badlogic
|
44552cd809
|
[ts] Rebuild artifacts.
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2018-11-15 15:56:38 +01:00 |
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badlogic
|
bd56277432
|
[ts][player] Fixed hover detection.
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2018-11-15 14:39:28 +01:00 |
|
badlogic
|
c5413d32d0
|
[ts] Updated build artifacts.
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2018-11-14 14:33:44 +01:00 |
|
badlogic
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94eec340c4
|
[ts][player] Fixed text selection on speed slider modification in FF, added snapping to speed slider, added hiding timeline if mouse doesn't move for 1 second except when popup is active or mouse is over controls, decided against popup centered over button, removed Show prefix from debug popup, added hiding buttons if there is only one skin/animation, fixed control bone not moving when paused.
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2018-11-14 14:29:27 +01:00 |
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badlogic
|
bf29fcee11
|
[ts][player] Cleaned up and documented config object. Added separate .css file for player styles.
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2018-11-08 17:38:19 +01:00 |
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badlogic
|
49ba1d2bd9
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[ts][player] Added controllable bones to player.
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2018-11-08 16:00:23 +01:00 |
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badlogic
|
fe44bece46
|
Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta
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2018-11-07 18:07:26 +01:00 |
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badlogic
|
5bd37ca739
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Added almost all player features for V1, missing mouse/touch zoom and pan and controllable bones.
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2018-11-07 18:03:37 +01:00 |
|
badlogic
|
d937d432d8
|
Style changes for new player.
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2018-11-06 18:40:38 +01:00 |
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badlogic
|
2597e11ee0
|
[ts][widget] Added fullscreen capabilities.
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2018-11-02 17:20:10 +01:00 |
|
badlogic
|
c0f1f24a34
|
[ts][widget] First iteration of new Spine Player complete.
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2018-11-02 16:59:48 +01:00 |
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badlogic
|
11f00040f5
|
Slider, loading done.
|
2018-11-02 10:14:15 +01:00 |
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badlogic
|
2dd812cb5f
|
Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta
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2018-11-01 15:52:11 +01:00 |
|
badlogic
|
d1622c0dab
|
Beginnings of a Spine player that's more advanced than the existing widget.
|
2018-11-01 15:51:03 +01:00 |
|
badlogic
|
e4ab2c63f3
|
[c][cpp][csharp][lua][ts][as3] worldToLocalRotation and localToWorldRotation take shear into account. Fixes #1199.
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2018-10-30 17:11:23 +01:00 |
|
badlogic
|
32f6e449fc
|
[ts] Ported new fix for 0 timeScale not returning to setup pose. See #1194.
|
2018-10-30 16:20:24 +01:00 |
|
badlogic
|
7e86c3ff36
|
[ts] Rebuilt all artifacts after fix in #1198.
|
2018-10-26 17:19:16 +02:00 |
|
badlogic
|
0161fe59ca
|
[ts] Ported 0 timeScale fix, see #1194.
|
2018-10-15 16:41:44 +02:00 |
|
badlogic
|
4202fd1363
|
[ts] Fixes reference cycle in animation state. See #1174.
|
2018-09-10 11:58:32 +02:00 |
|
badlogic
|
519d7a6278
|
[ts] Ported holdPrevious addition in AnimationState. See #1169."
|
2018-09-07 16:37:50 +02:00 |
|
badlogic
|
a4584a1a1c
|
[ts] Added event volume and balance, see #1171.
|
2018-09-06 14:45:55 +02:00 |
|
Mario Zechner
|
cdc2d5bc88
|
[ts] Ported stretchy IK. See #1142.
|
2018-08-06 15:09:08 +02:00 |
|
badlogic
|
172bf22d84
|
[ts] Ported flipX/flipY -> scaleX/scaleY change. See #1142.
|
2018-07-23 14:43:19 +02:00 |
|
badlogic
|
73fca0ba63
|
[ts] Ported fix for #1119
|
2018-06-07 16:52:55 +02:00 |
|
badlogic
|
eb69071a0a
|
Merge branch '3.6' into 3.7-beta
|
2018-05-16 11:46:01 +02:00 |
|
badlogic
|
ca15f5e64f
|
[ts] Fixes completion event firing for 0 duration animations. See #1112.
|
2018-05-16 11:33:18 +02:00 |
|
badlogic
|
2e4d3a1808
|
[ts] port of PathConstraint changes, see #1109.
|
2018-05-04 14:07:13 +02:00 |
|
badlogic
|
98413c102e
|
[ts] Merged WebKit bug fix.
|
2018-04-05 16:47:13 +02:00 |
|
badlogic
|
7f481cd633
|
[ts] Port fix to AnimationState, see #1092
|
2018-03-28 14:00:17 +02:00 |
|
badlogic
|
ba90852ad6
|
Merge branch '3.6' into 3.7-beta
|
2018-02-16 13:48:10 +01:00 |
|
badlogic
|
4d5010680d
|
[ts][webgl] Slot range rendering in SkeletonRenderer and SceneRenderer. Closes #1083
|
2018-02-16 13:47:03 +01:00 |
|
badlogic
|
c24990a1c4
|
Merge branch '3.6' into 3.7-beta
|
2018-01-22 16:13:22 +01:00 |
|
badlogic
|
fe9ae97747
|
[ts][threejs] Fixed bug in core AssetManager when loading multi-page atlases. Rewrote THREE.JS renderer to support multi-page atlases. Fixed clipping in THREE.JS backend. Closes #1066, closes #677.
|
2018-01-22 16:11:42 +01:00 |
|
badlogic
|
9aaf57959d
|
[ts] Updated build.
|
2018-01-18 15:29:49 +01:00 |
|
badlogic
|
396bd64241
|
[ts] Fix for #1060, changes to attachment and draw order timelines.
|
2018-01-12 11:22:37 +01:00 |
|
badlogic
|
456d724ab0
|
Merge branch '3.6' into 3.7-beta
|
2018-01-12 11:20:31 +01:00 |
|
badlogic
|
ce124e381e
|
[ts] Fixes #1064, delay was calculated incorrectly for non-loop previous track entries.
|
2018-01-12 11:06:22 +01:00 |
|
badlogic
|
4f4a4e8dce
|
Closes #1065, make key pairs for mixing data unique
|
2018-01-12 10:34:03 +01:00 |
|
badlogic
|
c3e1f9bc15
|
Fixed #1059 for spine-ts.
|
2018-01-10 16:36:52 +01:00 |
|
badlogic
|
246c5310d4
|
[ts][webgl] SceneRenderer method to draw textures with manually set UVs.
|
2017-11-17 14:39:53 +01:00 |
|
badlogic
|
49137a58ea
|
[ts] Added AssetManager.loadTextureAtlas. Will automatically resolve and load any images the atlas references. AssetManager.get(atlasName) will then return an instance of spine.TextureAtlas.
|
2017-11-17 10:57:44 +01:00 |
|
badlogic
|
5b410bf2ba
|
[ts] Fix not returning to setup pose when multiple mixing from entries end at same time. See #1013
|
2017-10-28 09:37:28 +02:00 |
|
badlogic
|
bcc7da56d2
|
[ts] Fix PathConstraint length spacing for zero length bones. See #1023.
|
2017-10-20 11:09:42 +02:00 |
|
badlogic
|
adc01ab1e4
|
[ts] Fixed DeformTimeline, see #1016.
|
2017-10-11 10:43:13 +02:00 |
|
badlogic
|
936a7b048f
|
[ts] Updated build to include new tint black shader.
|
2017-09-28 11:24:00 +02:00 |
|
badlogic
|
eca798931b
|
[runtimes] Closes #971
|
2017-08-24 11:34:00 +02:00 |
|
badlogic
|
84fe30a2bf
|
[runtimes] Fixed handling of zero length bones in PathConstraint if spacing is length based. Closes #957
|
2017-07-31 11:29:03 +02:00 |
|
badlogic
|
d8874cbad6
|
[ts] Fix applying flipping for noScale/noScaleOrReflection transform mode. See #951
|
2017-07-19 13:59:32 +02:00 |
|
badlogic
|
59dc784cb2
|
[ts] Ported fix for DeformTimeline, see #932
|
2017-06-27 16:25:30 +02:00 |
|
badlogic
|
c6fefe8fa0
|
[c][lua][as3][ts] Don't use DIP_MIX across tracks. Closes #931
|
2017-06-27 16:15:23 +02:00 |
|