138 Commits

Author SHA1 Message Date
badlogic
44552cd809 [ts] Rebuild artifacts. 2018-11-15 15:56:38 +01:00
badlogic
bd56277432 [ts][player] Fixed hover detection. 2018-11-15 14:39:28 +01:00
badlogic
c5413d32d0 [ts] Updated build artifacts. 2018-11-14 14:33:44 +01:00
badlogic
94eec340c4 [ts][player] Fixed text selection on speed slider modification in FF, added snapping to speed slider, added hiding timeline if mouse doesn't move for 1 second except when popup is active or mouse is over controls, decided against popup centered over button, removed Show prefix from debug popup, added hiding buttons if there is only one skin/animation, fixed control bone not moving when paused. 2018-11-14 14:29:27 +01:00
badlogic
bf29fcee11 [ts][player] Cleaned up and documented config object. Added separate .css file for player styles. 2018-11-08 17:38:19 +01:00
badlogic
49ba1d2bd9 [ts][player] Added controllable bones to player. 2018-11-08 16:00:23 +01:00
badlogic
fe44bece46 Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta 2018-11-07 18:07:26 +01:00
badlogic
5bd37ca739 Added almost all player features for V1, missing mouse/touch zoom and pan and controllable bones. 2018-11-07 18:03:37 +01:00
badlogic
d937d432d8 Style changes for new player. 2018-11-06 18:40:38 +01:00
badlogic
2597e11ee0 [ts][widget] Added fullscreen capabilities. 2018-11-02 17:20:10 +01:00
badlogic
c0f1f24a34 [ts][widget] First iteration of new Spine Player complete. 2018-11-02 16:59:48 +01:00
badlogic
11f00040f5 Slider, loading done. 2018-11-02 10:14:15 +01:00
badlogic
2dd812cb5f Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta 2018-11-01 15:52:11 +01:00
badlogic
d1622c0dab Beginnings of a Spine player that's more advanced than the existing widget. 2018-11-01 15:51:03 +01:00
badlogic
e4ab2c63f3 [c][cpp][csharp][lua][ts][as3] worldToLocalRotation and localToWorldRotation take shear into account. Fixes #1199. 2018-10-30 17:11:23 +01:00
badlogic
32f6e449fc [ts] Ported new fix for 0 timeScale not returning to setup pose. See #1194. 2018-10-30 16:20:24 +01:00
badlogic
7e86c3ff36 [ts] Rebuilt all artifacts after fix in #1198. 2018-10-26 17:19:16 +02:00
badlogic
0161fe59ca [ts] Ported 0 timeScale fix, see #1194. 2018-10-15 16:41:44 +02:00
badlogic
4202fd1363 [ts] Fixes reference cycle in animation state. See #1174. 2018-09-10 11:58:32 +02:00
badlogic
519d7a6278 [ts] Ported holdPrevious addition in AnimationState. See #1169." 2018-09-07 16:37:50 +02:00
badlogic
a4584a1a1c [ts] Added event volume and balance, see #1171. 2018-09-06 14:45:55 +02:00
Mario Zechner
cdc2d5bc88 [ts] Ported stretchy IK. See #1142. 2018-08-06 15:09:08 +02:00
badlogic
172bf22d84 [ts] Ported flipX/flipY -> scaleX/scaleY change. See #1142. 2018-07-23 14:43:19 +02:00
badlogic
73fca0ba63 [ts] Ported fix for #1119 2018-06-07 16:52:55 +02:00
badlogic
eb69071a0a Merge branch '3.6' into 3.7-beta 2018-05-16 11:46:01 +02:00
badlogic
ca15f5e64f [ts] Fixes completion event firing for 0 duration animations. See #1112. 2018-05-16 11:33:18 +02:00
badlogic
2e4d3a1808 [ts] port of PathConstraint changes, see #1109. 2018-05-04 14:07:13 +02:00
badlogic
98413c102e [ts] Merged WebKit bug fix. 2018-04-05 16:47:13 +02:00
badlogic
7f481cd633 [ts] Port fix to AnimationState, see #1092 2018-03-28 14:00:17 +02:00
badlogic
ba90852ad6 Merge branch '3.6' into 3.7-beta 2018-02-16 13:48:10 +01:00
badlogic
4d5010680d [ts][webgl] Slot range rendering in SkeletonRenderer and SceneRenderer. Closes #1083 2018-02-16 13:47:03 +01:00
badlogic
c24990a1c4 Merge branch '3.6' into 3.7-beta 2018-01-22 16:13:22 +01:00
badlogic
fe9ae97747 [ts][threejs] Fixed bug in core AssetManager when loading multi-page atlases. Rewrote THREE.JS renderer to support multi-page atlases. Fixed clipping in THREE.JS backend. Closes #1066, closes #677. 2018-01-22 16:11:42 +01:00
badlogic
9aaf57959d [ts] Updated build. 2018-01-18 15:29:49 +01:00
badlogic
396bd64241 [ts] Fix for #1060, changes to attachment and draw order timelines. 2018-01-12 11:22:37 +01:00
badlogic
456d724ab0 Merge branch '3.6' into 3.7-beta 2018-01-12 11:20:31 +01:00
badlogic
ce124e381e [ts] Fixes #1064, delay was calculated incorrectly for non-loop previous track entries. 2018-01-12 11:06:22 +01:00
badlogic
4f4a4e8dce Closes #1065, make key pairs for mixing data unique 2018-01-12 10:34:03 +01:00
badlogic
c3e1f9bc15 Fixed #1059 for spine-ts. 2018-01-10 16:36:52 +01:00
badlogic
246c5310d4 [ts][webgl] SceneRenderer method to draw textures with manually set UVs. 2017-11-17 14:39:53 +01:00
badlogic
49137a58ea [ts] Added AssetManager.loadTextureAtlas. Will automatically resolve and load any images the atlas references. AssetManager.get(atlasName) will then return an instance of spine.TextureAtlas. 2017-11-17 10:57:44 +01:00
badlogic
5b410bf2ba [ts] Fix not returning to setup pose when multiple mixing from entries end at same time. See #1013 2017-10-28 09:37:28 +02:00
badlogic
bcc7da56d2 [ts] Fix PathConstraint length spacing for zero length bones. See #1023. 2017-10-20 11:09:42 +02:00
badlogic
adc01ab1e4 [ts] Fixed DeformTimeline, see #1016. 2017-10-11 10:43:13 +02:00
badlogic
936a7b048f [ts] Updated build to include new tint black shader. 2017-09-28 11:24:00 +02:00
badlogic
eca798931b [runtimes] Closes #971 2017-08-24 11:34:00 +02:00
badlogic
84fe30a2bf [runtimes] Fixed handling of zero length bones in PathConstraint if spacing is length based. Closes #957 2017-07-31 11:29:03 +02:00
badlogic
d8874cbad6 [ts] Fix applying flipping for noScale/noScaleOrReflection transform mode. See #951 2017-07-19 13:59:32 +02:00
badlogic
59dc784cb2 [ts] Ported fix for DeformTimeline, see #932 2017-06-27 16:25:30 +02:00
badlogic
c6fefe8fa0 [c][lua][as3][ts] Don't use DIP_MIX across tracks. Closes #931 2017-06-27 16:15:23 +02:00