badlogic
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d640ac4bce
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Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta
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2018-07-18 14:43:17 +02:00 |
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badlogic
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0150cf5e2d
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[ue4] Don't render invisible skeletons/slots/attachments.
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2018-07-18 14:42:57 +02:00 |
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badlogic
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218d3b4737
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[cpp][sfml][cocos2dx] skip rendering of skeletons/slots/attachment with alpha equal 0.
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2018-07-18 14:27:57 +02:00 |
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badlogic
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22c1e32164
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-07-18 14:14:39 +02:00 |
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badlogic
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5898057c96
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Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta
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2018-07-18 12:04:18 +02:00 |
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badlogic
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6e83e6aed1
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[c][cpp][sfml][cocos2d-x] Skip rendering of skeleton/slot/attachment early if alpha is 0. See #1145
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2018-07-18 12:04:11 +02:00 |
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pharan
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043c51130b
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[unity] Fix typo for 2017.2 and up.
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2018-07-17 05:39:54 +08:00 |
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NathanSweet
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98907dd703
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[libgdx] Javadoc typo.
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2018-07-16 03:59:15 +02:00 |
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pharan
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ef1e6de3e4
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Merge branch '3.7-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.7-beta
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2018-07-13 23:47:05 +08:00 |
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pharan
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13cb394353
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[unity] Update Timeline code.
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2018-07-13 23:45:20 +08:00 |
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pharan
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e4eff73497
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[unity] Update Spine Examples
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2018-07-13 23:44:06 +08:00 |
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pharan
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c4f013b99e
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[unity] Add cutoff property to Fill shader.
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2018-07-13 22:57:33 +08:00 |
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pharan
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6da58244f6
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[unity] Add shadow to Skeleton Fill shader.
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2018-07-13 22:55:49 +08:00 |
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badlogic
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b0c88b2322
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Fixed up build for UE 4.20 preview 5. Packaging compiler flags are more strict than editor compiler flags...
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2018-07-13 14:27:34 +02:00 |
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pharan
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dd888a356e
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[unity] Reorganize SpineEditorUtilities.
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2018-07-12 21:17:10 +08:00 |
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pharan
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a070b0fd9f
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[unity] Improved editor warnings and dialogs for asset import.
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2018-07-12 18:57:49 +08:00 |
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pharan
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9f031f8999
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[unity] Minor formatting.
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2018-07-12 18:08:21 +08:00 |
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pharan
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6187e2b89e
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[unity] Rearrange SpineEditorUtilities classes.
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2018-07-12 18:08:05 +08:00 |
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pharan
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d336712ccc
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[unity] Changed skeleton flipX/Y to scaleX/Y.
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2018-07-12 18:05:56 +08:00 |
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pharan
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0f7c01c469
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[csharp] Changed skeleton flipX/Y to scaleX/Y. (see d9a6b9151b)
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2018-07-12 18:03:08 +08:00 |
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NathanSweet
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ae2f771120
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Be nicer about zero length bones for stretchy IK.
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2018-07-11 04:56:26 +02:00 |
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NathanSweet
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a62e4466dd
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Added stretchy IK.
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2018-07-11 04:44:56 +02:00 |
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badlogic
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fbe0692c4c
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-07-03 13:45:19 +02:00 |
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badlogic
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15b93e0dfd
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Merge branch '3.6' into 3.7-beta
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2018-07-03 12:19:12 +02:00 |
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badlogic
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71c0887dab
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[ue4] Added error dialogs when skeleton and atlas couldn't be loaded.
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2018-07-03 12:14:59 +02:00 |
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NathanSweet
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d9a6b9151b
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Changed skeleton flipX/Y to scaleX/Y.
Cleans up applying transforms and is more powerful. Allows scaling a whole skeleton which has bones that disallow scale inheritance.
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2018-07-02 16:45:06 +02:00 |
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badlogic
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fd162c73a2
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[cpp] Fixed compilation error on MSVC, compiler inferred division by 0 and errored out.
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2018-07-02 13:39:20 +02:00 |
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pharan
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b82b27ebca
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[unity] Better nonrenderables repack handling.
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2018-07-02 16:16:27 +08:00 |
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pharan
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be834c5145
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[unity] Better nonrenderables repack handling.
Fixes : https://github.com/EsotericSoftware/spine-runtimes/issues/1132
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2018-07-02 16:15:25 +08:00 |
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badlogic
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5e5112213e
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-06-28 11:16:16 +02:00 |
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badlogic
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046c9b871a
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Merge branch '3.6' into 3.7-beta
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2018-06-28 11:15:54 +02:00 |
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badlogic
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52f483e0ad
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[maven-release-plugin] prepare for next development iteration
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2018-06-28 11:12:57 +02:00 |
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badlogic
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206a8e675c
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[maven-release-plugin] prepare release spine-libgdx-3.6.53.1
spine-libgdx-3.6.53.1
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2018-06-28 11:12:51 +02:00 |
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badlogic
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599f99e016
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Merge branch '3.6' of https://github.com/esotericsoftware/spine-runtimes into 3.6
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2018-06-28 11:11:54 +02:00 |
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badlogic
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3e6ac83a9d
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[libgdx] Fixed Maven version.
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2018-06-28 11:11:49 +02:00 |
|
aram-ahak
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b0aedb0aac
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Fixed illogical comparison warning (#1128)
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2018-06-28 10:15:28 +02:00 |
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badlogic
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e4cce48e29
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Minor cleanup.
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2018-06-27 15:15:14 +02:00 |
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badlogic
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f9c25b7c40
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Updated SFML example to use unique_prts and stack allocation where possible.
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2018-06-27 14:55:35 +02:00 |
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badlogic
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b90c415cb3
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-06-27 14:19:36 +02:00 |
|
John
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40a3a39008
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[unity] Fix some type uses in SpineMesh code.
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2018-06-24 09:06:38 +08:00 |
|
John
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c6f31e6310
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[unity] Fix some type uses in SpineMesh code.
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2018-06-24 09:05:52 +08:00 |
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badlogic
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aa0343ac50
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-06-15 15:33:02 +02:00 |
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badlogic
|
38f66b8720
|
Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta
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2018-06-15 15:32:32 +02:00 |
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badlogic
|
f38ffc75bf
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Merge branch '3.6' into 3.7-beta
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2018-06-15 15:32:23 +02:00 |
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badlogic
|
647d124361
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[starling] Fixed two color tint.
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2018-06-15 15:31:31 +02:00 |
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badlogic
|
966ed65465
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[starling] Updated to Starling 2.4, fixed #1125. When clipping, we can't reuse the cached Mesh of the clipped attachment, but must allocate a new one. Otherwise the Starling MeshBatcher explodes.
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2018-06-15 15:02:45 +02:00 |
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John
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d59096f05f
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[unity] Fix default renderer settings check.
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2018-06-14 04:34:07 +08:00 |
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badlogic
|
4aceccc1ca
|
More UMG code, doesn't render.
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2018-06-13 18:04:44 +02:00 |
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badlogic
|
79e607a5f1
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Added SpineSkeletonComponent::GetBones, closes #1082.
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2018-06-13 15:08:14 +02:00 |
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badlogic
|
59aa3a8780
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-06-13 14:40:45 +02:00 |
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