663 Commits

Author SHA1 Message Date
badlogic
d297e1b4ce Merge branch '4.1-beta' into 4.2-beta 2022-04-21 14:06:26 +02:00
Nathan Sweet
b7d6cf819c [gdx] Throw if SkeletonRenderer batch doesn't support clipping. 2022-04-16 14:33:50 -04:00
Mario Zechner
53c58351ae Merge branch '4.1-beta' into 4.2-beta
# Conflicts:
#	spine-ts/package-lock.json
#	spine-ts/package.json
#	spine-ts/spine-canvas/package.json
#	spine-ts/spine-core/package.json
#	spine-ts/spine-player/package.json
#	spine-ts/spine-threejs/package.json
#	spine-ts/spine-webgl/package.json
2022-04-04 15:01:45 +02:00
Nathan Sweet
aced5aa489 [libgdx] Added TwoColorPolygonBatch#getPremultipliedAlpha. 2022-02-02 16:19:09 -04:00
Nathan Sweet
9271eb239a Removed spring constraints.
The physics features have been moved to 4.2.
2022-01-31 11:42:49 -04:00
Nathan Sweet
6135fa8684 [libgdx] Made fixes from 4.1-beta-physics in 4.1-beta. 2022-01-31 11:21:07 -04:00
Nathan Sweet
4a869294ac [libgdx] Physics WIP. 2022-01-31 11:12:38 -04:00
Nathan Sweet
4bf5c690d0 Merge branch '4.1-beta' into 4.1-beta-physics 2022-01-28 11:21:00 -04:00
Luke Ingram
fd617b562e [libgdx] Fixed AnimationState.trackEntry()
Some TrackEntry fields weren't reset to their default values. @NathanSweet you did a bug
2022-01-28 11:03:36 -04:00
Mario Zechner
e4a92c8463 Merge branch '4.1-beta' into 4.1-beta-physics 2022-01-27 18:42:52 +01:00
Harald Csaszar
091ece0aa3 Merge branch '4.0' into 4.1-beta 2022-01-26 15:27:59 +01:00
Nathan Sweet
a5b67629c8 [libgdx] Fixed additive scaling mixing.
Fixes:
http://esotericsoftware.com/forum/Mixing-two-animations-on-additive-track-problem-16953

Problem was introduced by f4021177f9bc71af93509763232b2401589f7acf which tried to fix:
http://esotericsoftware.com/forum/About-negative-bone-scale-Web-Player-16410
2022-01-26 09:39:15 -04:00
Mario Zechner
0fecc12b77 Merge branch '4.1-beta' into 4.1-beta-physics 2022-01-24 22:25:03 +01:00
Mario Zechner
fb4976ce74 [libgdx] Updated README.md, changed version to 4.1.0 2022-01-23 22:18:52 +01:00
Nathan Sweet
7138baa615 Merge branch '4.1-beta' into 4.1-beta-physics 2022-01-18 14:27:53 -04:00
Nathan Sweet
d57653772f Javadoc. 2022-01-18 14:27:40 -04:00
Nathan Sweet
895b836ea4 Javadoc. 2022-01-18 14:18:07 -04:00
Nathan Sweet
c21891835d Added TrackEntry#shortestRotation. 2022-01-18 14:17:41 -04:00
Nathan Sweet
767a86025c Added TrackEntry#shortestRotation. 2022-01-18 14:15:21 -04:00
Nathan Sweet
5093fadd22 Javadocs. 2021-12-13 15:42:22 -04:00
Nathan Sweet
a898aed293 Added pingpongReverse to SequenceTimeline. 2021-12-13 15:07:40 -04:00
Nathan Sweet
609253f5ac Merge branch '4.1-beta' into 4.1-beta-physics
# Conflicts:
#	spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/attachments/MeshAttachment.java
#	spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/attachments/RegionAttachment.java
2021-11-19 09:08:36 -04:00
Mario Zechner
c7b54dc9b3 [libgdx] Fix copy constructor of region and mesh attachments
Only copy sequence if != null.
2021-11-04 17:13:00 +01:00
Nathan Sweet
f5eed7a889 Fixed attachment copy bugs. 2021-10-15 22:28:54 -10:00
Nathan Sweet
45f59dc86f Merge branch '4.1-beta' into 4.1-beta-physics 2021-10-13 18:10:20 -10:00
Mario Zechner
a12e3ffe37 [libgdx] Fix SequenceTimeline JSON parsing
"stop" -> "hold"
2021-10-14 00:26:52 +02:00
Nathan Sweet
c33326e872 Changed physics to match new plan. 2021-10-09 21:22:50 -10:00
Nathan Sweet
0c269a07d6 Spring constraint -> physics constraint. 2021-10-09 15:38:36 -10:00
Nathan Sweet
02a85972de Javadocs. Don't use generics for Sequence#apply. 2021-10-07 22:26:44 -10:00
Nathan Sweet
7155626dc0 Fixed sequence leading zeros. 2021-10-06 01:52:39 -10:00
Nathan Sweet
34870fd759 Sequence clean up.
* Removed unused generics.
* Sequence missing from copy constructors.
* Renamed stop->hold.
2021-10-05 19:46:19 -10:00
Nathan Sweet
39afd0e7ea Add small value to sequence timeline for float inaccuracy. 2021-10-05 00:35:54 -10:00
Nathan Sweet
f3b7d2acb2 Sequence playReverse -> onceReverse. 2021-10-04 23:59:40 -10:00
Nathan Sweet
a037fbbb31 Sequence play -> once. 2021-10-04 23:42:03 -10:00
Nathan Sweet
35347bf6a3 Only update the region if the attachment has a region. 2021-10-04 22:20:06 -10:00
Nathan Sweet
d798334a5e Sequence attachment fixes. 2021-10-04 20:48:58 -10:00
Nathan Sweet
f7ae127115 Changed AnimationState animation time so it continues past animation end if non-looping and animation end is >= animation duration.
This allows sequences to continue to play in the common case where animation end is not being used to stop the animation early.
2021-10-04 00:58:42 -10:00
Nathan Sweet
515d238886 JSON and binary loading for sequences. 2021-10-04 00:57:25 -10:00
Nathan Sweet
eb5e19036d Attachment name in slot attachment timelines is now optional. 2021-10-04 00:21:02 -10:00
Nathan Sweet
3cb04204f4 Clean up. 2021-10-02 03:03:22 -10:00
Nathan Sweet
6e938b32ea Rewrote sequence attachment as a sequence property on region and mesh attachments. 2021-10-01 22:53:08 -10:00
Nathan Sweet
920604dff7 TextureRegionAttachment -> HasTextureRegion. 2021-09-25 23:04:56 -10:00
Nathan Sweet
f4e893ef88 Clean up. 2021-09-25 20:34:25 -10:00
Nathan Sweet
ff95b27bf6 Load sequence attachments from JSON.
EsotericSoftware/spine-editor#9
2021-09-24 21:08:53 -10:00
Nathan Sweet
457aa3a894 Initial comment for sequence attachments (frame-by-frame).
EsotericSoftware/spine-editor#9
2021-09-24 21:00:26 -10:00
Nathan Sweet
96a998b82d Spine Runtimes License Agreement update (September 24, 2021). 2021-09-24 18:18:19 -10:00
Nathan Sweet
772f69be41 Initial commit for spring constraints. 2021-09-22 00:21:59 -10:00
Nathan Sweet
2614811ef8 Find bones and slots by index, not name. 2021-09-21 21:42:39 -10:00
Nathan Sweet
036b02a917 Javadoc for chain scale bone parent requirement. 2021-09-19 19:30:25 -10:00
Nathan Sweet
77774608bf [as3][c][cpp][csharp][libgdx][lua][ts] Fixed updateAppliedTransform for the root bone. 2021-09-16 17:00:10 -06:00