badlogic
fe8eae4b8e
[c] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. Also updated example exports
2017-01-30 16:31:16 +01:00
NathanSweet
6fb9a4e991
Merge branch 'master' into 3.6-beta
2016-12-06 16:57:05 +01:00
NathanSweet
932467e3ac
[libgdx] Fixed AnimationStateTests.
2016-12-02 04:28:15 +01:00
NathanSweet
efd0b31723
Added PointAttachment.
2016-11-30 01:11:09 +01:00
NathanSweet
a24fea41c0
Merge branch 'master' into 3.6-beta
2016-11-28 19:25:30 +01:00
NathanSweet
75b44deda0
[libgdx] Added test for two setAnimation calls with mixing.
2016-11-28 16:39:38 +01:00
NathanSweet
7e4ce21951
[libgdx] Added tracking to AnimationState pool.
2016-11-28 16:28:16 +01:00
NathanSweet
6a2b0f50de
Renamed test events to 0 and 1, matching their indices, added a third test event.
2016-11-28 15:52:03 +01:00
NathanSweet
e9a1a5d080
Added a third test event.
2016-11-28 15:48:51 +01:00
NathanSweet
19bb3ccf35
Renamed test events to 0 and 1, matching their indices.
2016-11-28 15:42:12 +01:00
NathanSweet
77099330ad
Refactored skeleton renderer, added two color tint polygon renderer.
2016-11-28 00:41:41 +01:00
NathanSweet
6d7217d44c
[libgdx] Fixed AnimationStateTests.
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It now takes one extra frame for a track to be cleared when trackEnd is reached.
2016-11-23 16:52:17 +01:00
NathanSweet
36000e3c55
Updated to v3.5 (merge dev branch).
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# Conflicts:
# spine-c/src/spine/AnimationState.c
2016-11-15 23:10:23 +01:00
NathanSweet
c0fdc454a2
Fixed inconsistent newlines.
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License header was followed by \n\n and files ended with \n. Changed to \r\n.
2016-10-15 23:45:16 +02:00
badlogic
5aa27771c3
[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
2016-10-13 15:12:05 +02:00
Mario Zechner
5b1814cff3
spine-lua, spine-love, spine-corona update to 3.4.02 ( #722 )
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The spine-lua API has been updated to be compatible with Spine version 3.4.02 (latest stable). The spine-lua API now supports path constraints, transform constraints, uses the new way we encode meshes etc. There are no API breaking changes, only API additions, such as PathConstraints and TransformConstraints as well as additional methods to Skeleton and similar classes. The internals of the spine-lua API have also been updated to follow Lua best performance practices by localizing heavily and using meta tables for "class methods". The spine-lua API now also loads texture atlases as exported by Spine. All that is required for a consumer is to supply an image loading function for their specific engine/framework. We provide implementations for spine-love and spine-corona.
The spine-love API can now render all Spine attachment types, including meshes and linked meshes. The API has changed. Where previously a "class" Skeleton existed with a draw function, the new spine-love API introduces a new SkeletonRenderer. See the example on API usage.
The spine-corona API can now also render all Spine attachment types. The API has not changed.
2016-10-11 16:33:25 +02:00
NathanSweet
fce9f56a18
Updated examples.
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#664
2016-08-09 21:29:01 +02:00
NathanSweet
e16df6cbd4
Examples updated to 3.4.00.
2016-07-13 14:26:04 +02:00
NathanSweet
00f75cf3fa
[libgdx] Updated examples.
2016-07-06 16:39:04 +02:00
NathanSweet
14db99eea8
Updated examples.
2016-07-06 16:38:24 +02:00
NathanSweet
9a310a9d24
[libgdx] Removed path/tank/test skeletons.
2016-07-06 15:54:59 +02:00
NathanSweet
4f05341f4c
[libgdx] Can resurrect later.
2016-07-06 12:06:29 +02:00
Mario Zechner
eb540387e6
[c][sfml][cocos2d-x][cocos2d-objc] Updated to 3.3.07 ( #629 )
2016-07-05 19:53:24 +02:00
NathanSweet
ee29123dfa
Spine v3.3 WIP
2016-05-21 00:40:07 +02:00
NathanSweet
7525c37941
Changed tests to Java 1.7.
2016-04-03 19:11:04 +02:00
NathanSweet
bb187daa10
SkinnedMeshAttachment renamed to WeightedMeshAttachment.
2016-02-14 22:48:38 +01:00
NathanSweet
323df5799e
Simpler test animation.
2016-02-11 17:14:48 +01:00
NathanSweet
cf01d47796
Updated Event in anticipation of AnimationState changes.
2016-01-21 11:38:23 +01:00
NathanSweet
f8ad5514af
AnimationState unit test.
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Pharan, y u so silly?!
2016-01-11 09:16:55 +01:00
NathanSweet
37f2f9e880
Updated for Spine 3.0.00.
2016-01-11 00:32:36 +01:00
NathanSweet
27270a5781
Spine Runtimes license update.
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Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
NathanSweet
fb7db79ff8
Update for latest libgdx.
2015-04-03 22:59:54 +02:00
NathanSweet
451f7fd18d
Updated raptor example data.
2015-03-29 00:45:39 +01:00
NathanSweet
858ca30fd8
Update for latest libgdx.
2015-03-27 01:41:59 +01:00
NathanSweet
85dba4aa3a
Added bone plotting example.
2015-03-16 14:38:35 +01:00
NathanSweet
b3b3b25a83
Added skin to tests project, for NormalMapTest.
2014-12-11 03:18:25 +01:00
NathanSweet
3ed63ef028
Moar boxes.
2014-11-30 12:42:23 +01:00
NathanSweet
cad68f30ff
Organized spine-libgdx so tests and the skeleton viewer are separate.
2014-11-20 12:42:54 +01:00