badlogic
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b43fbdd4ce
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[ue4] Fix private include in SpineWidget.h. Closes #1538.
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2019-10-31 17:55:57 +01:00 |
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badlogic
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366178e730
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[ue4] Update example project to UE 4.23, update README.md.
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2019-10-23 16:12:15 +02:00 |
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badlogic
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83f6accde4
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[ue4] Fixed multiple tracks example.
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2019-10-09 15:31:54 +02:00 |
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badlogic
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b4a1f6978b
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[ue4] Added missing null check in bone driver component. Closes #1517.
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2019-10-09 14:48:16 +02:00 |
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badlogic
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3579d13188
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[ue4] Fixed bone driver example map. See #1513.
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2019-10-09 14:39:43 +02:00 |
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badlogic
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60f600ac7a
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[ue4] Materials on SkeletonRendererComponent are now blueprint read and writeable. This allows setting dynamic material instances at runtime. Closes #1516.
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2019-10-09 14:24:37 +02:00 |
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badlogic
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6f0cf68681
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[ue4] Clipping slot wasn't checked in all early loop exits. Closes #1494.
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2019-09-16 15:25:54 +02:00 |
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NathanSweet
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842dffbd83
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[all] Source clean up, formatting, and tabs for indentation.
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2019-08-27 15:57:14 +02:00 |
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badlogic
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706c01de00
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[ue4] Closes #1425, scratch buffer in renderer would eventually also turn into output buffer of clipper due to incorrect assignment of array.
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2019-08-02 16:16:21 +02:00 |
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badlogic
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698715789f
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[ue4] Fixed #1421, SlateIndex is 32-bit on the desktop and 16-bit on mobile. Memcpy assumed 32-bit.
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2019-07-30 15:33:10 +02:00 |
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badlogic
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f8f495524e
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Updated example exports, fixed up example projects with mix-and-match skin api demo.
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2019-07-09 13:47:05 +02:00 |
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badlogic
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f6f3ed9542
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[ue4] SpineSkeletonRendererComponent explicitely generates normals now. Added SpineLitNormalMaterial, a masked material for use with UE4s lighting.
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2019-06-26 16:19:58 +02:00 |
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badlogic
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bbce5b915d
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Updated README.mds.
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2019-06-26 13:53:12 +02:00 |
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badlogic
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ae1ba0d9c4
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[ue4] Updated assets to use latest format.
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2019-06-21 16:55:56 +02:00 |
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badlogic
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6850a019ec
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Updated examples again, final binary format change.
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2019-06-19 18:02:20 +02:00 |
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badlogic
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5f13f1b8e6
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Exported all examples with 3.8.25-beta to include file format changes in .json and .skel files.
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2019-06-19 16:56:47 +02:00 |
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badlogic
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48fd1024c0
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[ue4] Fixed re-import of atlas page textures.
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2019-06-06 18:48:07 +02:00 |
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badlogic
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df310af0bc
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[ue4] Added warning if data version can't be loaded by runtime version. Fixed up skin bone requirements in renderer. Cleaned up examples.
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2019-06-06 17:55:15 +02:00 |
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badlogic
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4f3d2d8057
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Merge branch '3.7' into 3.8-beta
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2019-05-03 10:53:34 +02:00 |
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badlogic
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849e9acc7e
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Updated READMEs.
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2019-05-03 10:51:33 +02:00 |
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badlogic
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09130b15df
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Merge branch '3.7' into 3.8-beta
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2019-05-02 11:43:36 +02:00 |
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badlogic
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7f7e5f0fec
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Updated license headers and LICENSE files.
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2019-05-02 11:38:19 +02:00 |
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badlogic
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4812fe6d73
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[ue4] Updated test scene.
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2019-04-26 14:46:57 +02:00 |
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badlogic
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145aaf27ce
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[ue4] Skeletons in SpineWidget are centered now. Closes #1329.
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2019-04-17 16:28:25 +02:00 |
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badlogic
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64542d92cc
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[ue4] Fixed scaling and rendering of widget. SpineWidget has an additional field Scale that can be used to size a skeleton in a widget in a addition to the default sizing based on the setup pose bounds.
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2019-04-12 17:11:46 +02:00 |
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badlogic
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bf0999e202
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[ue4] Fix crash related to multi-cast delegates. Re-used the event callback for SkeletonAnimationComponent. That cast the rendering object to that class, when the class is really SpineWidget. Lead to various mystery crashes.
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2019-04-12 16:17:11 +02:00 |
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badlogic
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8ca8012804
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[ue4] Fixed widget test. Needs to be added to viewport. Designer view does NOT preview blueprint actions...
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2019-04-11 16:31:44 +02:00 |
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badlogic
|
262f2d8aa6
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Merge branch '3.7' into 3.8-beta
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2019-04-08 18:04:27 +02:00 |
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badlogic
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4f0b7bef2c
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[ue4] Fixed UE 4.22 linker error. IMPLEMENT_MODULE macro changed. No mention of this in the UE changelog.
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2019-04-08 18:04:08 +02:00 |
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badlogic
|
35edb7922e
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[ue4] Remove dependency on RHI, RenderCore, and ShaderCore. Still doesn't work with UE 4.22 as symbol names generator in UBT seems broken. Linker can't find editor plugin symbols.
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2019-04-08 17:47:42 +02:00 |
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badlogic
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0ab491491b
|
[ue4] Added test scenes and blueprints.
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2019-03-29 16:57:05 +01:00 |
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badlogic
|
39195fd710
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[ue4] Port of SkeletonAnimationComponent to SpineWidget. Tick needs to be explicitely called by user in blueprint.
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2019-03-29 16:55:22 +01:00 |
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badlogic
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cdaef06850
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[ue4] Port of SkeletonComponent to SpineWidget.2
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2019-03-29 16:00:51 +01:00 |
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badlogic
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461c7231b2
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[ue4] Rewrite user changes. Need to duplicate code from SkeletonComponent and SkeletonAnimationComponent.
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2019-03-29 15:31:36 +01:00 |
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unreal_netfly
|
78a5d850a7
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Fix Widget rendering error
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2019-03-21 09:53:51 +08:00 |
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badlogic
|
79e4f9ca69
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[ue4] Only show preview animation and skin in editor viewports.
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2019-03-08 16:37:22 +01:00 |
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badlogic
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8018bdfa23
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[ue4] Rename category of preview properties.
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2019-03-07 18:10:19 +01:00 |
|
badlogic
|
8185418319
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[ue4] Fixed encoding of strings where necessary. Closes #1291.
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2019-03-07 17:22:30 +01:00 |
|
badlogic
|
dcce71416f
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[ue4] Fixed call order of SpineSkeletonImportFactory, asset file name must be set before setting raw data. Fixes issue with importing .json files. See #1291.
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2019-03-07 16:31:15 +01:00 |
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badlogic
|
cef191f6c6
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[ue4] Fixed segfault in SpineSkeletonDataAsset. Added PreviewAnimation and PreviewSkin to SpineSkeletonAnimationComponent. Enter the name of an animation or skin and it will be previewed live in the editor view. Use an empty string to reset the animation or skin.
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2019-03-06 16:54:47 +01:00 |
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badlogic
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4ba46d76e8
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[ue4] Extended skeleton data editor preview. It now shows bones, slots, animations, and skins. Closes #1047.
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2019-03-06 16:21:27 +01:00 |
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badlogic
|
75f21f846c
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[ue4] Query methods for SpineSkeletonComponent and UTrackEntry. Closes #1289.
|
2019-03-06 15:11:24 +01:00 |
|
badlogic
|
af0b285c73
|
[ue4] Fix formatting.
|
2019-03-06 12:01:24 +01:00 |
|
Carlos Ibanez
|
3151f1abbb
|
- Added support for external tools.
- Added UpdateRenderer method, that allows to pass a custom Skeleton and
can be called externally.
|
2019-02-11 13:33:50 -03:00 |
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badlogic
|
8fe981cfe1
|
[ue4] Fixed up PR #1251.
|
2019-01-23 16:42:38 +01:00 |
|
badlogic
|
ad2a38d8db
|
[ue4] Clean up of raptor sample.
|
2019-01-22 16:40:06 +01:00 |
|
badlogic
|
cc8bc6f93f
|
[ue4] Removed test maps and blueprints.
|
2019-01-22 16:04:53 +01:00 |
|
badlogic
|
c255347fb1
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[ue4] Closes #1246. Rewrote the way asset re-imports work and are signaled to the Spine components.
|
2019-01-22 16:00:43 +01:00 |
|
badlogic
|
3c06a0881f
|
[ue4] Clean-up of assets and build scripts.
|
2019-01-17 16:35:03 +01:00 |
|
badlogic
|
4c9ec06083
|
[ue4] Updated sample project to require UE 4.21+. Fixed shadowing local variables. See #1250.
|
2019-01-17 16:19:12 +01:00 |
|