badlogic
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b547280eb9
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Updated samples, added owl.
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2018-01-18 15:18:31 +01:00 |
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badlogic
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e8fa57e3aa
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Merge branch '3.6' into 3.7-beta
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2017-12-14 11:03:22 +01:00 |
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badlogic
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08451f2a8d
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[ts][webgl] Exposing the renderers in SceneRenderer.
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2017-11-17 15:40:39 +01:00 |
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badlogic
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12162b7fee
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Merge branch '3.6' into 3.7-beta
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2017-11-17 14:55:28 +01:00 |
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badlogic
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246c5310d4
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[ts][webgl] SceneRenderer method to draw textures with manually set UVs.
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2017-11-17 14:39:53 +01:00 |
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badlogic
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14e9425b91
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Merged 3.6 into 3.7-beta.
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2017-11-17 10:59:12 +01:00 |
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badlogic
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49137a58ea
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[ts] Added AssetManager.loadTextureAtlas. Will automatically resolve and load any images the atlas references. AssetManager.get(atlasName) will then return an instance of spine.TextureAtlas.
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2017-11-17 10:57:44 +01:00 |
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badlogic
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f045d22183
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[ts] Added animation blending test.
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2017-11-02 10:41:49 +01:00 |
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badlogic
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e6c2b75101
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[ts] More test refactoring.
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2017-10-30 14:12:03 +01:00 |
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badlogic
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470ae4a1f3
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[ts] More test refactoring.
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2017-10-30 14:09:56 +01:00 |
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badlogic
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de3acaf084
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[ts] reworked example/tests
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2017-10-30 14:06:41 +01:00 |
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badlogic
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f14db028b0
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[ts] More playground changes.
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2017-10-13 17:17:45 +02:00 |
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badlogic
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c4df324038
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[ts] playing around with playground.
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2017-10-13 16:49:03 +02:00 |
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Ivan Popelyshev
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8506e16f2d
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fix dark in both pma and non-pma (#993)
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2017-09-28 11:22:48 +02:00 |
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badlogic
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7652eb47ba
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[webgl] Updated pma tint black demo to include Ivan's shader from #993.
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2017-09-25 15:02:46 +02:00 |
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badlogic
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1b9762a54f
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[webgl] Added PMA & tint black test.
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2017-09-25 14:21:48 +02:00 |
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badlogic
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b838248e39
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[webgl] jugglin in canvases at 10% margins, render in scroll callback. Alleviates black canvases of death a little bit, but not much.
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2017-09-15 16:31:50 +02:00 |
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badlogic
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e68f1cb4cc
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[webgl] Fixed css of canvases for standalone demos. On FF Android, the context limit is 2, so we adhere to that now, resulting in terrible artifacts. Using 5 preallocated contexts for other browsers.
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2017-09-15 13:59:51 +02:00 |
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badlogic
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61394b9317
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[webgl] Increased number of preallocated canvases to 4, seems save on mobile.
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2017-09-15 10:59:39 +02:00 |
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badlogic
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cb9e025390
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[webgl] Added visibility check to demo mainloop.
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2017-09-15 10:07:43 +02:00 |
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NathanSweet
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705a523949
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Fixed up layout to be similar to real demos page.
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2017-09-14 20:22:03 +02:00 |
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NathanSweet
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1cb78f658d
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Shoot after moving hoverboard crosshair.
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2017-09-14 20:21:41 +02:00 |
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badlogic
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4fe53ac856
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[webgl] Refactored WebGL demos. They reuse a preallocated set of canvases to limit the number of WebGL contexts required. At most 3 canvases can be visible at a time, so we preallocate 3 canvases, then dynamically attach them to placeholder divs based on their visibility. I'm a juggalo.
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2017-09-14 15:47:51 +02:00 |
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badlogic
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ff1a81bab3
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[webgl] Refactored demos to use preallocated canvas & context
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2017-09-14 12:15:23 +02:00 |
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badlogic
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c6d7af8e96
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Added demo page copy for debugging
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2017-09-14 11:06:54 +02:00 |
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NathanSweet
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bcea86ab95
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Added die button.
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2017-09-13 13:19:31 +02:00 |
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NathanSweet
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b3156573bf
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Spineboy hoverboard demo, slightly better mixing on jump land.
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2017-09-13 11:20:37 +02:00 |
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NathanSweet
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43e1c6b708
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Fixed raptor demo desync with frame-by-frame after playing animation.
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2017-09-13 00:39:24 +02:00 |
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NathanSweet
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0e9b434385
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Jump for IK demo.
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2017-09-13 00:33:50 +02:00 |
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NathanSweet
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d12251ae19
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Fixed raptor demo dust.
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2017-09-13 00:33:41 +02:00 |
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NathanSweet
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5bccbce94b
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[spine-ts] Clean up alien demo.
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2017-09-12 22:53:48 +02:00 |
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badlogic
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27096d64cf
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[ts] updated viewport check in utils.js
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2017-09-12 11:32:38 +02:00 |
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Nathan Sweet
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0033209e87
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Aim and shoot buttons for hoverboard demo.
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2017-09-11 23:23:24 +02:00 |
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Nathan Sweet
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eb5fa18be7
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Updated clipping demo.
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2017-09-11 22:03:35 +02:00 |
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Nathan Sweet
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b493b0ad67
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Added clipping demo.
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2017-09-11 21:53:45 +02:00 |
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Nathan Sweet
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b14fb26ad8
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Updated spineboy and alien demos.
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2017-09-11 21:35:35 +02:00 |
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badlogic
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b685e490c1
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[ts][webgl] Fixed vertex effects for clipped attachments
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2017-06-21 16:19:49 +02:00 |
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badlogic
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40010cb228
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[ts] Fixed SwirlEffect
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2017-06-21 16:08:17 +02:00 |
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badlogic
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5aebd65c01
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[ts][webgl] Added VertexEffect, SwirlEffect and JitterEffect, and implemented it in WebGL SkeletonRenderer. SwirlEffect is a bit broken..
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2017-06-21 15:43:54 +02:00 |
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badlogic
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9bd1153518
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Updated examples and runtime demo code
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2017-06-19 16:47:28 +02:00 |
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badlogic
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95f3a1fe17
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[c] Fixed bug in Triangulator/SkeletonClipping regarding labeled gotos. Closes 895
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2017-05-09 15:00:34 +02:00 |
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badlogic
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fdf6aba634
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[ts] Fixed memory leak in Triangulator. Added coin example to WebGL test
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2017-05-04 14:11:11 +02:00 |
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badlogic
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6a5e035cb5
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[ts][webgl][widget] Fixed issues in Safari. Constants like SRC_ALPHA seem to no longer be exposed in Safari through WebGLRenderingContext properties. Closes #886
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2017-04-26 15:56:52 +02:00 |
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badlogic
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0d33ee5294
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[xna] Updated samples
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2017-04-21 10:46:58 +02:00 |
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badlogic
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5b2a8cfd1e
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[ts] Separated triangulation and convex decomposition
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2017-04-21 10:40:31 +02:00 |
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badlogic
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2b4c2bcf94
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[ts][webgl][widget] Fixed WebGL context loss in WebGL and widget backend. See CHANGELOG for details.
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2017-04-18 15:37:44 +02:00 |
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badlogic
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297362f246
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[ts] Fixed WebGL demos
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2017-04-18 11:42:05 +02:00 |
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badlogic
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8bd058f82e
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[starling] Updated to Starling 2.1. Added coin sample
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2017-04-14 15:58:15 +02:00 |
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badlogic
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bd16d0fde8
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[ts][threejs] Implemented clipping.
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2017-04-13 10:45:25 +02:00 |
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badlogic
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d4266cf89a
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[ts][webgl][widget] Implemented clipping, updated README.md and CHANGELOG
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2017-04-12 14:14:34 +02:00 |
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