pharan
a05ee4130f
[csharp][unity][monogame][xna] Updated for compatibility with Spine 3.5.x
2016-11-01 23:46:47 +08:00
NathanSweet
4a8d02a144
Cleaned up contribution comments.
2016-10-16 00:25:08 +02:00
NathanSweet
0df3eea08b
Added some missing license header comments.
2016-10-16 00:19:26 +02:00
John
791b0a3b2f
[unity] Reduced foreach use in SkeletonUtility.
2016-07-16 23:55:59 +08:00
pharan
cc95db8e6c
All scripts now in Spine.Unity and Spine.Unity.Modules namespace
2016-03-24 01:53:22 +08:00
pharan
0687826542
SpineRenderSeparator
2016-03-08 12:00:19 +08:00
pharan
be38f3e1d3
SkeletonRenderer.Reset is now Initialize(bool overwrite). SkeletonGraphic. New sample scenes updated for Spine v3. Mesh Generation. Rearranged folders. Many small fixes.
2016-02-15 11:05:09 +08:00
NathanSweet
4283d6fce3
Updated spine-unity for Spine v3.
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@Fenrisul she's ready for your magic! :D See diff and/or `// MITCH` comments.
@pharan
2016-02-14 23:20:36 +01:00
NathanSweet
91340709d4
Source formatting.
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So fresh and so clean!
2015-08-03 15:06:20 +02:00
ZimM
4057316a91
Merge remote-tracking branch 'remotes/upstream/master' into optimizations
2015-06-29 19:07:39 +02:00
Fenrisul
c6ecfb87ce
[Unity] Added SkeletonRagdoll, SkeletonRagdoll2D, and Ragdoll example.
2015-05-15 23:14:51 -07:00
NathanSweet
27270a5781
Spine Runtimes license update.
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Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
Fenrisul
a4361c6f0c
[Unity] Added BoundingBoxFollower
2015-04-10 01:32:36 -07:00
NathanSweet
f9e0e103b8
Fixed warnings.
2015-03-29 00:48:18 +01:00
Fenrisul
1f0a23a9aa
Temporary patch job for SkeletonUtilitySubmeshRenderer
2015-03-16 18:03:06 -07:00
Fenrisul
1e6764d4d5
Added BoundingBoxAttachment support for SkeletonUtility and SkeletonDataAssetInspector.
2015-03-16 00:21:51 -07:00
ZimM
ab396af5f3
fixed type in SkeletonUtility
2015-02-28 03:09:09 +02:00
ZimM
0635c19fef
replace some more List<T> with ExposedList<T>
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fix some stupidity from previous commit
2015-02-26 05:37:28 +02:00
ZimM
9ae48c2aac
replaced List<T> with ExposedList<T> to avoid indexer overhead
2015-02-26 05:00:44 +02:00
Fenrisul
9c7b95ff30
SkeletonAnimator update
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Unity5 compatibility pass
2015-02-17 18:22:51 -08:00
Fenrisul
39e754315e
Added SkeletonAnimator
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Changed SkeletonAnimation delegates to pass SkeletonRenderer instead of SkeletonAnimation
Refactored how delegates/events work a bit in SkeletonAnimation by implementing ISkeletonAnimation interface.
2015-02-17 16:20:57 -08:00
NathanSweet
2902fb2ec9
Formatted source, committed formatter policy.
2014-10-05 20:29:11 +02:00
Fenrisul
4f636e3f56
Unity 4.3 compatibility pass
2014-09-22 09:37:48 -07:00
Fenrisul
bd40a5fa33
SkeletonUtility initial commit
2014-09-11 20:10:33 -07:00