Luke Ingram
a6c9cc2225
[godot] Updates the min version of the Mac Vulkan SDK to 1.3.268.0.
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CI builds were broken because curl was attempting to download an
unavailable version of the Mac Vulkan SDK.
2025-11-13 14:59:45 -04:00
Luke Ingram
6f88168dcd
[cpp] Fixes and closes #2886 .
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The user submitted code that fixes the incorrect tinting on spine-cpp
4.2. I tested this fix using spine-glfw to confirm the existence of the
issue and the fix.
2025-11-13 14:28:50 -04:00
Vladimir
d698e53e3e
Add Godot Spine Skin init method to binds ( #2874 )
2025-11-06 13:53:10 +01:00
Byeong Gwan
e4eff7d41d
[cpp-lite] wrong type casting inside drawable dispose ( #2884 )
2025-11-06 13:52:09 +01:00
Davide Tantillo
95ff960cf5
[ts] Release 4.2.95
2025-10-27 17:25:25 +01:00
Aomsir
4f3f5bed15
[ts][phaser-v3][phaser-v4] Fix atlas page url duplication when using file:// + baseURL ( #2961 )
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* fix(loader): use file.url instead of file.src for atlas basePath (align with Phaser #6642 )
* [ts][phaser] Fallback to src in atlas page loading.
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Co-authored-by: Davide Tantillo <iamdjj@gmail.com>
2025-10-27 17:21:11 +01:00
Harald Csaszar
4d0178dcbe
[unity] Added Fog material toggle to "Universal Render Pipeline/Spine/Skeleton Lit" shader defaulting to disabled. See #2959 .
2025-10-23 11:52:40 +02:00
Harald Csaszar
49abbdc458
[unity] Fixed "Universal Render Pipeline/Spine/Skeleton Lit" shader ignoring fog. Closes #2959 .
2025-10-23 11:52:20 +02:00
Harald Csaszar
990ff34747
[unity] Fixed one more URP shader compile error related to depth normal pass on latest Unity 2022.3. See #2957 .
2025-10-22 21:06:52 +02:00
Harald Csaszar
e79c7acc00
[unity] Fixed another URP shader compile error on latest Unity 2022.3. See #2957 .
2025-10-22 20:19:06 +02:00
Harald Csaszar
1942455d4f
[unity] Fixed URP shader compile error in build on latest Unity 2022.3. Closes #2957 .
2025-10-21 21:09:12 +02:00
Davide Tantillo
0d32fbcb67
[ts] Release 4.2.94
2025-10-20 17:52:16 +02:00
Davide Tantillo
4bd297fb4e
[ts][threejs] Prefill normals at construction; they are always constant and perpendicular. See #2952 .
2025-10-20 17:31:05 +02:00
Davide Tantillo
2a87e965c2
[ts][threejs] Prevent recalculating normals each frame. Close #2952 .
2025-10-20 16:34:45 +02:00
Davide Tantillo
639a76b3fa
[haxe] Remove superfluous OpenFL imports. Close #2917
2025-10-15 11:37:03 +02:00
Luke Ingram
2a25ca33d6
[c][cpp][sdl] Fixes, closes #2943 .
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The reason that the chibi-stickers project wouldn't load correctly was
because there was multiply blending used on the glasses-shadow slot.
This has been corrected so that skeletons will load correctly, and
tested using this project and the celestial-circus Spine project.
2025-10-13 13:59:58 -04:00
Byeong Gwan
3653540558
[cpp] fix wrong RGB2 creation using json ( #2885 )
2025-10-01 15:43:33 +02:00
Davide Tantillo
fb6624fe8e
[ts] Fixed AssetManager dispose invalidating textures too early. Close #2905 .
2025-09-29 18:18:29 +02:00
Davide Tantillo
6bf960d695
[ts][webcomponent] Fix removeWidget removing all widgets after given one.
2025-09-29 18:18:19 +02:00
Davide Tantillo
d43eaaac2d
[ts] Release 4.2.93
2025-09-29 11:44:39 +02:00
Davide Tantillo
6cfe4cb1a5
[ts] Fix webglcontextlost/restored not correctly bound. Close #2938 .
2025-09-29 11:41:55 +02:00
Harald Csaszar
bf26fb9683
[unity] Minor: Fixed incorrect param documentation. Closes #2937 .
2025-09-26 10:19:39 +02:00
Davide Tantillo
b9494c2624
[formatters] Updated readme for clang-format.
2025-09-25 09:27:26 +02:00
Luke Ingram
d567a19101
[c] Resolves broken CI.
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Correctly uses clang-format 13.0.1.
2025-09-24 14:29:48 -04:00
Luke Ingram
e90eefc2c4
[c] Fixes formatting for SkeletonJson.c
2025-09-24 11:27:56 -04:00
Davide Tantillo
fbb33e594e
[ts] Release 4.2.92
2025-09-24 15:04:08 +02:00
Davide Tantillo
4396578d9b
[ts][phaser] Correctly managed scene resize event. See #2916 .
2025-09-24 14:54:15 +02:00
Luke Ingram
249df20753
[c] Corrects RGBA2 to RGB2
2025-09-23 16:30:25 -04:00
Luke Ingram
1353274eca
Merge pull request #2914 from jhasse/fix-incompatible-pointer
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Fix type for first parameter of spRGBA2Timeline_setFrame
2025-09-23 09:31:11 -04:00
Luke Ingram
77ec2a3cf5
[godot] Resolves #2925 , fixes regression in building Godot 3.x
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Incorrect parameters were being passed to functions. This was preventing
Godot 3.x from building.
This fix has been tested against the spine-godot modules 3.6.1-stable,
4.4.1-stable, and the 4.4.1-stable Spine GDExtension.
2025-09-17 21:54:48 -04:00
Davide Tantillo
9243c57b7c
[ts] Release 4.2.91
2025-09-16 12:39:37 +02:00
Davide Tantillo
34570f3834
[ts][pixi-v8] Slot objects are rendered only if skipRender is false. See #2919 .
2025-09-16 12:34:04 +02:00
Davide Tantillo
12e6e1fa34
[ts][pixi-v8] Fix skipRender regression introduced in 4.2.90. See #2919 .
2025-09-15 17:41:16 +02:00
Harald Csaszar
6e281d6de7
[unity] Fixed render separator broken with slot alpha 0. Slot alpha 0 now skips attachments at multiple submeshes as well. Closes #2920 .
2025-09-02 13:18:56 +02:00
Harald Csaszar
50aca5e231
[unity] Increased version number of last commit 51b5521. See #2919 .
2025-09-01 19:35:04 +02:00
Harald Csaszar
51b5521dfa
[unity] Changed local URP shader include paths to package-relative to allow re-use outside package. Closes #2919 .
2025-09-01 19:23:28 +02:00
Jan Niklas Hasse
c18fce4000
Fix type for first parameter of spRGBA2Timeline_setFrame
2025-08-28 17:13:27 +02:00
Davide Tantillo
17f265efce
[ts] Release 4.2.90
2025-08-27 17:04:52 -06:00
Davide Tantillo
445a8f700c
[ts][pixi-v8] Updated PixiJS to 8.12 to prevent deprecation warnings. See #2909 .
2025-08-27 17:02:17 -06:00
Davide Tantillo
c3ea9fd931
[ts][pixi-v8] Prevent rendering of attachments with alpha 0. See #2912 .
2025-08-27 16:59:56 -06:00
Harald Csaszar
5d5473ee9f
[unity] Fixed "Apply Additive Material" incorrectly set based on atlas workflow, added Spine Preferences setting instead. Closes #2908 .
2025-08-14 19:17:48 +02:00
Harald Csaszar
eb8c542346
[csharp] Fixed incorrect 4.3 package version number.
2025-08-14 15:50:21 +02:00
Harald Csaszar
0d356d3a0c
[unity] Minor: whitespace changes.
2025-08-13 22:02:19 +02:00
Harald Csaszar
57844ebe15
[unity] Added option to BoneFollower components to follow attachment Z spacing offset. Defaults to false to maintain existing behaviour.
2025-08-13 21:57:35 +02:00
Harald Csaszar
e103d4494f
[unity] Keep manually placed AnimationClip Events when updating skeleton assets (Mecanim) even when string param used. See #1838 .
2025-08-13 20:49:02 +02:00
Davide Tantillo
1297228f91
[ts][pixi-v8] Upgraded inline-loading example accordingly with Pixi 8.12.
2025-08-12 10:09:32 +02:00
Davide Tantillo
79c09e80f8
[ts] Release 4.2.89
2025-08-12 10:06:21 +02:00
Davide Tantillo
5f381ec1ca
[ts][pixi-v8] Updated loaders to use new properties introduced in Pixi 8.12.
2025-08-12 10:03:59 +02:00
Harald Csaszar
b61733da75
[unity] minor: increased package version for last commit.
2025-08-07 15:07:05 +02:00
Harald Csaszar
659e043f1b
[unity] Fixed BoneFollower MissingReferenceException when skeleton is destroyed. Closes #2903 .
2025-08-07 15:03:32 +02:00