NathanSweet
9b259c66e0
Added TrackEntry#holdPrevious to avoid dipping in higher tracks.
...
Also:
- Added mixingTo to make track entries a doubly linked list, removing the need for the mixingTo array.
- Renamed dip->hold, timelineData->timelineMode, timelineDipMix->timelineHoldMix ("dip" naming was bad).
2018-08-16 02:51:49 +02:00
NathanSweet
7996f2bae0
[libgdx] Prevent rotation from spinning out of control.
...
For example, when diff is -360 at the == 0 check, it later becomes 0.
2018-08-16 02:51:49 +02:00
pharan
1ed6d7c485
[examples] Root motion animation on stretchyman-pro.
2018-08-15 16:10:32 +08:00
pharan
3d52f1a7e2
[unity] IkConstraint.stretch
2018-08-15 00:04:07 +08:00
pharan
1b238325d6
[unity] Clarify version check message.
2018-08-15 00:03:14 +08:00
pharan
31b48382a5
[unity] Minor formatting.
2018-08-15 00:01:37 +08:00
pharan
c3fb8cb962
[unity] Minor change to SkeletonGhost inspector and default.
2018-08-15 00:01:05 +08:00
pharan
56566fb774
[unity] Update SkeletonGhostRenderer implementation.
2018-08-15 00:00:43 +08:00
pharan
70448abcdc
[csharp] Update formatting and docs.
2018-08-14 23:51:33 +08:00
pharan
d5354cb6bf
[csharp] Ported stretchy IK. See https://github.com/EsotericSoftware/spine-runtimes/issues/1142
2018-08-14 23:45:38 +08:00
badlogic
4b8b4a4adf
Updated CHANGELOG.
2018-08-14 16:16:52 +02:00
badlogic
fd7b0caec4
[lua] Ported stretchy IK.
2018-08-14 16:12:15 +02:00
badlogic
a506047242
[c] Ported stretchy IK, fixed warnings.
2018-08-14 15:05:40 +02:00
badlogic
b4d71f68c2
[cpp] Bone length fix for stretchy IK.
2018-08-14 14:32:41 +02:00
badlogic
4b66fffcd7
[cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++.
2018-08-14 14:30:11 +02:00
badlogic
a6dcbc61e3
[cocos2dx] Fix for tint black in 3.7 branch.
2018-08-13 16:47:36 +02:00
badlogic
bd778ba417
Merge branch '3.6' into 3.7-beta
2018-08-13 16:36:38 +02:00
badlogic
ce536558e5
[cocos2dx] Tint black did not work, didn't multiple dark color with skeleton/attachment color. Closes #1158 .
2018-08-13 16:34:06 +02:00
badlogic
5f9bc785cb
[ue4][cpp] UE4 pulls in various system headers on macOS that collide with our types. Fixes #1150 .
2018-08-13 14:09:43 +02:00
pharan
e04e587abc
[unity] Some cleanup of SkeletonGhost inspector and new Initialize(overwrite) method.
2018-08-10 23:52:28 +08:00
pharan
7580db5701
[unity] SetSlotAttachmentsToSetupPose extension.
2018-08-10 23:51:46 +08:00
pharan
5f28ce21d6
[unity] Some inspector improvements.
2018-08-10 23:51:07 +08:00
badlogic
1c86d63941
[cpp] Fixes #1159 , illegal memory access in Vector.
2018-08-10 11:52:59 +02:00
badlogic
d3e37284fc
Merge branch '3.6' into 3.7-beta
2018-08-10 11:14:01 +02:00
badlogic
a578be88e0
[cocos2dx][c] Fixed call to spVertexAttachment_computeWorldVertices, as well as count calcalculation.
2018-08-10 11:11:15 +02:00
badlogic
4005ff2ad4
Merge branch '3.6' into 3.7-beta
2018-08-09 15:02:55 +02:00
badlogic
9a428a02b8
[c] Fixes #1148 , revert changes to spVertexAttachment_computeWorldVertices. Vertex size must be a multiple of 4, which explains why #1148 failed.
2018-08-09 14:59:09 +02:00
badlogic
58d98ee667
[love] Fixed crash in Love 0.11, blend mode multiply requires everything to be PMA.
2018-08-07 10:10:36 +02:00
Mario Zechner
8621472bb4
[as3] Ported stretchy IK. See #1142 .
2018-08-06 16:08:47 +02:00
Mario Zechner
cdc2d5bc88
[ts] Ported stretchy IK. See #1142 .
2018-08-06 15:09:08 +02:00
Mario Zechner
ac7fe7ca80
Updated examples to 3.7, including stretchy ik.
2018-08-03 14:57:10 +02:00
pharan
b4db3b2114
[unity] Handle varying CopyTexture support.
2018-08-02 10:20:46 +08:00
Mario Zechner
6b56eb0d95
[as3][starling] Updated to Player version 30.0.
2018-08-01 16:30:13 +02:00
Mario Zechner
13924a04e9
Final ignores.
2018-08-01 16:16:10 +02:00
Mario Zechner
141b0035c6
And more ignores.
2018-08-01 16:15:37 +02:00
Mario Zechner
2d52ca9673
More git ignores.
2018-08-01 16:07:07 +02:00
79d1876cba
Added .metadata to .gitignore.
2018-08-01 15:51:03 +02:00
pharan
b0a19f30c4
[unity] Remove old Texture.Apply calls.
...
This is a breaking change to the AtlasRegion.ToTexture API. But the callers only need to remove the applyImmediately arg for it to work correctly.
2018-08-01 17:15:03 +08:00
pharan
70cebf6dcc
[unity] Use nonallocating texture copy.
2018-08-01 17:01:21 +08:00
badlogic
2199b5a2ea
Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta
2018-07-24 16:33:27 +02:00
badlogic
5087cd0373
[cpp] Closes #1149 , C++ EventTimeline had a bug that prevented it from firing events.
2018-07-24 16:33:20 +02:00
badlogic
51f73fab6e
[ue4] Fixed flipx/flipy in samples.
2018-07-24 15:47:47 +02:00
badlogic
77d495bc6d
[ue4] Ported flipX/flipY -> scaleX/scaleY change. See #1142 .
2018-07-24 15:16:23 +02:00
badlogic
84dcd6ba25
[lua] Ported flipX/flipY -> scaleX/scaleY change. See #1142 .
2018-07-24 15:01:20 +02:00
badlogic
fb67ada3d8
[as3] Ported flipX/flipY -> scaleX/scaleY change. See #1142 .
2018-07-24 14:39:54 +02:00
badlogic
486fa7eebf
Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta
2018-07-24 13:03:11 +02:00
badlogic
5aab588928
[c][cpp] Ported flipX/flipY -> scaleX/scaleY change. See #1142 .
2018-07-23 15:16:21 +02:00
badlogic
172bf22d84
[ts] Ported flipX/flipY -> scaleX/scaleY change. See #1142 .
2018-07-23 14:43:19 +02:00
pharan
c4c9743d8d
[unity] Fix new folders AnimationReferenceAsset.
2018-07-20 03:19:40 +08:00
pharan
3b750c2612
[unity] Fix new folders AnimationReferenceAsset.
2018-07-20 03:16:28 +08:00