9854 Commits

Author SHA1 Message Date
Nathan Sweet
b263728502 * Exported examples with 4.3.15-beta.
* Fixed spine-unity/raptor.
* Resized the largest image down by 0.5, scaled by 2 in projects.
2025-04-27 16:26:36 -04:00
Nathan Sweet
0212af7211 [libgdx] Formatting. 2025-04-27 15:03:16 -04:00
Nathan Sweet
6d3b6ebf0b [libgdx] Finished sliders. 2025-04-27 14:57:51 -04:00
Nathan Sweet
ac1c5ecb68 Added 8 Animating with Spine example projects.
Renamed sack to 7-anticipation.
2025-04-24 18:10:15 -04:00
Nathan Sweet
330717a449 Updated example projects. 2025-04-24 11:07:54 -04:00
Harald Csaszar
1f7ee097c2 [unity] Updated documentation text of no longer experimental packages. 2025-04-24 10:54:20 +02:00
Nathan Sweet
c4148b454f Merge branch '4.3-beta-sliders' into 4.3-beta 2025-04-23 12:00:31 -04:00
Nathan Sweet
dafafca942 Merge branch '4.2' into 4.3-beta-sliders
# Conflicts:
#	spine-ts/package.json
2025-04-23 11:59:55 -04:00
Davide Tantillo
3f65213f70 [ts] Release 4.2.79 2025-04-23 17:06:06 +02:00
Davide Tantillo
15766e8ef2 [ts][phaser-v3][phaser-v4] Fixed gameobject position when it is rotated. 2025-04-23 17:06:06 +02:00
badlogic
878a658ea9 [ue] Add missing default initializer to FSpineEvent, closes #2821 2025-04-23 13:59:54 +02:00
Davide Tantillo
4d63de47e4 [ts] Release 4.2.78 2025-04-23 12:37:47 +02:00
Davide Tantillo
62b5fc9e86 [ts][phaser-v3][phaser-v4] Aligned bounds and skeleton when gameobject origin is moved. Add AABBRectangleBoundsProvider. 2025-04-23 12:26:32 +02:00
Nathan Sweet
96a8efef6b [libgdx] Added slider loop property. 2025-04-22 23:02:24 -04:00
Nathan Sweet
6793861875 [libgdx] Added slider additive property. 2025-04-22 19:38:41 -04:00
Nathan Sweet
ac656fc8a9 [libgdx] Added slider (time) timeline. 2025-04-22 18:54:24 -04:00
Nathan Sweet
82ad1691c3 [libgdx] Fixed physics when there is no translation. 2025-04-22 17:54:22 -04:00
Nathan Sweet
2a52efd437 [libgdx] Fixed local dirty flag. 2025-04-22 16:13:58 -04:00
Nathan Sweet
f0c61be159 [libgdx] Added slider mix timeline, JSON/binary fixes. 2025-04-21 17:21:18 -04:00
Nathan Sweet
26df02443f [libgdx] Fixed slot color. Inline setConstrained() for internal code. 2025-04-20 15:33:06 -04:00
Nathan Sweet
913e694e22 [libgdx] Constraints only updateLocalTransform when necessary. 2025-04-20 01:02:55 -04:00
Nathan Sweet
db69ea75ce [libgdx] resetUpdate improvements. 2025-04-19 21:30:08 -04:00
Nathan Sweet
adfcb434a5 [libgdx] Skip bones in update cache when a slider mix is 0. 2025-04-19 19:12:27 -04:00
Nathan Sweet
20683ff9ce [libgdx] Improved constraint sorting. 2025-04-19 18:12:45 -04:00
Nathan Sweet
6a5d054726 [libgdx] Fixed translate timelines. 2025-04-19 14:52:20 -04:00
Nathan Sweet
f05a1524cd [libgdx] Fixed physics jitter at low update and rendering rates.
https://esotericsoftware.com/forum/d/26512-physics-jittersunstable-at-higher-framerates/16
2025-04-19 13:11:45 -04:00
Nathan Sweet
67f09f79ed [libgdx] Clear skeleton if update fails instead of crashing. 2025-04-19 12:31:28 -04:00
Nathan Sweet
2c6b43a9c2 [libgdx] Fixed slot color, clipping. 2025-04-19 12:24:00 -04:00
Nathan Sweet
46705b5470 [libgdx] Update libgdx version. 2025-04-18 17:53:12 -04:00
Nathan Sweet
328f5a142f [libgdx] Slider resetCache using instanceof. 2025-04-18 16:30:38 -04:00
Harald Csaszar
fec9347128 [unity] Fixed BoneFollower and BoneFollowerGraphic ignoring negative parent bone scale. Closes #2819. 2025-04-18 19:27:53 +02:00
Nathan Sweet
1f92218c23 [libgdx] Give all arrays types, direct array access, removed casts. 2025-04-18 12:44:11 -04:00
Mario Zechner
29bfbd568d Fix format check workflow dependencies 2025-04-18 15:59:12 +02:00
Mario Zechner
133df6fbba Updated Linux builds to ubuntu-latest runners. 2025-04-18 15:53:20 +02:00
Mario Zechner
76b572e2bf [godot] Fix UTF8 handling in texture atlas parsing, closes #2788 2025-04-18 15:30:26 +02:00
Mario Zechner
56cd91047c [godot] Fix more handling of CJK in names, see #2788 2025-04-18 14:47:00 +02:00
Mario Zechner
88f69fb2a6 [godot] Fix handling of CJK in names, see #2788 2025-04-18 14:33:10 +02:00
Davide Tantillo
b3bcbfa3c6 [haxe] Update readme. 2025-04-18 09:57:14 +02:00
Davide Tantillo
710fb93b9b [ts] Update readme. 2025-04-18 09:56:24 +02:00
Nathan Sweet
6c1d2f625e [libgdx] Fixed clipping ending and starting on the same slot. 2025-04-17 18:16:10 -04:00
Nathan Sweet
d115ca83dd [libgdx] Constraint order from appearance in data. updateCache sorting moved to constraints. 2025-04-17 18:05:17 -04:00
Mario Zechner
0fd206d3ca [ue] Closes #2557, dereference UTrackEntry in TrackEntries 2025-04-17 14:25:41 +02:00
Mario Zechner
ed0206dde3 [ue] Closes #2728, adhere to new API in UE 5.4+ 2025-04-17 14:12:35 +02:00
Mario Zechner
ddfa736ae2 [ue] Closes #2803, pool slate material brush names 2025-04-17 14:08:43 +02:00
Mario Zechner
febbbbcd17 [cpp] Closes #2773, infinite loop in spine_skin_get_entries and subsequent freeing of name strings. 2025-04-17 11:52:02 +02:00
Byeong Gwan
759c8115c4
[iOS] Spine fix Metal deadlock (#2816) 2025-04-17 11:19:14 +02:00
Davide Tantillo
8b99da4cb4 [ts][phaser-4] Fix readme. 2025-04-17 10:01:31 +02:00
Davide Tantillo
1c60592511 [ts][phaser] Untrack erroneously added phaser-v3 dist folder. 2025-04-17 09:48:44 +02:00
Nathan Sweet
fff1606b6d [libgdx] Added Posed and other base classes. Renamed BoneLocal/Pose. Removed skeleton fields, prefer passing. 2025-04-16 23:14:08 -04:00
Davide Tantillo
18d275cfe4 [ts][phaser] Update ts examples with -v3 and -v4 versions. 2025-04-16 17:37:23 +02:00