1343 Commits

Author SHA1 Message Date
ZimM
990d8d3016 fix regression 2015-02-26 17:36:52 +02:00
ZimM
9b6553fdb5 replaced ExposedList<T> by MIT licensed version from Mono project 2015-02-26 17:36:29 +02:00
ZimM
905890f7ca one more is + as -> as + null check 2015-02-26 14:40:59 +02:00
ZimM
0b86e3330a oops. spaces to tabs 2015-02-26 06:56:05 +02:00
ZimM
169ec15285 reduce method calls overhead in SkeletonRenderer
reduce GC pressure in SkeletonAnimator
2015-02-26 06:34:31 +02:00
ZimM
0635c19fef replace some more List<T> with ExposedList<T>
fix some stupidity from previous commit
2015-02-26 05:37:28 +02:00
ZimM
9ae48c2aac replaced List<T> with ExposedList<T> to avoid indexer overhead 2015-02-26 05:00:44 +02:00
NathanSweet
67a639d12a Actually needed named values to avoid warnings.
derp
2015-02-21 02:51:23 +01:00
NathanSweet
0815fad4d6 Used zero for enums in C++ ctors. 2015-02-21 02:48:45 +01:00
Nathan Sweet
75446e60a7 Merge pull request #369 from jrenner/master
add C++ constructors to all structs (VS Compiler C++ compatibility)
2015-02-21 02:47:59 +01:00
Jon Renner
8ae2ae1cdf add C++ constructors to all structs
for Visual Studio compiler compatibility
2015-02-20 19:25:24 -06:00
NathanSweet
156d531b1a Set lastTime to zero.
Shouldn't be different from the constructor.
2015-02-19 02:45:36 +01:00
NathanSweet
8dace6cfef "Fixed" compiling to iOS 64bit.
http://esotericsoftware.com/forum/viewtopic.php?p=19690#p19690
2015-02-19 02:45:09 +01:00
Fenrisul
7c861591d4 Merge pull request #362 from Fenrisul/master
SkeletonAnimator & Unity5 compatibility pass
2015-02-17 18:40:34 -08:00
Fenrisul
fdb83d5428 Merge branch 'master' of https://github.com/EsotericSoftware/spine-runtimes 2015-02-17 18:37:28 -08:00
Fenrisul
678296a3d7 Added SkeletonUtility button to SkeletonAnimatorInspector 2015-02-17 18:36:56 -08:00
Fenrisul
9c7b95ff30 SkeletonAnimator update
Unity5 compatibility pass
2015-02-17 18:22:51 -08:00
Fenrisul
f25f33fbc5 MixMode list added to SkeletonAnimator 2015-02-17 17:33:30 -08:00
Fenrisul
39e754315e Added SkeletonAnimator
Changed SkeletonAnimation delegates to pass SkeletonRenderer instead of SkeletonAnimation
Refactored how delegates/events work a bit in SkeletonAnimation by implementing ISkeletonAnimation interface.
2015-02-17 16:20:57 -08:00
Nathan Sweet
1697c4e301 Merge pull request #342 from asRIA/fix_buffer_overflow_json_error
Fix buffer overflow when JSON Skeleton produces Error
2015-02-10 17:34:19 +01:00
Nathan Sweet
96f230d3cb Merge pull request #334 from TrompoGames/Trompo-JS-AtlasAttachmentLoader
[JAVASCRIPT] Atlas attachment loader fix.
2015-02-10 17:32:30 +01:00
Nathan Sweet
633e47920d Merge pull request #298 from pinguin999/master
Spine c-runtime struct definition & sfml memory access after free
2015-02-10 17:30:33 +01:00
Nathan Sweet
4386cdefc2 Merge pull request #332 from RandolphBurt/fix-monogame-example-goblin-mesh-not-ffd
Fix monogame example program
2015-02-10 17:24:04 +01:00
Nathan Sweet
49493b065d Merge pull request #338 from Fraggle/patch-5
Fix issue with HitTest
2015-02-10 17:15:28 +01:00
Nathan Sweet
36cd56039a Merge pull request #354 from tadas-miceika/master
spine-c compile fix
2015-02-10 17:11:25 +01:00
Nathan Sweet
9e88d8e70a Merge pull request #358 from harkal/master
return the proper local for the module
2015-02-10 17:11:10 +01:00
Nathan Sweet
64ff391358 Merge pull request #346 from nheagy/patch-1
Fixing links to examples
2015-02-10 17:10:51 +01:00
Nathan Sweet
d21f65eb3e Merge pull request #347 from nheagy/patch-2
Readme fixes
2015-02-10 17:10:38 +01:00
Nathan Sweet
577a8e301a Merge pull request #357 from pharan/patch-2
Unnoticeably faster frontFacing SkeletonRenderer
2015-02-10 17:10:13 +01:00
Charilaos Kalogirou
db0ec554ce return the proper local for the module 2015-02-08 11:54:37 +02:00
Fenrisul
366cbaf0c3 Updated SkeletonUtilityBone to handle FlipX better by scaling Z in follow mode when world flipped. 2015-02-07 01:48:05 -08:00
Fenrisul
12110a72ca Updated gitignore to include spine-csharp/src/ .cs.meta files to make symdir linking easier for Unity projects 2015-02-07 01:46:56 -08:00
John
e85c1b49a0 Unnoticeably faster frontFacing SkeletonRenderer
Cached slot.bone to remove 3 dereferences.
2015-02-07 03:06:57 +08:00
Fenrisul
a903db829b Merge pull request #356 from Fenrisul/master
One more adjustment to SkeletonRenderer.
2015-02-05 19:10:26 -08:00
Fenrisul
1f13add101 One more adjustment to SkeletonRenderer. 2015-02-05 19:09:47 -08:00
Fenrisul
825259dbdb Merge pull request #355 from Fenrisul/master
Patched SkeletonRenderer
2015-02-05 19:05:47 -08:00
Fenrisul
663a241939 Forgot to add SkeletonBaker.cs.meta. 2015-02-05 19:04:41 -08:00
Fenrisul
68cc57143e Modified SkeletonRenderer OnEnable OnDisable to be Awake and OnDestroy to clear meshes to fix a few behavioral changes. 2015-02-05 19:04:23 -08:00
Tadas Miceika
6ecf8ef695 fix compiling 2015-02-05 11:09:46 +02:00
Fenrisul
6789e7985c Merge pull request #353 from Fenrisul/master
SkeletonBaker for Unity
2015-02-02 07:21:30 -08:00
Fenrisul
b2ae8cba9f SkeletonBaker dirty settings fix 2015-02-02 06:52:19 -08:00
Fenrisul
ca97abb2a1 Added SkeletonBaker system 2015-02-02 05:49:36 -08:00
Fenrisul
c5273fc6d7 Added GetCurveType to CSharp CurveTimeline 2015-02-02 05:44:17 -08:00
NathanSweet
d11b90c4e8 Added Bone_isYDown.
Fixes bad commit.
2015-01-30 22:31:34 +01:00
NathanSweet
028769f54f Fixed single bone IK with flipping and y-up coordinate systems. 2015-01-30 17:59:11 +01:00
NathanSweet
ee849c62eb Fix mixing from uninitialized slot vertices. 2015-01-30 15:40:13 +01:00
NathanSweet
1a480cd707 Added setColor method.
Was hard for people to figure out.
2015-01-30 04:46:24 +01:00
Fenrisul
5275e921c8 Merge pull request #351 from Fenrisul/master
Null mesh cleanup fixed in SkeletonRenderer
2015-01-29 17:42:35 -08:00
Fenrisul
c445d14f6e Null mesh cleanup fixed in SkeletonRenderer
Added "Front Facing" parameter to SkeletonRenderer
2015-01-29 17:41:34 -08:00
Nathan Sweet
3a8faa4d2e Merge pull request #328 from TrompoGames/Trompo-JS-MeshAttachments
[JS] Mesh attachments + syntax fixes + infinite loop fix
2015-01-28 03:48:24 +01:00