badlogic
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f5cc2933be
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-08-24 11:37:12 +02:00 |
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badlogic
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66236adea5
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[c][cpp] Ported addition of uniform/compressed IK and rotation fix.
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2018-08-23 16:30:16 +02:00 |
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badlogic
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be272c63df
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[cpp] Fix to stretchy IK.
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2018-08-14 15:30:30 +02:00 |
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badlogic
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e724231c5f
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-08-14 15:09:15 +02:00 |
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badlogic
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a506047242
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[c] Ported stretchy IK, fixed warnings.
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2018-08-14 15:05:40 +02:00 |
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badlogic
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b4d71f68c2
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[cpp] Bone length fix for stretchy IK.
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2018-08-14 14:32:41 +02:00 |
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badlogic
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4b66fffcd7
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[cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++.
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2018-08-14 14:30:11 +02:00 |
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badlogic
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7fba618e88
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[cpp] Fixed bug in handling of dark colors on load.
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2018-08-13 17:21:24 +02:00 |
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badlogic
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7a7fc714c0
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-08-13 14:09:55 +02:00 |
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badlogic
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5f9bc785cb
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[ue4][cpp] UE4 pulls in various system headers on macOS that collide with our types. Fixes #1150.
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2018-08-13 14:09:43 +02:00 |
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badlogic
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253bda4ee4
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-08-10 11:54:49 +02:00 |
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badlogic
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1c86d63941
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[cpp] Fixes #1159, illegal memory access in Vector.
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2018-08-10 11:52:59 +02:00 |
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badlogic
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393e0405c0
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-07-24 16:33:49 +02:00 |
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badlogic
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5087cd0373
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[cpp] Closes #1149, C++ EventTimeline had a bug that prevented it from firing events.
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2018-07-24 16:33:20 +02:00 |
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badlogic
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6515b5dcfd
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-07-24 13:06:30 +02:00 |
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badlogic
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5aab588928
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[c][cpp] Ported flipX/flipY -> scaleX/scaleY change. See #1142.
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2018-07-23 15:16:21 +02:00 |
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badlogic
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cb22d5dab9
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-07-18 15:20:05 +02:00 |
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badlogic
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0284abe548
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[cpp][sfml] Removed Atlas::dispose, merged into destructor. Destructor calls TextureLoader::unload now. Fixed up SFML backend accordingly.
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2018-07-18 15:05:23 +02:00 |
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badlogic
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fbe0692c4c
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-07-03 13:45:19 +02:00 |
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badlogic
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fd162c73a2
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[cpp] Fixed compilation error on MSVC, compiler inferred division by 0 and errored out.
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2018-07-02 13:39:20 +02:00 |
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badlogic
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f9c25b7c40
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Updated SFML example to use unique_prts and stack allocation where possible.
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2018-06-27 14:55:35 +02:00 |
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badlogic
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39226bc601
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Merge branch '3.7-beta-cpp' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta-cpp
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2018-06-11 14:52:42 +02:00 |
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badlogic
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9415a9a27f
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Added new operator on SpineObject that doesn't require file and line number.
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2018-06-11 14:52:35 +02:00 |
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badlogic
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ca6a6fc930
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Updated all READMEs.
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2018-06-08 14:18:51 +02:00 |
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badlogic
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ff3cc660ca
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Merge branch '3.7-beta' into 3.7-beta-ue4-cpp
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2018-06-07 17:32:01 +02:00 |
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badlogic
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2726229071
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[c][cpp] Ported fix for #1119
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2018-06-07 16:54:32 +02:00 |
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badlogic
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307230259e
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[cpp] Fixed asserts in Atlas.cpp.
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2018-06-07 13:12:22 +02:00 |
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badlogic
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77d4dd5a41
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[ue4] Modified Atlas so it exposes it's methods across shared libs. Everything in UE4 is compiling now.
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2018-06-06 16:46:50 +02:00 |
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badlogic
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e1daddebf4
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[cpp] Fixed constants in MathUtil.
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2018-06-06 16:24:46 +02:00 |
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badlogic
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b724853158
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[cpp] MSVC doesn't understand constant.
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2018-06-06 15:47:38 +02:00 |
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badlogic
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1454f8a97a
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[ue4] Fixed up spine-cpp for use in UE4.
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2018-06-06 15:44:09 +02:00 |
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badlogic
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f315f36956
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[cocos2dx] Fixed batchers, MSVC projects.
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2018-06-05 14:36:20 +02:00 |
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badlogic
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7e68a48189
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[cocos2dx] More fixes to two color batching.
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2018-06-05 13:30:00 +02:00 |
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badlogic
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ec718b73ee
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[cocos2dx] Fixed Android example project.
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2018-06-05 11:48:54 +02:00 |
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badlogic
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162ce9f5aa
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Fixed meshes.
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2018-05-30 18:31:36 +02:00 |
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badlogic
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878a6e6435
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Refactored C++ runtime, added cocos2d-x cpp runtime.
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2018-05-30 17:31:11 +02:00 |
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badlogic
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89f116ae82
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Final MSVC touches.
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2018-05-24 17:26:37 +02:00 |
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badlogic
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2bd8dc7326
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Clean up Clang warnings, refactor more size_t related code.
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2018-05-24 17:17:45 +02:00 |
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badlogic
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c545d3cd4b
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Using std::map in debug memory tracker.
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2018-05-24 15:48:11 +02:00 |
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badlogic
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265b18571c
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Fixed all warnings on MSVC, fixed up usage of int instead of size_t, fixed some signatures.
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2018-05-24 15:30:58 +02:00 |
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badlogic
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b7ae63f743
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Fixed crashes on MSVC.
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2018-05-24 14:31:26 +02:00 |
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badlogic
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a3a0648ce7
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[cpp] Fixes completion event firing for 0 duration animations. See #1112.
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2018-05-16 11:52:28 +02:00 |
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badlogic
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6f1ef88f1e
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[c][c++] port of PathConstraint changes, see #1109.
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2018-05-04 14:35:37 +02:00 |
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badlogic
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32f326de0f
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Final touches of C++ runtime, done.
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2018-04-20 14:07:17 +02:00 |
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badlogic
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0bbcd971e9
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Ported first batch of last changes to runtimes.
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2018-04-20 13:58:39 +02:00 |
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badlogic
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6c29e8c2e9
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[cpp] Fixed up Skin and internal hashmap like structure.
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2018-04-18 14:25:56 +02:00 |
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badlogic
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bceee601ad
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[cpp] Fixed memory allocations at runtime.
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2018-04-17 12:30:35 +02:00 |
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badlogic
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bd9c33e046
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[cpp] Fixed atlas page texture filter parsing.
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2018-03-28 14:18:39 +02:00 |
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badlogic
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9651e0bc53
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[c][cpp] Port fix to AnimationState, see #1092
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2018-03-28 14:09:14 +02:00 |
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badlogic
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b40eb593c9
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[cpp] Cleaned up parsing of dark slot colors. See #1090
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2018-03-27 11:54:53 +02:00 |
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