NathanSweet
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2bee31ad2a
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Minor updates.
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2013-04-30 12:18:23 +02:00 |
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NathanSweet
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71a8751794
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Fixed scale.
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2013-04-29 16:17:46 +02:00 |
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NathanSweet
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0d488eafe6
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Refactoring to make it easier to load a SkeletonData in a subclass constructor.
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2013-04-29 14:45:26 +02:00 |
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NathanSweet
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eb190c4b3e
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Fixed attachment changes.
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2013-04-29 14:38:36 +02:00 |
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NathanSweet
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90180dafbb
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CCSkeletonAnimation separated from CCSkeleton.
Has convenience methods to apply multiple AnimationStates and queue animations.
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2013-04-27 16:58:22 +02:00 |
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NathanSweet
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ed0bae85c3
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AnimationState queued animation for more runtimes, plus fixes.
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2013-04-27 14:33:38 +02:00 |
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NathanSweet
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2c3453f4dd
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Fixed spine-corona skins, slots.
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2013-04-27 13:51:31 +02:00 |
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NathanSweet
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5ed819ba84
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Added goblins example.
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2013-04-27 13:48:04 +02:00 |
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NathanSweet
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9fbf337881
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Committing spine-csharp twice was a bad idea.
I have bad ideas.
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2013-04-27 13:46:28 +02:00 |
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NathanSweet
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7a35f88966
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Committing spine-csharp twice was a bad idea.
I have bad ideas.
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2013-04-27 13:44:06 +02:00 |
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NathanSweet
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92622246c1
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AnimationState gets addAnimation methods for chaining animations.
Tabs, not spaces!
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2013-04-26 20:03:28 +02:00 |
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Nathan Sweet
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373651d53c
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Merge pull request #39 from executionunit/master
Fix for Memory leaks in spine-c
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2013-04-26 10:45:23 -07:00 |
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dazza
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bd4431748c
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Fixed memory leaks in spine-c
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2013-04-26 18:28:10 +01:00 |
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NathanSweet
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0c76ba47da
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Fix for including in .mm file.
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2013-04-26 01:51:11 +02:00 |
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NathanSweet
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cef85a86c7
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Fixed issue #36.
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2013-04-26 00:59:36 +02:00 |
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NathanSweet
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66309c203c
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Ctor for C++.
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2013-04-26 00:20:14 +02:00 |
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NathanSweet
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3f12e00aa6
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Removed ReadMe.txt.
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2013-04-25 23:45:44 +02:00 |
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NathanSweet
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b6de9b84c8
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Renaming project files to lowercase.
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2013-04-25 23:44:23 +02:00 |
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NathanSweet
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4fe93ff83b
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Renaming project files to lowercase.
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2013-04-25 23:44:08 +02:00 |
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NathanSweet
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99ec8957f8
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Fixed up conversion warnings in VS2010.
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2013-04-25 23:39:46 +02:00 |
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NathanSweet
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90747edd74
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Reenable spineboy.
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2013-04-25 23:19:45 +02:00 |
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NathanSweet
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f55249dcbe
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Support new libgdx JSON stuff. Alpha for slot lines with debug renderer.
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2013-04-25 23:19:36 +02:00 |
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NathanSweet
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e64b3c201a
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Fixed up remaining issues to make spine-c C89.
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2013-04-25 23:19:02 +02:00 |
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Nathan Sweet
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7f78b25312
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Merge pull request #38 from executionunit/master
VS2010 build and Fix for Negative Scale in X
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2013-04-25 13:49:26 -07:00 |
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dazza
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64190874d2
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Fix for negtive scale in the X for an attachment working.
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2013-04-25 10:43:48 +01:00 |
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dazza
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58ca663465
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Remove the IPCH cache that shouldn't be in source control
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2013-04-25 09:52:50 +01:00 |
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djr
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f87b8c80b9
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Merge remote-tracking branch 'upstream/master'
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2013-04-24 21:18:17 +01:00 |
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NathanSweet
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1af04a720d
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Spear for example.
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2013-04-24 22:12:34 +02:00 |
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djr
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1db2715b25
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Getting the code to build on windows
Making the code C98 compliant so it can build using VS2010.
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2013-04-24 20:55:32 +01:00 |
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NathanSweet
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e0fffa79b3
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Fixed slot colors.
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2013-04-24 19:05:20 +02:00 |
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NathanSweet
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4b9b17e190
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Skin select box and goblins example for Unity.
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2013-04-24 18:41:57 +02:00 |
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NathanSweet
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86e75d96d7
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Refactoring for non-Atlas RegionAttachments. Fixed whitespace stripped and rotated regions.
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2013-04-24 18:41:42 +02:00 |
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NathanSweet
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09c9ece896
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Docs.
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2013-04-24 17:02:06 +02:00 |
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NathanSweet
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64a0a07373
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Refactoring for non-Atlas RegionAttachments. Fixed whitespace stripped and rotated regions.
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2013-04-24 16:54:13 +02:00 |
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NathanSweet
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4a4098ed45
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Committed spine-c into spine-unity.
Screw it, it's easier for Unity people.
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2013-04-23 21:54:52 +02:00 |
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NathanSweet
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803a8ab045
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Fixed animations with no bone keys.
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2013-04-23 21:53:36 +02:00 |
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NathanSweet
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ff66231378
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Meta files for Unity 3.5.
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2013-04-22 12:15:04 +02:00 |
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NathanSweet
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75552e397f
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More text.
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2013-04-22 12:10:59 +02:00 |
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NathanSweet
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a37a59ee59
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Example project instructions.
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2013-04-22 12:09:49 +02:00 |
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NathanSweet
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2eb8627894
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Fixes needed for Unity 3.5.
Unity 3.5 is pretty terrible. :(
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2013-04-22 11:55:22 +02:00 |
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NathanSweet
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643439dc9c
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Separate Unity 4 and 3.5 examples.
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2013-04-22 11:54:57 +02:00 |
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NathanSweet
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e98caf2c50
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Remove before adding to mix map.
Because it would be *crazy* to want to overwrite an existing map entry, and it's always better to do moar map lookups.
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2013-04-22 11:33:07 +02:00 |
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NathanSweet
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5b346095cf
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Fixed curves for spine-csharp.
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2013-04-21 20:08:05 +02:00 |
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NathanSweet
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f055dc8fd7
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Removed convenience methods to make it clear that the spine-c API should be used.
Discussion here:
http://www.esotericsoftware.com/forum/viewtopic.php?f=3&t=536
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2013-04-19 17:47:43 +02:00 |
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NathanSweet
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55d374f2ee
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Removed old structs.
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2013-04-19 15:45:10 +02:00 |
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NathanSweet
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4edc23ac2f
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License header.
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2013-04-19 15:22:39 +02:00 |
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NathanSweet
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d91ea8d5a5
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Centered spineboy.
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2013-04-19 11:26:58 +02:00 |
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NathanSweet
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95c550bc0c
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spine-love, Love runtime.
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2013-04-19 11:21:17 +02:00 |
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NathanSweet
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9e49979db1
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spine-lua generic Lua runtime, refactored spine-corona.
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2013-04-19 10:54:15 +02:00 |
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NathanSweet
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5a46f8c6b4
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isComplete for AnimationState.
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2013-04-19 09:14:29 +02:00 |
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