examples with export.sh 4.0.05-beta and ran runtimes.sh.
2020-10-10 16:22:40 -07:00
badlogic
59f1fbeaf7
Merge branch '3.8' into 4.0-beta
2020-08-26 15:54:20 +02:00
badlogic
e31b7d581f
[ue4] Closes #1671 , only import Spine specific .json files.
2020-08-26 15:53:34 +02:00
badlogic
3cace69884
Merge branch '3.8' into 4.0-beta
2020-08-26 15:30:24 +02:00
badlogic
402ef55141
[ue4] Closes #1707 and related issues
...
UspineSkeletonDataAsset would only retain mapping from one spine::Atlas to a single spine::SkeletonData internally. If two SkeletonAnimationComponents reference the same skeleton data asset, but different (or invalid atlases), the old skeleton data gets destroyed. If the atlas and skeleton data don't match, then a previously created animation component may now hold on to a reference to destroyed skeleton data, triggering a crash.
2020-08-26 15:29:37 +02:00
Mario Zechner
2465cef151
Merge branch '3.8' into 3.9-beta
2020-03-30 16:22:39 +02:00
Mario Zechner
70e7519813
[ue4] Apply V1 default settings in build.cs only for UE 4.24 and later. Previous versions don't have that setting. Closes #1631 .
2020-03-30 16:22:15 +02:00
Mario Zechner
7089947ecc
[ue4] Updated example project to UE 4.24.3. Fixed up plugin module headers and build.cs files to conform to the new UBT rules. We use the V1 default settings for now, to keep compatibility with older UE4 versions.
2020-03-30 15:55:13 +02:00
badlogic
934bec56b7
Merge branch '3.8' into 3.9-beta
2019-12-20 12:27:35 +01:00
badlogic
b67bf992a0
Single bone IK fix and license header update. Closes #1580 , closes #1581 .
2019-12-20 12:20:46 +01:00
badlogic
c0699e23a0
[ue4] Added blueprint node for SpineWidget and SpineSkeletonComponent. Expects an array of skin names. Creates a new spine::Skin internally from those skins and applies it to the skeleton. Closes #1416 , closes #1534 .
2019-12-19 16:02:46 +01:00
badlogic
8e586b6d38
Merge branch '3.8' into 3.9-beta
2019-11-21 16:36:41 +01:00
badlogic
11d32da100
[ue4] Subclass FSlateBrush directly and do not clean up resources manually. The FSlateMaterialBrush implementation in UE 4.22 and below wrongfully frees resources it should not, leading to flickering artifacts on mobile. This was fixed in UE 4.23.1+. The fix in this commits emulates the engine source fix for lower UE4 versions. Closes #1458 .
2019-11-21 16:35:55 +01:00
badlogic
93bc9dcf4e
Merge branch '3.8' into 3.9-beta
2019-11-19 15:28:47 +01:00
badlogic
8362074681
[ue4] Null check for track entry at specific index. Closes #1548 .
2019-11-19 15:28:32 +01:00
badlogic
bc2816867e
Merge branch '3.8' into 3.9-beta
2019-10-31 19:27:56 +01:00
badlogic
b43fbdd4ce
[ue4] Fix private include in SpineWidget.h. Closes #1538 .
2019-10-31 17:55:57 +01:00
badlogic
4dd94dfb4d
Merge branch '3.8' into 3.9-beta
2019-10-25 13:54:53 +02:00
badlogic
366178e730
[ue4] Update example project to UE 4.23, update README.md.
2019-10-23 16:12:15 +02:00
badlogic
d1e10474fe
Merge branch '3.8' into 3.9-beta
2019-10-09 15:32:11 +02:00
badlogic
83f6accde4
[ue4] Fixed multiple tracks example.
2019-10-09 15:31:54 +02:00
badlogic
cc840910ce
Merge branch '3.8' into 3.9-beta
2019-10-09 14:48:32 +02:00
badlogic
b4a1f6978b
[ue4] Added missing null check in bone driver component. Closes #1517 .
2019-10-09 14:48:16 +02:00
badlogic
3579d13188
[ue4] Fixed bone driver example map. See #1513 .
2019-10-09 14:39:43 +02:00
badlogic
19815ce574
[ue4] Fixed bone driver example map. See #1513 .
2019-10-09 14:38:30 +02:00
badlogic
2ea060ed7a
Merge branch '3.8' into 3.9-beta
2019-10-09 14:25:35 +02:00
badlogic
60f600ac7a
[ue4] Materials on SkeletonRendererComponent are now blueprint read and writeable. This allows setting dynamic material instances at runtime. Closes #1516 .
2019-10-09 14:24:37 +02:00
badlogic
3c6feff577
[ue4] Remove SpineWidget Scale property in favor of full support for the widget transform properties. Closes #1496 .
2019-09-18 15:39:12 +02:00
badlogic
0aa8495046
Merge branch '3.8' into 3.9-beta
2019-09-16 15:26:15 +02:00
badlogic
6f0cf68681
[ue4] Clipping slot wasn't checked in all early loop exits. Closes #1494 .
2019-09-16 15:25:54 +02:00
NathanSweet
45362e60bf
[all] Source clean up, formatting, and tabs for indentation.
2019-08-28 17:36:51 +02:00
NathanSweet
842dffbd83
[all] Source clean up, formatting, and tabs for indentation.
2019-08-27 15:57:14 +02:00
badlogic
f2be7423da
Updated README.mds to specify correct Spine Editor version compatibility.
2019-08-05 14:54:07 +02:00
badlogic
706c01de00
[ue4] Closes #1425 , scratch buffer in renderer would eventually also turn into output buffer of clipper due to incorrect assignment of array.
2019-08-02 16:16:21 +02:00
badlogic
698715789f
[ue4] Fixed #1421 , SlateIndex is 32-bit on the desktop and 16-bit on mobile. Memcpy assumed 32-bit.
2019-07-30 15:33:10 +02:00
badlogic
f8f495524e
Updated example exports, fixed up example projects with mix-and-match skin api demo.
2019-07-09 13:47:05 +02:00
badlogic
f6f3ed9542
[ue4] SpineSkeletonRendererComponent explicitely generates normals now. Added SpineLitNormalMaterial, a masked material for use with UE4s lighting.
2019-06-26 16:19:58 +02:00
badlogic
bbce5b915d
Updated README.mds.
2019-06-26 13:53:12 +02:00
badlogic
ae1ba0d9c4
[ue4] Updated assets to use latest format.
2019-06-21 16:55:56 +02:00
badlogic
6850a019ec
Updated examples again, final binary format change.
2019-06-19 18:02:20 +02:00
badlogic
5f13f1b8e6
Exported all examples with 3.8.25-beta to include file format changes in .json and .skel files.
2019-06-19 16:56:47 +02:00
badlogic
48fd1024c0
[ue4] Fixed re-import of atlas page textures.
2019-06-06 18:48:07 +02:00
badlogic
df310af0bc
[ue4] Added warning if data version can't be loaded by runtime version. Fixed up skin bone requirements in renderer. Cleaned up examples.
2019-06-06 17:55:15 +02:00
badlogic
4f3d2d8057
Merge branch '3.7' into 3.8-beta
2019-05-03 10:53:34 +02:00
badlogic
849e9acc7e
Updated READMEs.
2019-05-03 10:51:33 +02:00