pharan
aef9261d40
[unity] Add IkConstraint compress and uniform to SkeletonDebugWindow.
2018-08-24 05:59:20 +08:00
pharan
3d52f1a7e2
[unity] IkConstraint.stretch
2018-08-15 00:04:07 +08:00
pharan
1b238325d6
[unity] Clarify version check message.
2018-08-15 00:03:14 +08:00
pharan
5f28ce21d6
[unity] Some inspector improvements.
2018-08-10 23:51:07 +08:00
pharan
c4c9743d8d
[unity] Fix new folders AnimationReferenceAsset.
2018-07-20 03:19:40 +08:00
pharan
043c51130b
[unity] Fix typo for 2017.2 and up.
2018-07-17 05:39:54 +08:00
pharan
dd888a356e
[unity] Reorganize SpineEditorUtilities.
2018-07-12 21:17:10 +08:00
pharan
a070b0fd9f
[unity] Improved editor warnings and dialogs for asset import.
2018-07-12 18:57:49 +08:00
pharan
6187e2b89e
[unity] Rearrange SpineEditorUtilities classes.
2018-07-12 18:08:05 +08:00
pharan
d336712ccc
[unity] Changed skeleton flipX/Y to scaleX/Y.
2018-07-12 18:05:56 +08:00
John
d59096f05f
[unity] Fix default renderer settings check.
2018-06-14 04:34:07 +08:00
badlogic
06829d87d9
Merge branch '3.6' into 3.7-beta
2018-06-13 14:39:25 +02:00
John
8cb2197da3
[unity] Update skeleton data version check.
2018-06-08 01:47:47 +08:00
pharan
8d67199c4f
[unity] Editor asmdef.
2018-05-30 13:24:32 +08:00
pharan
41359c12de
[unity] New AtlasAssetBase base class.
2018-05-30 13:24:17 +08:00
pharan
d44ee5ec2f
[unity] Add default asmdef files.
2018-05-29 13:24:25 +08:00
pharan
0d16ca0b12
[unity] Rename SkeletonAnimator to SkeletonMecanim.
2018-05-29 13:08:09 +08:00
pharan
065a10f4b3
[unity] Reorganize folders for asmdef compatibility. Remove old files.
2018-05-29 12:58:49 +08:00
NathanSweet
3a2c986fd1
Rearranged directories so it is easier to copy Unity runtimes into your own Unity project.
2014-05-17 14:41:59 +02:00
NathanSweet
f597ad5d6a
timeScale can't be negative.
2014-05-08 12:13:51 +02:00
NathanSweet
9c403565e0
Fixed timeScale bug. Added timeScale to inspector.
2014-05-08 12:11:26 +02:00
NathanSweet
1306384a8c
Immutable triangles optimization, better inspectors.
2014-04-27 13:21:17 +02:00
NathanSweet
6983ec6fd3
Optimization to not render meshes. Better inspectors.
2014-04-27 00:23:11 +02:00
NathanSweet
6ac54d0bee
Renamed class.
2014-04-25 18:50:32 +02:00
NathanSweet
09fac79d03
Meshes, FFD and skinning for spine-unity.
2014-04-25 18:21:00 +02:00
NathanSweet
26e4fb0d74
License header update.
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2 -> 2.1 (clearer how permission is granted, formatting).
2014-04-23 12:04:43 +02:00
NathanSweet
4fa11e72d5
Fixed spine-unity and spine-tk2d to create assets in the current folder.
2014-03-18 19:02:11 +01:00
NathanSweet
38e54e686d
Added BoneComponent.
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closes #166
2014-02-05 20:23:34 +01:00
NathanSweet
f6805575d9
Don't hide SkeletonData asset errors.
2014-02-04 00:24:41 +01:00
NathanSweet
b0c96fd66b
Typo
2014-01-11 21:20:46 +01:00
NathanSweet
d520addb9b
Updated license to version 2.
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Version 1 of the license didn't make sense: it required a Spine license to use the Spine Runtimes at all. This means if you used the Spine Runtimes in your application, anyone who purchased a copy of your application also needed a Spine license to use the runtimes. This was not the intent!
Version 2 of the license fixes this by allowing anyone to use the Spine Runtimes but only for internal use. When you purchase Spine, the Spine license (http://esotericsoftware.com/spine/files/license.txt ) grants you the right to make and distribute derivative works of the Spine Runtimes. Now it makes sense: making and distributing applications with the Spine Runtimes requires a Spine license, but anyone can run that software without needing a Spine license.
With this fixed, I hope we never need to change the license again!
2014-01-11 21:07:28 +01:00
NathanSweet
47040c815f
Removed LookLikeInspector.
2013-12-21 22:00:00 +01:00
NathanSweet
9a347d5eb8
Updated license.
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Nailed it this time, quite sure!
2013-10-04 04:13:09 +02:00
NathanSweet
9ab690005a
Deleted useAnimationName. Cleaned up examples.
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useAnimationName isn't needed now that animationName is just a property that sets the animation for track zero.
2013-10-03 21:47:55 +02:00
NathanSweet
6f1fbb004d
Fixed error setting triangles.
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Submesh index stuff should be solid now.
closes #130 , merged manually
2013-10-01 19:36:29 +02:00
NathanSweet
47ce2a40c1
Minor update to the license to include education.
2013-10-01 14:55:15 +02:00
NathanSweet
52696c2607
Fixed setting animation name without looping.
2013-09-30 14:31:26 +02:00
NathanSweet
359b25d9d4
spine-tk2d and spine-unity updated to latest spine-csharp.
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closes #120
closes #125
2013-09-26 10:02:17 +02:00
NathanSweet
e2fccf72d6
License update.
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Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00
NathanSweet
7318ec912a
Calculate normals and tangets.
2013-08-04 11:04:22 +02:00
NathanSweet
288e520b25
Refactored spine-unity to support multiple materials.
2013-08-03 15:44:04 +02:00