41 Commits

Author SHA1 Message Date
pharan
aef9261d40 [unity] Add IkConstraint compress and uniform to SkeletonDebugWindow. 2018-08-24 05:59:20 +08:00
pharan
3d52f1a7e2 [unity] IkConstraint.stretch 2018-08-15 00:04:07 +08:00
pharan
1b238325d6 [unity] Clarify version check message. 2018-08-15 00:03:14 +08:00
pharan
5f28ce21d6 [unity] Some inspector improvements. 2018-08-10 23:51:07 +08:00
pharan
c4c9743d8d
[unity] Fix new folders AnimationReferenceAsset. 2018-07-20 03:19:40 +08:00
pharan
043c51130b
[unity] Fix typo for 2017.2 and up. 2018-07-17 05:39:54 +08:00
pharan
dd888a356e [unity] Reorganize SpineEditorUtilities. 2018-07-12 21:17:10 +08:00
pharan
a070b0fd9f [unity] Improved editor warnings and dialogs for asset import. 2018-07-12 18:57:49 +08:00
pharan
6187e2b89e [unity] Rearrange SpineEditorUtilities classes. 2018-07-12 18:08:05 +08:00
pharan
d336712ccc [unity] Changed skeleton flipX/Y to scaleX/Y. 2018-07-12 18:05:56 +08:00
John
d59096f05f
[unity] Fix default renderer settings check. 2018-06-14 04:34:07 +08:00
badlogic
06829d87d9 Merge branch '3.6' into 3.7-beta 2018-06-13 14:39:25 +02:00
John
8cb2197da3
[unity] Update skeleton data version check. 2018-06-08 01:47:47 +08:00
pharan
8d67199c4f [unity] Editor asmdef. 2018-05-30 13:24:32 +08:00
pharan
41359c12de [unity] New AtlasAssetBase base class. 2018-05-30 13:24:17 +08:00
pharan
d44ee5ec2f [unity] Add default asmdef files. 2018-05-29 13:24:25 +08:00
pharan
0d16ca0b12 [unity] Rename SkeletonAnimator to SkeletonMecanim. 2018-05-29 13:08:09 +08:00
pharan
065a10f4b3 [unity] Reorganize folders for asmdef compatibility. Remove old files. 2018-05-29 12:58:49 +08:00
NathanSweet
3a2c986fd1 Rearranged directories so it is easier to copy Unity runtimes into your own Unity project. 2014-05-17 14:41:59 +02:00
NathanSweet
f597ad5d6a timeScale can't be negative. 2014-05-08 12:13:51 +02:00
NathanSweet
9c403565e0 Fixed timeScale bug. Added timeScale to inspector. 2014-05-08 12:11:26 +02:00
NathanSweet
1306384a8c Immutable triangles optimization, better inspectors. 2014-04-27 13:21:17 +02:00
NathanSweet
6983ec6fd3 Optimization to not render meshes. Better inspectors. 2014-04-27 00:23:11 +02:00
NathanSweet
6ac54d0bee Renamed class. 2014-04-25 18:50:32 +02:00
NathanSweet
09fac79d03 Meshes, FFD and skinning for spine-unity. 2014-04-25 18:21:00 +02:00
NathanSweet
26e4fb0d74 License header update.
2 -> 2.1 (clearer how permission is granted, formatting).
2014-04-23 12:04:43 +02:00
NathanSweet
4fa11e72d5 Fixed spine-unity and spine-tk2d to create assets in the current folder. 2014-03-18 19:02:11 +01:00
NathanSweet
38e54e686d Added BoneComponent.
closes #166
2014-02-05 20:23:34 +01:00
NathanSweet
f6805575d9 Don't hide SkeletonData asset errors. 2014-02-04 00:24:41 +01:00
NathanSweet
b0c96fd66b Typo 2014-01-11 21:20:46 +01:00
NathanSweet
d520addb9b Updated license to version 2.
Version 1 of the license didn't make sense: it required a Spine license to use the Spine Runtimes at all. This means if you used the Spine Runtimes in your application, anyone who purchased a copy of your application also needed a Spine license to use the runtimes. This was not the intent!

Version 2 of the license fixes this by allowing anyone to use the Spine Runtimes but only for internal use. When you purchase Spine, the Spine license (http://esotericsoftware.com/spine/files/license.txt) grants you the right to make and distribute derivative works of the Spine Runtimes. Now it makes sense: making and distributing applications with the Spine Runtimes requires a Spine license, but anyone can run that software without needing a Spine license.

With this fixed, I hope we never need to change the license again!
2014-01-11 21:07:28 +01:00
NathanSweet
47040c815f Removed LookLikeInspector. 2013-12-21 22:00:00 +01:00
NathanSweet
9a347d5eb8 Updated license.
Nailed it this time, quite sure!
2013-10-04 04:13:09 +02:00
NathanSweet
9ab690005a Deleted useAnimationName. Cleaned up examples.
useAnimationName isn't needed now that animationName is just a property that sets the animation for track zero.
2013-10-03 21:47:55 +02:00
NathanSweet
6f1fbb004d Fixed error setting triangles.
Submesh index stuff should be solid now.
closes #130, merged manually
2013-10-01 19:36:29 +02:00
NathanSweet
47ce2a40c1 Minor update to the license to include education. 2013-10-01 14:55:15 +02:00
NathanSweet
52696c2607 Fixed setting animation name without looping. 2013-09-30 14:31:26 +02:00
NathanSweet
359b25d9d4 spine-tk2d and spine-unity updated to latest spine-csharp.
closes #120
closes #125
2013-09-26 10:02:17 +02:00
NathanSweet
e2fccf72d6 License update.
Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00
NathanSweet
7318ec912a Calculate normals and tangets. 2013-08-04 11:04:22 +02:00
NathanSweet
288e520b25 Refactored spine-unity to support multiple materials. 2013-08-03 15:44:04 +02:00