Harald Csaszar
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a95e1d7187
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[unity] Added changelog section about CanvasGroup alpha support at SkeletonGraphic shaders to 3.9 changelog section as well. See #1576.
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2019-12-16 15:40:20 +01:00 |
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Harald Csaszar
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2cf5bbaea2
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[unity] Added changelog section about CanvasGroup alpha support at SkeletonGraphic shaders. See #1576.
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2019-12-16 15:38:56 +01:00 |
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Harald Csaszar
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9d46a0c8bf
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[unity] Now supporting correct CanvasGroup alpha blending at SkeletonGraphic shaders via an additional parameter CanvasGroup Compatible. Closes #1576.
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2019-12-16 14:54:11 +01:00 |
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badlogic
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a9bdb3cd4f
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Merge branch '3.8' into 3.9-beta
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2019-12-14 02:29:44 +01:00 |
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badlogic
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033703e900
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[player] Implemented generator reset.
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2019-12-14 02:29:32 +01:00 |
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badlogic
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b19ff070cb
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Merge branch '3.8' into 3.9-beta
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2019-12-14 02:20:06 +01:00 |
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badlogic
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121467572c
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[player] Added Player.stopRendering() to interrupt the requestAnimationFrame loop.
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2019-12-14 02:19:22 +01:00 |
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badlogic
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a5428585e2
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[player] Reworked generator.
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2019-12-14 01:57:01 +01:00 |
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badlogic
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ae62a01d4d
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Merge branch '3.8' into 3.9-beta
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2019-12-12 16:27:34 +01:00 |
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badlogic
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1daedd3f1c
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[cocos2dx] Disable cocos2d spine editor support for our example project.
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2019-12-12 16:27:20 +01:00 |
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badlogic
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944b656517
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Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
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2019-12-12 16:08:54 +01:00 |
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badlogic
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47db7878fc
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[cocos2dx] Fix macOS target configuration.
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2019-12-12 16:08:48 +01:00 |
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badlogic
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79fae539bf
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Merge branch '3.8' into 3.9-beta
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2019-12-12 15:56:51 +01:00 |
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badlogic
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5e8fdb56a1
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Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
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2019-12-12 15:56:21 +01:00 |
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badlogic
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9f0a361df0
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[cocos2dx] Updated Windows build instructions.
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2019-12-12 15:56:05 +01:00 |
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Harald Csaszar
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01c252689d
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[unity] Fixed Spine shader stencil parameters being hidden/shown inconsistently. Now there is a unified stencil foldout section, hiding complexity by default. Closes #1570.
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2019-12-12 15:55:11 +01:00 |
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Harald Csaszar
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c59b2676bb
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[unity] Fixed Spine shader stencil parameters being hidden/shown inconsistently. Now there is a unified stencil foldout section, hiding complexity by default. Closes #1570.
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2019-12-12 15:54:16 +01:00 |
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badlogic
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7f58a2f5da
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[cocos2dx] Fix VS solution and instructions.
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2019-12-12 15:12:11 +01:00 |
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badlogic
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63be983014
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[cocos2dx] Updated instructions for running the example for cocos2dx v3 on Windows.
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2019-12-12 14:51:05 +01:00 |
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badlogic
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ebe44b0e13
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Merge branch '3.8' into 3.9-beta
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2019-12-12 14:41:18 +01:00 |
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badlogic
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08e5cd3cc9
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[cocos2dx] Fixed runtimes.sh to copy resources to example-v4 folder as well for cocos2dx v4.
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2019-12-12 14:40:53 +01:00 |
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badlogic
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209425c05a
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Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
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2019-12-12 14:36:04 +01:00 |
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badlogic
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9974fec421
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[cocos2dx] Need to duplicate assets in the example-v4 folder as the Android build doesn't like relative directories outside the root folder. Fixed linking for Android.
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2019-12-12 14:35:55 +01:00 |
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NathanSweet
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6568c5d64e
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Fixed JsonRollback when a skin has no attachments.
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2019-12-12 10:56:26 +01:00 |
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Harald Csaszar
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814d3a0408
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[unity] Fixed Prefab Inspector constantly reloading in Unity 2019.3. Closes #1387.
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2019-12-11 21:04:51 +01:00 |
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Harald Csaszar
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9550e9e6bc
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[unity] Fixed Prefab Inspector constantly reloading in Unity 2019.3. Closes #1387.
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2019-12-11 21:04:02 +01:00 |
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Harald Csaszar
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cdcdb64a4f
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[unity] BoneFollower can now optionally follow (uniform) world scale of the reference bone. Renamed BoneFollower.followLocalScale to followScale. Scenes and prefabs are automatically upgraded, code needs manual correction.
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2019-12-10 16:28:32 +01:00 |
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badlogic
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8391097947
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[cocos2dx] Don't cull if no visiting camera is set. Closes #1566.
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2019-12-10 16:12:32 +01:00 |
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badlogic
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75da2e3d94
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[cocos2dx] Fix for iOS. Updated README.md partially.
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2019-12-10 15:48:24 +01:00 |
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badlogic
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cd77aa908a
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[cocos2dx] spine-cocos2dx sources are build as a separate static library as part of the example for v4.
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2019-12-10 15:16:27 +01:00 |
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badlogic
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9ab8c3817b
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[cocos2dx] Merged SkeletonRenderer code for v3 and v4. Only the batchers remain in separate source files.
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2019-12-10 15:00:32 +01:00 |
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badlogic
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d8f94bc18a
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[cocos2dx] Unified SkeletonRenderer.h
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2019-12-10 13:38:20 +01:00 |
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badlogic
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d950c32ba2
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[cocos2dx] Unify SkeletonRenderer interface.
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2019-12-10 13:38:01 +01:00 |
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badlogic
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bf14723dcc
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[cocos2dx] Initial cocos2dx v4 support. Need to fix formatting, ensure v3 and v4 work on all supported platforms, unify headers where possible and minimize code duplication.
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2019-12-10 13:30:06 +01:00 |
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Harald Csaszar
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a8062da998
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[unity] Fixed error when querying outline properties at LWRP shaders. Closes #1565.
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2019-12-09 15:55:35 +01:00 |
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Harald Csaszar
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68bf9d60df
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[unity] Fixed error when querying outline properties at LWRP shaders. Closes #1565.
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2019-12-09 15:54:56 +01:00 |
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NathanSweet
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068a554cc9
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Avoid iterators for hot paths.
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2019-12-06 22:22:18 +01:00 |
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NathanSweet
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65752c6d39
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A little more minor skin clean up.
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2019-12-06 22:22:18 +01:00 |
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badlogic
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154849484c
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[ts] Updated threejs backend to version r111. Closes #1560.
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2019-12-05 14:07:58 +01:00 |
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Harald Csaszar
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2b4bbcb4ee
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[unity] Import: Fixed Skeleton not being updated when atlas page texture count changed. Closes #1562.
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2019-12-05 12:58:13 +01:00 |
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Harald Csaszar
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a239aee367
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[unity] Import: Fixed Skeleton not being updated when atlas page texture count changed. Closes #1562.
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2019-12-05 12:57:29 +01:00 |
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Harald Csaszar
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60bfdd16f0
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[unity] Fixed Timeline SpineAnimationStateTrack not showing Track Index parameter in Inspector at older Unity versions. Closes #1558.
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2019-12-02 19:11:26 +01:00 |
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Harald Csaszar
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dbdaafc6a0
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[unity] Fixed Timeline SpineAnimationStateTrack not showing Track Index parameter in Inspector at older Unity versions. Closes #1558.
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2019-12-02 19:10:22 +01:00 |
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Harald Csaszar
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feba925a79
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Merge branch '3.8' into 3.9-beta
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2019-12-02 18:24:03 +01:00 |
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Harald Csaszar
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1802f7319a
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[csharp] Fixed an error in Skin where Skin.setAttachment() did not work as expected on 3.8 branch (See #1485).
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2019-12-02 18:01:33 +01:00 |
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Harald Csaszar
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80f42c65a4
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[unity] Minor cleanup, removed some useless comments.
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2019-12-02 17:43:48 +01:00 |
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Harald Csaszar
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1d5189db81
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[unity] Cleanup: merged common code of GetRepackedAttachments and GetRepackedSkin. See commit e3245ed.
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2019-12-02 16:30:32 +01:00 |
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Harald Csaszar
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e3245ed590
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[unity] Added support for additional texture channels (e.g. normal maps) at GetRepackedAttachments(). Commit before merging common code of GetRepackedAttachments and GetRepackedSkin. See #1519.
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2019-12-02 16:21:45 +01:00 |
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NathanSweet
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26aaed331f
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Minor skin clean up.
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2019-11-29 21:07:30 +01:00 |
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Harald Csaszar
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d99fd64e2d
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[unity] Re-added removed extension method GetRepackedAttachments(). Cleanup: Removed extension methods Attachment.GetRegion(). See commit f2a8c9a. See #1557.
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2019-11-29 16:45:20 +01:00 |
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