Harald Csaszar
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93fe75d4b0
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[ue4] 4.0 changelog update: added ue4 line to 4.0 section as well.
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2021-02-25 12:05:24 +01:00 |
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Harald Csaszar
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ac23599638
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Merge branch '3.8' into 4.0-beta
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2021-02-25 12:00:57 +01:00 |
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Harald Csaszar
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2112d7f6f5
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[cpp] Fixed SkeletonBinary access violation if atlas and skeleton data mismatch (when attachment not found). Closes #1849.
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2021-02-25 11:58:40 +01:00 |
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Harald Csaszar
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0e5d7adf1c
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[ue4] Added preview skin / initial skin functionality for USpineWidget. Closes #1845.
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2021-02-25 11:58:40 +01:00 |
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Harald Csaszar
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f85907965c
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Merge branch '3.8' into 4.0-beta
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2021-02-22 20:47:32 +01:00 |
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Harald Csaszar
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38d8a1362a
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[unity] Fixed GetRepackedSkin supporting 270 degree rotation of MeshAttachments (new atlas format, when packed with mode Polygons). Closes #1847.
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2021-02-22 20:42:57 +01:00 |
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Harald Csaszar
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4a0b30dd2f
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[unity] Fixed URP and LWRP shaders Sprite and SkeletonLit not handling shadows correctly after 180 degree rotation (normal needs to be flipped for bias direction). Now URP shaders no longer require Advanced - Add Normals enabled to receive shadows. Closes #1842.
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2021-02-17 20:16:56 +01:00 |
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Harald Csaszar
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1163142ba8
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[unity] Fixed URP and LWRP SkeletonLit shader not receiving shadows. Closes #1840. Now another known issue of the Sprite shader is surfacing, not handling shadows correctly when rotated 180 degrees (see #1842).
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2021-02-17 19:21:50 +01:00 |
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Harald Csaszar
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ad0cbe21ba
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Merge branch '3.8' into 4.0-beta
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2021-02-16 20:01:25 +01:00 |
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Harald Csaszar
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e9f900c333
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[cpp] Fixed shadow declaration warnings. Closes #1808.
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2021-02-16 19:59:28 +01:00 |
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Harald Csaszar
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30906eabdc
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[unity] BoneFollower property pair followScale and followScaleMode are reverted back to followLocalScale. Automatically updates serialized values. Reverts changes by commit cdcdb64 which no longer provide any benefits.
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2021-02-12 19:57:01 +01:00 |
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Harald Csaszar
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bce5500290
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[unity] SkeletonAnimation inspector exception bugfix. Occurred when switching assigned SkeletonDataAsset from an invalid to a valid one.
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2021-02-11 20:26:25 +01:00 |
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Harald Csaszar
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f9c81e9040
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Merge branch '3.8' into 4.0-beta
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2021-02-11 19:38:49 +01:00 |
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Harald Csaszar
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3bf9c3508f
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[unity] Fixed BoneFollower and BoneFollowerGraphic not reacting correctly to parent Transform rotation, as well as to negative Transform scale of a non-parent skeleton Transform. Closes #1837.
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2021-02-11 17:48:53 +01:00 |
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Harald Csaszar
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e5c47852cc
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Merge branch '3.8' into 4.0-beta
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2021-02-03 22:29:39 +01:00 |
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Harald Csaszar
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511c05a3c7
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[unity] Fixed SkeletonAnimation Inspector code causing incorrect animation playback. Closes #1841.
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2021-02-03 22:28:28 +01:00 |
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Harald Csaszar
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8908cdd15c
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[unity] URP Sprite shader now allows Receive Shadow option when Write to Depth is disabled. This option has been greyed out unnecessarily. Closes #1839.
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2021-02-03 18:25:27 +01:00 |
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Harald Csaszar
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66cde486e2
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Minor: Updated changelog.md heading name from 3.9 to 4.0.
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2021-02-01 18:43:06 +01:00 |
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Harald Csaszar
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df9776addf
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Merge branch '3.8' into 4.0-beta
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2021-01-29 13:10:53 +01:00 |
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Harald Csaszar
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48470a4b16
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[unity] Fixed two minor reported issues (could not be reproduced by user). Now officially supporting Unity versions 2020.1 and 2020.2 with this commit. Closes #1835.
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2021-01-29 13:07:22 +01:00 |
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Harald Csaszar
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3a437b79b0
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[unity] Minor cosmetic change: moved Spine Preferences window Additive Material line up to maintain same order as in SkeletonDataAsset.
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2021-01-22 16:55:07 +01:00 |
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Harald Csaszar
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6d6de76cda
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[unity] Upgrade of BlendModeMaterialAssets is performed for all Unity versions in spine-unity 4.0 an newer. See commit 752e72e, see #1822, see #1559.
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2021-01-22 11:18:43 +01:00 |
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Harald Csaszar
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6e2e46e198
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Merge branch '3.8' into 4.0-beta
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2021-01-22 11:11:20 +01:00 |
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Harald Csaszar
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752e72eb8f
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[unity] Added native support for slot blend modes Additive, Multiply and Screen with automatic assignment at newly imported skeleton assets. Added upgrade functionality. Closes #1822, closes #1559.
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2021-01-22 11:05:41 +01:00 |
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Harald Csaszar
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dbb10f36f6
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Merge branch '3.8' into 4.0-beta
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2021-01-21 14:54:00 +01:00 |
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Harald Csaszar
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110581abea
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[unity] Changing AnimationName in the SkeletonAnimation Inspector now updates every time. Now also repaints GameView accordingly, for both animation and skin changes. Closes #1832.
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2021-01-21 13:07:02 +01:00 |
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Harald Csaszar
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60b52cb36a
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[unity] Fixed SkeletonRagdoll and SkeletonRagdoll2D behaving incorrectly when any Transforms are scaled. Closes #1831.
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2021-01-19 18:14:52 +01:00 |
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Harald Csaszar
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1f76074e62
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[unity] Added hint about RectTransform bounds to "Skeleton Graphic" example scene to prevent problems.
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2021-01-18 18:31:07 +01:00 |
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Harald Csaszar
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9032040503
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[ue4] Generated normals are now correctly being flipped at back-faces. Closes #1830.
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2021-01-14 20:42:43 +01:00 |
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Harald Csaszar
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a088270186
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[ue4] Modifying parent materials (of the four blend modes) updates material instances again. Closes #1791.
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2021-01-12 20:18:23 +01:00 |
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Harald Csaszar
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c84e0328f1
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Merge branch '3.8' into 4.0-beta
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2021-01-11 15:11:41 +01:00 |
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Harald Csaszar
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2039efc5b7
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[unity] Fixed a bug introduced in previous commit 82a0de8, was not handling not-yet added RawImage components at additional CanvasRenderers. See #1826.
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2021-01-08 19:28:32 +01:00 |
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Harald Csaszar
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82a0de85bc
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[unity] Fixed SkeletonGraphic with multiple materials displaying white square and issuing error when number of renderers changes in SkeletonGraphic.Rebuild. Closes #1826.
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2021-01-08 17:59:18 +01:00 |
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Harald Csaszar
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e95e130e9b
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[unity] Changed implementation of previous bugfix commit ab91a35 of Editor error messages upon startup. Uses less code and executes a bit earlier. See #1779.
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2021-01-07 20:52:14 +01:00 |
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Harald Csaszar
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ab91a3539d
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[unity] Fixed Editor error messages upon startup, most likely due to AssetDatabase not being fully initialized (Unity 2020.2). Closes #1779.
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2021-01-07 20:25:01 +01:00 |
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Harald Csaszar
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a7f629f504
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[unity] Fixed BoneFollowerGraphic silently failing at Transform instead of RectTransform by requiring component RectTransform. Closes #1828.
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2021-01-07 16:20:19 +01:00 |
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Nathan Sweet
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ec14789c02
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[libgdx] JsonRollback, added limited support for 4.0.xx to 3.8.99.
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2021-01-06 18:54:20 -08:00 |
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Nathan Sweet
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12d83571ae
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[libgdx] Javadoc.
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2021-01-05 22:46:00 -08:00 |
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Nathan Sweet
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be84904181
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Fixed Skeleton Viewer for libgdx TextureAtlas changes.
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2021-01-02 18:41:51 -08:00 |
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badlogic
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20bca55b93
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[ts] Fixed atlas parsing.
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2020-12-29 16:37:46 +01:00 |
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badlogic
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3943bdd9b0
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Merge branch '4.0-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.0-beta
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2020-12-28 12:11:33 +01:00 |
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badlogic
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9087ed61ae
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[ts] Updated parser to new atlas format
Not quite working yet.
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2020-12-28 12:11:25 +01:00 |
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Nathan Sweet
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8d75855191
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[libgdx] Refactored SkeletonViewer into multiple files. Load PMA setting from new atlas format.
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2020-12-23 16:27:34 -08:00 |
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badlogic
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bcccefddf7
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[csharp] Fix parsing of mag filter for atlas pages
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2020-12-23 19:28:44 +01:00 |
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Harald Csaszar
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e7eef04686
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[runtimes] Improved export.sh/runtimes.sh generating all data, see #1825. Added 'manual-maps' subdirs at raptor and stretchyman dirs, containing normal map, emission map, rim-mask. Updated scripts to copy assets from there. These 'manual-maps' directories need manual update when the atlas shall change, otherwise the previous consistent state from this dir is copied.
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2020-12-22 18:32:06 +01:00 |
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Harald Csaszar
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bbae2d9ed4
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Merge branch '3.8' into 4.0-beta
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2020-12-22 17:21:32 +01:00 |
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Harald Csaszar
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769f048f55
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[unity] Added a null-check for _diffuseRamp parameter at Sprite shaders GUI. Cleaned up URP 2D example assets: textures and materials now all using straight alpha textures, names shortened.
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2020-12-22 17:17:33 +01:00 |
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badlogic
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dfbb18b7af
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Fix export script, find invocation incorrect for macOS.
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2020-12-22 14:36:02 +01:00 |
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Harald Csaszar
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1a431045c6
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[unity] Fixed new atlas format import after atlas format changes (see commit f8d6359). Replaced hardcoded first pass of dual-pass atlas loading with proper Atlas method calls.
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2020-12-21 19:16:09 +01:00 |
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Nathan Sweet
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93695d5eed
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[libgdx] Added a frame-by-frame example.
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2020-12-20 22:58:07 -08:00 |
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