Mario Zechner
94e5e74e8a
[cpp] AtlasRegion::getName returns const String & instead of String.
2025-07-24 12:23:16 +02:00
Mario Zechner
33dd153c2b
[dart] Fix remaining dart-writer issues, apply dart fix at the end of generation to clean up superfluos imports in generated files.
2025-07-24 11:45:49 +02:00
Mario Zechner
4d19a6ac81
[dart] Fix spine_flutter.dart generation
2025-07-24 01:15:40 +02:00
Mario Zechner
0d92c5d21e
[c] Fix main module check
2025-07-24 01:15:09 +02:00
Mario Zechner
5c33aed9d6
[flutter] Wrapper and binding generator complete.
2025-07-24 00:53:47 +02:00
Mario Zechner
003e5a4d78
[c] Fix handling of PropertyId arrays
2025-07-24 00:37:13 +02:00
Davide Tantillo
0566f2aee5
[ts] Formatting.
2025-07-22 17:07:08 +02:00
Davide Tantillo
9697fb2891
[ts][canvaskit] Use Uint32Array for colors to avoid canvaskit to allocate one each vertices creation.
...
# Conflicts:
# spine-ts/spine-canvaskit/example/headless.js
# spine-ts/spine-canvaskit/src/index.ts
2025-07-22 16:23:20 +02:00
Davide Tantillo
5826c4b1cf
[ts][canvaskit] Properly fix vertices info misalignment that led to crash when clipping (0b426772).
...
# Conflicts:
# spine-ts/spine-canvaskit/src/index.ts
2025-07-22 16:11:27 +02:00
Davide Tantillo
1f813f8c29
[ts][canvaskit] Fix headless example.
2025-07-22 16:00:40 +02:00
Davide Tantillo
cb9bdc8294
[ts] Add missing js extension on imports.
2025-07-22 16:00:40 +02:00
Davide Tantillo
0099c9b03a
[ts][webgl][player] Dispose ManagedWebGLRenderingContext.
2025-07-22 16:00:40 +02:00
Mario Zechner
b2f22c6970
[c] BonePose RTTI
2025-07-22 10:39:51 +02:00
Mario Zechner
4e12c6c48a
Update project-description.md
2025-07-22 02:19:52 +02:00
Mario Zechner
c7af1a3438
[cpp] Fix C++ clipping triangle skipping and control flow bugs
...
- Remove erroneous i+=3 increment in SkeletonClipping.cpp that caused triangle skipping
- Add missing continue statement to match Java reference implementation behavior
- Portal animation now renders correctly with proper triangular clipping
2025-07-22 02:09:01 +02:00
Mario Zechner
235aa7b928
[tests] No explicit skeleton.setupPose() call.
2025-07-22 02:09:01 +02:00
Mario Zechner
ddf4c50954
[cpp] Call setupPose() in PosedGeneric constructor, to mirror what we do in Java.
2025-07-22 02:09:01 +02:00
Mario Zechner
ed5bb5b566
[cpp] Fix RTTI of BonePose
2025-07-22 02:09:01 +02:00
Mario Zechner
6f81d43faa
[cpp] Enhance circular reference display with deterministic object identifiers
...
Replace "<circular>" with meaningful reference strings using a hybrid approach:
- Objects with names: <EventData-walk>, <BoneData-head>, <Animation-run>
- Objects without names: <TrackEntry-1>, <Bone-2>, <SliderTimeline-3>
Each serialized object now includes "refString" as its first field, enabling
easy navigation from circular references to full object definitions.
2025-07-22 02:09:01 +02:00
Mario Zechner
64d55dde21
Improve bash script logging with automatic indentation and script names
...
- Add automatic nesting detection using SHLVL and terminal detection
- Indent log output when scripts call other scripts (log_action, log_warn, log_detail)
- Add script filename to log_title for better traceability
- Update documentation with indentation examples
- Use portable approach that works across bash, zsh, and different platforms
🤖 Generated with [Claude Code](https://claude.ai/code )
Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-22 00:20:41 +02:00
Nathan Sweet
f0b5f67f1f
[libgdx] Use image and audio paths as is.
...
They are null if empty 4.3.39-beta+.
2025-07-21 15:39:09 -04:00
Nathan Sweet
25bd863549
[libgdx] Reverse IK bend positive logic.
...
This matches SkeletonJson for 1-bone IK. Requires 4.3.39-beta+.
2025-07-21 15:30:25 -04:00
Mario Zechner
ce1fec0cb0
Remove diff output from test runner - only report file differences
...
🤖 Generated with [Claude Code](https://claude.ai/code )
Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-21 12:11:15 +02:00
Mario Zechner
fb821ec443
Formatting
2025-07-21 03:37:09 +02:00
Mario Zechner
970831044c
Disable binary file comparison for now - focus on JSON compatibility
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C++ binary parsing has major issues that need separate investigation.
JSON compatibility is working correctly.
🤖 Generated with [Claude Code](https://claude.ai/code )
Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-21 03:35:26 +02:00
Mario Zechner
7af05f23a5
Add spine-libgdx build step for fat jar dependency
...
Fat jar task requires main spine-libgdx jar to exist first.
🤖 Generated with [Claude Code](https://claude.ai/code )
Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-21 03:32:35 +02:00
Mario Zechner
b25ae0e80d
[c] Update Rust README.md
2025-07-21 03:08:45 +02:00
Mario Zechner
aa6b33b626
[c] bindgen based bindings for Rust
2025-07-21 03:05:47 +02:00
Mario Zechner
715abbc171
[c] Force cc to not link to stdc++
2025-07-21 02:57:33 +02:00
Mario Zechner
b171e10da6
Fix test runner to properly detect and build fat jar
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- Look specifically for spine-headless-test-*.jar instead of any jar
- Ensures fat jar with all dependencies gets built and used
- Revert workflow to let test runner handle jar building
🤖 Generated with [Claude Code](https://claude.ai/code )
Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-21 02:50:38 +02:00
Mario Zechner
d93407cfe7
[c] Rust FFI + no-cpprt POC
2025-07-21 02:49:46 +02:00
Mario Zechner
f9b80e0db4
Fix C++ compatibility workflow: build fat jar with libgdx dependencies
...
🤖 Generated with [Claude Code](https://claude.ai/code )
Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-21 02:48:54 +02:00
Mario Zechner
0639937993
Fix C++ compatibility workflow: build spine-libgdx first
...
🤖 Generated with [Claude Code](https://claude.ai/code )
Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-21 02:45:55 +02:00
Mario Zechner
2f7111b0c5
Add C++ runtime compatibility test workflow
...
Verifies C++ runtime produces identical skeleton data output to Java reference implementation.
🤖 Generated with [Claude Code](https://claude.ai/code )
Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-21 02:43:41 +02:00
Mario Zechner
7fdb5906e4
[cpp] Fix hash construction in SkeletonBinary
2025-07-21 02:38:47 +02:00
Mario Zechner
45c60efd6a
[cpp] Fix rotated region handling, EventData::volume default value.
2025-07-21 02:35:36 +02:00
Mario Zechner
d0d77b68ae
[cpp] Fix BoundingBoxAttachment default color
2025-07-21 01:41:54 +02:00
Mario Zechner
6090b2da22
[spine-c] Make destructors excludable (needed for spine_atlas_dispose which is overwritten in extensions.cpp)
2025-07-21 01:01:42 +02:00
Mario Zechner
ab469cbefd
[tests] headless-test-runner.ts with language specific fixes (e.g. icon: null (Java) > icon: "" (C++), C++ JSON will have null as well)
2025-07-21 00:58:43 +02:00
Mario Zechner
1a10d185a3
[cpp] Smoke tests
2025-07-20 22:42:16 +02:00
Mario Zechner
6a621f0cc1
Rename logging doc
2025-07-20 22:08:28 +02:00
Mario Zechner
1efd045a83
Final clean-up of all Bash scripts except examples/**/*.sh and spine-godot/build/*.sh
2025-07-20 22:07:17 +02:00
Mario Zechner
f2fced8bf8
Fix logging in various Bash scripts
2025-07-20 21:35:19 +02:00
Mario Zechner
d409ff23ff
Fix format-xx.sh files wrt logging, add proper Swift formatting configuration.
2025-07-20 21:31:07 +02:00
Mario Zechner
0dd86dfdc1
Consistent logging in all Bash scripts via formatters/logging/logging.sh
2025-07-20 20:45:54 +02:00
Mario Zechner
2036aa3e76
[cpp] Fix double free crash in SkeletonBinary::readSkeletonDataFile, add terminal logging utilities and style guide, add nostdcpp
2025-07-20 20:19:07 +02:00
Mario Zechner
aaca02ad81
[cpp] nostdlib build to be used with WASM and other environments that do not want stdlibc++ linked in.
2025-07-20 14:20:40 +02:00
Mario Zechner
3927ff25ff
[ts] Fix lints in HeadlessTest
2025-07-20 06:51:37 +02:00
Harald Csaszar
75e58c70ce
[unity] Fixed SkeletonGraphic shader texcoord precision issue. Closes #2892 .
2025-07-18 19:22:53 +02:00
Harald Csaszar
f5d728d49d
[monogame] Minor cleanup, removed ColorUnity from project.
2025-07-16 20:23:24 +02:00