Davide Tantillo
a5ac6e4dd5
[ts] Port latest libgdx timeline, sequence, and follow-up fixes.
2026-03-15 11:06:43 +01:00
Nathan Sweet
cf45806bdd
[libgdx] Added DrawOrderFolderTimeline.
2026-03-15 00:14:34 -04:00
Mario Zechner
516518b2d9
[flutter] Guard async SpineWidget loads after dispose
...
Closes #3038
2026-03-14 15:58:33 +01:00
Mario Zechner
e5bc9b709e
Formatting
2026-03-14 15:39:56 +01:00
Mario Zechner
9ec6ead094
[flutter] Regenerate bindings for latest spine-cpp attachment changes
2026-03-14 15:36:03 +01:00
Mario Zechner
460fbd8b06
[ios] Regenerate bindings for latest spine-cpp attachment changes
2026-03-14 15:35:59 +01:00
Mario Zechner
922833c439
[c] Regenerate bindings for latest spine-cpp attachment changes
2026-03-14 15:35:55 +01:00
Mario Zechner
9749e52c05
[cpp] Port latest libgdx timeline and sequence follow-up fixes
2026-03-14 15:35:48 +01:00
Mario Zechner
74520d21f0
[runtimes] Update changelog for recent runtime fixes
2026-03-14 15:10:57 +01:00
Mario Zechner
55cc604baa
[ue] Update renderers for sequence attachments and refresh sample assets
2026-03-14 15:10:57 +01:00
Mario Zechner
9b969202e8
[ios] Regenerate bindings and fix example disposal timing
2026-03-14 15:10:57 +01:00
Mario Zechner
d70f9444a2
[flutter] Regenerate bindings for sequence attachment changes
2026-03-14 15:10:57 +01:00
Mario Zechner
62af381897
[glfw] Add dragon examples and fix sequence renderer follow-through
2026-03-14 15:10:57 +01:00
Mario Zechner
6e582e724f
[cpp][c] Port parser and sequence attachment changes from libgdx
2026-03-14 15:10:57 +01:00
Mario Zechner
3afca98bbb
[godot] Update to new Sequence API
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- Use sequence.resolveIndex(pose) to get current frame index
- Use sequence.getOffsets(index) for RegionAttachment computeWorldVertices
- Use sequence.getRegion(index) for texture lookup
- Use sequence.getUVs(index) for UV data
2026-03-14 15:10:57 +01:00
Mario Zechner
04d81a4fe3
[android] Fix snapshot repository url
2026-03-14 15:10:57 +01:00
Mario Zechner
ccbb78d3cc
[android] Update to new Sequence API
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- Sequence is now non-nullable and passed to attachment constructors
- Use sequence.resolveIndex(pose) to get current frame index
- Use sequence.getRegion/getUVs/getOffsets(index) for rendering data
- Remove deprecated setRegion() and getUVs() calls
2026-03-14 15:10:57 +01:00
Mario Zechner
29e2eac56e
[cpp] Port additive timeline and color flicker fixes from spine-libgdx
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- Revised which timelines support additive blending: IK and path
constraint mix timelines no longer support add blend (treat as
replace). Physics constraint timelines only support add for wind
and gravity. Ports spine-libgdx commit b92058975.
- Fixed alpha and RGB timeline flicker when blend is setup and alpha
is not 1: interpolate from setup value instead of set-then-add.
Clamp color output to 0-1. Ports spine-libgdx commit 8943c84d8.
2026-03-14 15:10:57 +01:00
Davide Tantillo
f21b38904f
[ts][player] Fixed resize mode regression introduced in 94240181.
2026-03-13 11:43:48 +01:00
Harald Csaszar
66e4b27670
[unity] Increased package version for previous commit.
2026-03-11 22:24:03 +01:00
Harald Csaszar
6655c8d31e
[unity] Fixed a custom version define. See #2960 .
2026-03-11 22:17:34 +01:00
Harald Csaszar
054f0139a8
[unity] Removed support for long abandoned thirdparty asset "2D Toolkit" (TK2D) by Unikron Software.
2026-03-11 21:16:03 +01:00
Harald Csaszar
ff90da5848
[unity] Minor: Error log output cleanup.
2026-03-11 20:35:54 +01:00
Harald Csaszar
5c8ab0aecf
[csharp] Port of commit 831cf1a: getPathSuffix -> hasPathSuffix.
2026-03-11 19:41:47 +01:00
Harald Csaszar
5baf2cadd1
Port of commit 7ba2bfe: Fixed AnimationState not applying identically to AttachmentTimeline.
2026-03-11 19:29:26 +01:00
Harald Csaszar
995d1847f5
[csharp] Port of commits 8943c84 and 604a09b: Fixed alpha and RGB timeline flicker. Fixed RGB2 and RGBA2 timeline flicker.
2026-03-11 15:26:33 +01:00
Harald Csaszar
c248037778
[csharp] Minor whitespace changes.
2026-03-11 10:02:32 +01:00
Harald Csaszar
5620b65028
[csharp] Port of commit 1cef139: Improved SequenceTimeline for RegionAttachment copies, moved timelineAttachment to Attachment. Revert of temp changes f3f557, see #3040 .
2026-03-11 09:49:41 +01:00
Nathan Sweet
831cf1a488
[libgdx] getPathSuffix -> hasPathSuffix.
2026-03-11 00:17:41 -04:00
Nathan Sweet
7ba2bfec77
[libgdx] Fixed AnimationState not applying identically to AttachmentTimeline.
...
closes EsotericSoftware/spine-editor#947
2026-03-10 21:24:48 -04:00
Nathan Sweet
604a09b3fb
[libgdx] Fixed RGB2 and RGBA2 timeline flicker.
...
Also the `alpha != 1 && blend == setup` was incorrect.
related EsotericSoftware/spine-editor#931
2026-03-10 21:23:45 -04:00
Nathan Sweet
1cef1397c0
[libgdx] Improved SequenceTimeline for RegionAttachment copies, moved timelineAttachment to Attachment.
2026-03-10 13:24:44 -04:00
Harald Csaszar
18740aa2fd
[csharp] Minor: whitespace fixes to please format checks.
2026-03-10 16:53:25 +01:00
Harald Csaszar
f27c4635c0
[csharp] Port of commits d5535aa and 03fabb3: Fixed path constraint in binary exports. Read number of bones for weighted vertices to avoid over allocation. Updated sample skeletons to 4.3.40-beta.
2026-03-10 16:52:16 +01:00
Harald Csaszar
f3f5574eff
[csharp] Fixed copies of RegionAttachment not playing back Sequence timelines. See #3040 .
2026-03-10 15:40:24 +01:00
Harald Csaszar
73a50ef12d
[csharp][unity] Port of commit 3789ec0: Make sequence rendering thread-safe. See #2989 .
2026-03-10 15:40:24 +01:00
Harald Csaszar
25942f2519
[csharp] Port of commit b920589: Revised which timelines support additive.
2026-03-10 15:40:24 +01:00
Mario Zechner
8eb8c5565f
[cpp] Fix test expected output to include refString fields
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Updates test.sh expected output to match current SkeletonSerializer format.
Adds test infrastructure documentation to AGENTS.md.
2026-03-10 15:38:42 +01:00
Mario Zechner
620b306008
[runtimes] Re-export examples with Spine 4.3.40-beta
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Updates .json and .skel files to current binary format.
Adds [runtimes] prefix to AGENTS.md for repo-wide changes.
Adds diff.ts pi extension.
2026-03-10 15:32:51 +01:00
Mario Zechner
5d6ae75082
[cpp] Port binary reader fixes from spine-libgdx.
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- Fix path constraint flag decoding for 4.3 binary layout (positionMode mask)
- Read bone count for weighted vertices to enable exact allocation
Ported from:
- d5535aa279
- 03fabb37b1
2026-03-10 14:27:31 +01:00
Nathan Sweet
8943c84d87
Fixed alpha and RGB timeline flicker.
...
closes EsotericSoftware/spine-editor#931
2026-03-09 15:34:22 -04:00
Nathan Sweet
3789ec027d
[libgdx] Make sequence rendering thread-safe.
...
closes #2989
2026-03-08 18:47:28 -04:00
Nathan Sweet
b920589757
[libgdx] Revised which timelines support additive.
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See: https://esotericsoftware.com/forum/d/28755-constraint-additive-behavior-change-some-limitations/8
related 8c9d3b70f16cebee21e2ceecbea8695148600224
2026-03-08 15:42:36 -04:00
Harald Csaszar
0991deb9dd
[unity] Refactored GetRemappedClone methods. See CHANGELOG.md. Be sure to re-import spine-unity samples. Closes #2072 .
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`attachment.GetRemappedClone(params)` -> `attachment.Copy(); attachment.SetRegion(params).`
`ToAtlasRegionPMAClone` -> `ToAtlasRegionWithNewPMATexture`
`ToRegionAttachmentPMAClone` -> `ToRegionAttachmentWithNewPMATexture`
2026-03-06 18:22:52 +01:00
Harald Csaszar
d43c9fc966
[unity] SkeletonDataAsset now only provides a single button to create AnimationReferenceAssets, as nested assets. See #1940 .
2026-03-06 11:38:11 +01:00
Nathan Sweet
db01dcb029
Updated .git-blame-ignore-revs.
2026-03-04 16:57:14 -04:00
Nathan Sweet
223cfc5962
[examples] Removed dead domain name.
2026-03-04 14:23:19 -04:00
Nathan Sweet
03fabb37b1
[libgdx] Read number of bones for weighted vertices to avoid over allocation.
2026-03-03 18:48:11 -04:00
Nathan Sweet
d5535aa279
[libgdx] Fixed path constraint in binary exports.
2026-03-03 17:55:25 -04:00
Nathan Sweet
8943ac56e0
[libgdx] Add dragon sequence smoke test.
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see #2989
2026-03-03 17:03:42 -04:00