90 Commits

Author SHA1 Message Date
badlogic
5ad954c16d [ts] New build. 2019-03-08 16:38:14 +01:00
badlogic
8ea29944d3 [ts][webgl] Closes #1271, clipping wasn't terminated properly when a slot did not house an attachment. 2019-02-06 16:02:42 +01:00
badlogic
322dcd0521 [ts] Updated artifacts. 2019-01-06 21:34:13 +01:00
badlogic
54bb7b7e5f [ts] Clipping fix, see #1219 2018-12-05 16:20:55 +01:00
badlogic
941a9bd685 [runtimes] Ported fix for attachmentThreshold, see #1204. 2018-12-04 17:25:26 +01:00
badlogic
7a803f8b1b Updated example project exports. 2018-12-03 17:12:03 +01:00
badlogic
c5413d32d0 [ts] Updated build artifacts. 2018-11-14 14:33:44 +01:00
badlogic
bf29fcee11 [ts][player] Cleaned up and documented config object. Added separate .css file for player styles. 2018-11-08 17:38:19 +01:00
badlogic
fe44bece46 Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta 2018-11-07 18:07:26 +01:00
badlogic
32f6e449fc [ts] Ported new fix for 0 timeScale not returning to setup pose. See #1194. 2018-10-30 16:20:24 +01:00
badlogic
7e86c3ff36 [ts] Rebuilt all artifacts after fix in #1198. 2018-10-26 17:19:16 +02:00
badlogic
72d6be6a21 [ts] Port of fix for tangents at position 0 in PathConstraint. See #1198. 2018-10-26 17:18:05 +02:00
badlogic
519d7a6278 [ts] Ported holdPrevious addition in AnimationState. See #1169." 2018-09-07 16:37:50 +02:00
badlogic
a4584a1a1c [ts] Added event volume and balance, see #1171. 2018-09-06 14:45:55 +02:00
badlogic
18f2ccf480 [ts] Ported addition of uniform/compressed IK and rotation fix. See #1163. 2018-08-23 15:23:18 +02:00
Mario Zechner
cdc2d5bc88 [ts] Ported stretchy IK. See #1142. 2018-08-06 15:09:08 +02:00
badlogic
172bf22d84 [ts] Ported flipX/flipY -> scaleX/scaleY change. See #1142. 2018-07-23 14:43:19 +02:00
badlogic
98413c102e [ts] Merged WebKit bug fix. 2018-04-05 16:47:13 +02:00
badlogic
ba90852ad6 Merge branch '3.6' into 3.7-beta 2018-02-16 13:48:10 +01:00
badlogic
4d5010680d [ts][webgl] Slot range rendering in SkeletonRenderer and SceneRenderer. Closes #1083 2018-02-16 13:47:03 +01:00
badlogic
e8fa57e3aa Merge branch '3.6' into 3.7-beta 2017-12-14 11:03:22 +01:00
badlogic
08451f2a8d [ts][webgl] Exposing the renderers in SceneRenderer. 2017-11-17 15:40:39 +01:00
badlogic
12162b7fee Merge branch '3.6' into 3.7-beta 2017-11-17 14:55:28 +01:00
badlogic
246c5310d4 [ts][webgl] SceneRenderer method to draw textures with manually set UVs. 2017-11-17 14:39:53 +01:00
badlogic
14e9425b91 Merged 3.6 into 3.7-beta. 2017-11-17 10:59:12 +01:00
badlogic
49137a58ea [ts] Added AssetManager.loadTextureAtlas. Will automatically resolve and load any images the atlas references. AssetManager.get(atlasName) will then return an instance of spine.TextureAtlas. 2017-11-17 10:57:44 +01:00
badlogic
f045d22183 [ts] Added animation blending test. 2017-11-02 10:41:49 +01:00
badlogic
f750b3f708 [ts] Ported additive animation blending, see #1029. 2017-10-30 13:31:36 +01:00
badlogic
bcc7da56d2 [ts] Fix PathConstraint length spacing for zero length bones. See #1023. 2017-10-20 11:09:42 +02:00
badlogic
adc01ab1e4 [ts] Fixed DeformTimeline, see #1016. 2017-10-11 10:43:13 +02:00
badlogic
936a7b048f [ts] Updated build to include new tint black shader. 2017-09-28 11:24:00 +02:00
badlogic
7652eb47ba [webgl] Updated pma tint black demo to include Ivan's shader from #993. 2017-09-25 15:02:46 +02:00
badlogic
e68f1cb4cc [webgl] Fixed css of canvases for standalone demos. On FF Android, the context limit is 2, so we adhere to that now, resulting in terrible artifacts. Using 5 preallocated contexts for other browsers. 2017-09-15 13:59:51 +02:00
badlogic
c6d7af8e96 Added demo page copy for debugging 2017-09-14 11:06:54 +02:00
badlogic
eca798931b [runtimes] Closes #971 2017-08-24 11:34:00 +02:00
badlogic
40010cb228 [ts] Fixed SwirlEffect 2017-06-21 16:08:17 +02:00
badlogic
5aebd65c01 [ts][webgl] Added VertexEffect, SwirlEffect and JitterEffect, and implemented it in WebGL SkeletonRenderer. SwirlEffect is a bit broken.. 2017-06-21 15:43:54 +02:00
badlogic
ddf38c0ce1 [libGDX] VertexEffect now also lets you modify UVs and light/dark color. 2017-06-21 14:35:55 +02:00
badlogic
9bd1153518 Updated examples and runtime demo code 2017-06-19 16:47:28 +02:00
badlogic
f158e9e996 [ts] Ported VertexAttachment id and Timeline/Animation#apply changes 2017-06-12 17:00:10 +02:00
badlogic
63459d8531 [c] Fixed deform timelines not mixing from/to setup pose. #920 2017-06-04 11:05:07 +02:00
badlogic
2b5058f020 [ts] Fixed deform timelines not mixing from/to setup pose. #920 2017-06-04 11:03:13 +02:00
badlogic
b5e08f59e1 [ts] AnimationState#apply returns boolean indicating if any timeline was applied. #919 2017-06-04 10:53:09 +02:00
badlogic
087bcfc43b [ts] Ported IKConstraint fix. 2017-05-24 17:31:33 +02:00
badlogic
ea3cfdc643 [ts] Ported Animation State changes, see #908 2017-05-24 13:14:06 +02:00
badlogic
b9b2d81c65 [ts] Ported animation state changes, see #904 2017-05-17 11:54:56 +02:00
badlogic
4ee17864a2 Merged manually with master. @pharan please check AttachmentTools, stretchyman diffuse pma material 2017-05-09 13:32:19 +02:00
badlogic
0fac2d318c [widget] Optional parameter to SpineWidget.setAnimation() allowing to specify callbacks for animation state events. 2017-05-05 10:08:25 +02:00
badlogic
6a5e035cb5 [ts][webgl][widget] Fixed issues in Safari. Constants like SRC_ALPHA seem to no longer be exposed in Safari through WebGLRenderingContext properties. Closes #886 2017-04-26 15:56:52 +02:00
badlogic
5b2a8cfd1e [ts] Separated triangulation and convex decomposition 2017-04-21 10:40:31 +02:00