soctty
6bea3e8e8f
Expose Dynamic Material Instances ( #1225 )
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Moved atlasXBlendMaterials arrays to public namespace for accessibility at runtime.
See also:
https://github.com/EsotericSoftware/spine-runtimes/issues/1210
2018-12-17 15:05:53 +01:00
badlogic
85139aed5f
[ue4] fixed up header.
2018-10-03 22:05:40 +02:00
przemyslawlis
566afe6c57
[UE4] UBoneDriverComponent and UBoneFollowerComponent as USceneComponent ( #1175 )
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* bone driver component as scene component
* bone follower component as scene component
2018-10-03 13:23:02 +02:00
badlogic
e7058b225c
[ue4] Fixed include paths, closes #1189 .
2018-10-03 13:21:43 +02:00
badlogic
6f486a03a1
[ue4] Reverted re-import fix, lead to memory corruption...
2018-09-28 17:54:27 +02:00
badlogic
a653a0a412
[ue4] Fixed up editor plugin build file.
2018-09-25 15:47:42 +02:00
badlogic
b2479bf7bf
[ue4] Updated example project to 4.20. Fixed re-import of skeletons, see #1177 .
2018-09-25 15:46:09 +02:00
Nick Pruehs
b67b2f098a
Expose collision generation for skeleons for Unreal 4 blueprints. ( #1167 )
2018-08-30 13:32:39 +02:00
Nick Pruehs
77ae166c99
Expose USpineAtlasAsset and USpineSkeletonDataAsset types for Unreal 4 blueprints. ( #1165 )
2018-08-30 13:31:36 +02:00
badlogic
a7debf8bcd
[ue4] Partial fix for #1150 .
2018-08-13 14:08:46 +02:00
badlogic
8ebf1e34d6
[ue4] Fixed sample regarding flipX/flipY -> scaleX/scaleY, example projects require 4.18 now.
2018-07-24 16:13:49 +02:00
badlogic
77d495bc6d
[ue4] Ported flipX/flipY -> scaleX/scaleY change. See #1142 .
2018-07-24 15:16:23 +02:00
badlogic
6bcdd45a05
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-07-18 14:56:55 +02:00
badlogic
0150cf5e2d
[ue4] Don't render invisible skeletons/slots/attachments.
2018-07-18 14:42:57 +02:00
badlogic
b0c88b2322
Fixed up build for UE 4.20 preview 5. Packaging compiler flags are more strict than editor compiler flags...
2018-07-13 14:27:34 +02:00
badlogic
fbe0692c4c
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-07-03 13:45:19 +02:00
badlogic
71c0887dab
[ue4] Added error dialogs when skeleton and atlas couldn't be loaded.
2018-07-03 12:14:59 +02:00
badlogic
4aceccc1ca
More UMG code, doesn't render.
2018-06-13 18:04:44 +02:00
badlogic
79e607a5f1
Added SpineSkeletonComponent::GetBones, closes #1082 .
2018-06-13 15:08:14 +02:00
badlogic
048afd8e09
More changes to CHANGELOG.
2018-06-11 14:58:06 +02:00
badlogic
4273b798f3
[ue4] Added commented build line in plugin Build.cs for UE 4.20. Updated C++ sample.
2018-06-08 15:40:14 +02:00
badlogic
d3c104c20b
[ue4] Final clean-up.
2018-06-08 14:58:02 +02:00
badlogic
ca6a6fc930
Updated all READMEs.
2018-06-08 14:18:51 +02:00
badlogic
188cb5908c
[ue4] Disabled collision mesh generation. Both ProceduralMeshComponent and RuntimeMeshComponent produce a gazillion PhysiX files in the derived data cache. There is no work-around apart from creation collision shapes manually and attaching them to the default scene component of an actor.
2018-06-07 16:45:47 +02:00
badlogic
fbd8fa5bea
[ue4] Removed RuntimeMeshComponent. We use ProceduralMeshComponent now. Currently does not support two color tinting.
2018-06-07 15:44:51 +02:00
badlogic
94fe8d6c28
[ue4] Added ProceduralMeshComponent based skeleton renderer component.
2018-06-07 14:48:22 +02:00
badlogic
77d4dd5a41
[ue4] Modified Atlas so it exposes it's methods across shared libs. Everything in UE4 is compiling now.
2018-06-06 16:46:50 +02:00
badlogic
1454f8a97a
[ue4] Fixed up spine-cpp for use in UE4.
2018-06-06 15:44:09 +02:00
badlogic
42344c90b3
[ue4] Fixed up build system and README.
2018-06-05 15:10:30 +02:00
badlogic
acca89688d
[ue4] Fixes FMemory::Free crash. Still unsure why this is happening. Possibly cross-DLL allocation/free.
2018-04-17 11:50:51 +02:00
badlogic
781057ddb1
[ue4] First steps towards UMG widgets.
2018-03-28 17:03:11 +02:00
badlogic
0c02bace47
[c][ue4] Don't redefine DLLIMPORT/EXPORT on Android. See #1088
2018-03-20 15:04:19 +01:00
Pieter Vantorre
a94d2f3c34
Don't use UE4 allocators in editor mode
2018-03-20 12:33:22 +01:00
Pieter Vantorre
f89f3fad21
Use UE4's memory management functions.
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This fixes unexpected behavior on certain platforms for which
UE4 specifically limits the maximum allocation size of malloc
in favor of using optimized allocation schemes.
2018-03-20 09:21:47 +01:00
badlogic
33a00182ff
[ue4] Need to temporarily disable queue draining of animation state when setting or adding new animations. Closes #1037
2017-11-10 11:13:33 +01:00
badlogic
aab6d81e34
[ue4] Fixed tint black, see #1003 .
2017-10-13 14:44:10 +02:00
badlogic
77221b4cee
[ue4] SkeletonRendererComponent now generates collision meshes by default.
2017-10-12 15:39:58 +02:00
badlogic
91d44b29fd
[c] Introduced SP_API macro so we can use __declspec on MSVC. [ue4] Clean-up, minor improvements.
2017-08-29 15:19:33 +02:00
pharan
265d9413d3
Merge branch 'master' into 3.6-beta
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Conflicts:
spine-unity/Assets/spine-unity/Editor/SpineEditorUtilities.cs
spine-unity/Assets/spine-unity/Modules/SkeletonGraphic/SkeletonGraphic.cs
spine-unity/Assets/spine-unity/SkeletonAnimator.cs
2017-06-14 19:46:14 +08:00
Mohammad S. Babaei
d4d2165b25
[ue4] make the plugin build on UE 4.16.x ( #922 )
2017-06-11 21:33:14 +02:00
badlogic
9c38d3faf0
Merge branch 'master' into 3.6-beta
2017-05-24 11:26:04 +02:00
badlogic
6ccde168c7
[ue4] Fixed inheritance of include paths, looks like this changed in 4.15.2
2017-05-24 11:18:52 +02:00
badlogic
ffddfe51b4
[ue4] Implemented two color tinting.
2017-05-24 10:55:32 +02:00
badlogic
8ae6f56294
[ue4] Using packed vertex format, implemented two color tint in test material.
2017-05-23 14:26:34 +02:00
badlogic
e56f4f9fcb
[ue4] Updated test assets
2017-05-22 19:37:05 +02:00
badlogic
0dc67709d2
[ue4] First steps toward two color tint
2017-05-22 19:34:58 +02:00
badlogic
4b4c3aba22
[ue4] Switched to the excellent RuntimeMeshComponent by Koderz. Gives greater flexibility regarding vertex format and a bit of a performance boost
2017-05-22 18:00:59 +02:00
badlogic
676b740269
[c] Added stride to spSkeletonClipping_clipTriangles. [cocos2dx] Added clipping.
2017-04-30 19:13:11 +02:00
badlogic
7c852570a5
[ue4] Added clipping.
2017-04-29 14:00:28 +02:00
badlogic
d4ae3dfe71
[ue4] Pass dark color via tangent attribute. Can't seem to access that in material
2017-03-16 15:59:54 +01:00