badlogic
1bb212a110
[ts] Merged with master.
2017-03-07 11:57:19 +01:00
badlogic
3fd5c62588
[ts] Updated JS builds.
2017-03-07 11:53:21 +01:00
badlogic
d5297334c0
[ts][widget] Fix handling of config.atlasContent and config.jsonContent. Closes #854
2017-03-07 11:50:25 +01:00
badlogic
6a4a667458
Merged master manually
2017-03-02 13:35:36 +01:00
badlogic
8a7ac93f6f
[ts][widget] Added jsonContent and atlasContent fields to widget configuration. Allows to pass content directly instead of fetching it from a URL. See README.md. Closes #844
2017-03-02 13:33:00 +01:00
badlogic
be9b522237
[ts] Updated README.md describing compatibility and how to disable two color tinting in WebGL backend.
2017-02-24 15:18:30 +01:00
badlogic
9eb42b65f2
[ts] Added 2 color tinting support, made it default, barely a performance difference. You can disable it via the constructors of SceneRenderer, SkeletonRenderer and PolygonBatcher, depending on which level of granularity you use. Also fixed performance issue submitting geometry as STATIC_DRAW instead of DYNAMIC_DRAW. Fixed another performance issue regarding size of buffer data that's being updated.
2017-02-24 15:00:30 +01:00
badlogic
787a525a93
[runtimes] Closes #842 , sorting of transform constraints
2017-02-23 15:44:31 +01:00
badlogic
9cd5f25cdb
[ts] Moved conversion to typed array to minimize allocations
2017-02-23 13:33:40 +01:00
badlogic
0b8913691a
[ts] Closes #838 , modified vertices of input JSON when reading mesh attachment. Breaks when input JSON is reused
2017-02-21 11:48:07 +01:00
badlogic
f617ff635f
[runtimes] Added parsing of local/relative properties of TransformConstraints in SkeletonJson
2017-02-20 11:22:26 +01:00
badlogic
30b3d9904e
[ts] Fixed bug in MeshAttachment.setParentMesh, wasn't assinging worldVerticesLength
2017-01-30 15:19:15 +01:00
badlogic
e49b587fa8
Merged latest from master
2017-01-27 09:47:00 +01:00
badlogic
808aea73c6
[ts] Fixed all backends. Need to implement TwoColorBatcher for WebGL backend
2017-01-26 16:35:21 +01:00
badlogic
1246bf85c6
[ts] Ported fix from f3dbc650f83ae698443bb34ad4034dad9946fa08
2016-12-28 21:33:20 +01:00
badlogic
75e9b49d0c
[ts] Ported d77e1fbc53ba809b255db7ceda26f2c1f6c74739
2016-12-15 14:54:28 +01:00
badlogic
05ba66efe0
[ts] Fix for clearTracks, see #805
2016-12-15 13:34:54 +01:00
badlogic
ac48da3a14
[ts] Ported latest AnimationState changes, see c512ee5d595076842cbb12d95a3a7f06792b81d1
2016-12-06 13:43:44 +01:00
badlogic
fb327d9000
[ts] Ported latest AnimationState changes. See #792
2016-12-02 15:38:30 +01:00
badlogic
52d60bae82
[ts] Added ability to specify multi-page atlas images in widget. See README for details. Closes #786 .
2016-12-01 11:47:55 +01:00
badlogic
3c254deb31
[ts] Fix for rotation timelines in AnimationState
2016-11-29 13:06:08 +01:00
badlogic
c604d93a5c
[ts] Ported latest AnimationState changes
2016-11-28 16:32:02 +01:00
badlogic
a7fe570148
[ts] Ported AnimationState changes
2016-11-24 12:48:45 +01:00
NathanSweet
36000e3c55
Updated to v3.5 (merge dev branch).
...
# Conflicts:
# spine-c/src/spine/AnimationState.c
2016-11-15 23:10:23 +01:00
NathanSweet
6cdcdbdb40
Renamed TextureAtlasAttachmentLoader to AtlasAttachmentLoader, matching the other runtimes.
2016-10-15 10:27:38 +02:00
badlogic
1ecd627afa
[runtimes] Closes #719 , fixed sortPathConstraintAttachment
2016-10-13 12:03:23 +02:00
badlogic
0d85cfeaaf
[ts] Closes #713 , the latest TS 2.0.3 version of ArrayLike makes both the length and indexer read-only. Added our own ArrayLike to utils, works as intended
2016-10-03 15:37:57 +02:00
badlogic
726543960b
[ts] Closes #714 , don't require all callbacks in an animationstate listener to be set
2016-10-03 15:21:13 +02:00
badlogic
691c33d9a9
[ts] Closes #699 , bug in Skin#attachAll
2016-09-26 12:13:18 +02:00
badlogic
b4788a6c42
[ts] Fixed RegionAttachment#setRegion, now actually sets the region property. Fixed up WebGL example
2016-09-26 10:58:30 +02:00
NathanSweet
b597aac9b9
[ts] Minor demo updates.
...
- Loading screen is never shown if demo loads completely while offscreen.
- HTML charset specified.
- Tabs, not spaces, you filthy animals. Each unminified JS reduced by ~80kb.
- Clean up.
2016-09-13 23:18:49 +02:00
NathanSweet
6e09ef7320
[ts] Updated loading screen.
2016-09-13 12:01:23 +02:00
badlogic
2f300f7f01
[ts] Updated spine-ts build artifacts
2016-09-05 11:06:41 +02:00
badlogic
73b5617b81
[ts] Refactored the way we render multiple demos. All rendering is coalesced into a single rendering loop. Eats less CPU
2016-09-03 01:13:02 +02:00
badlogic
99a5f43aca
[ts] center loading screen logo + spinner
2016-09-02 16:55:15 +02:00
badlogic
18b0463669
[ts] Demos done
2016-09-02 16:45:35 +02:00
badlogic
1c74823b2f
[ts] Refactored demos to share assets as much as possible. Added SharedAssetManager for that purpose
2016-09-02 11:22:04 +02:00
badlogic
e5032250bc
[ts] Getting close to being done with demos
2016-09-01 17:12:50 +02:00
badlogic
348b11e275
[ts] More demo work
2016-09-01 14:46:36 +02:00
badlogic
87a793f31e
[ts] Removed alert in Input.ts, refactored spritesheet demo
2016-08-31 12:22:59 +02:00
badlogic
0e59f99956
[ts] Removed demo assets, we now load from the server (using CORS). Enabled PMA for all demos, rewired some assets
2016-08-31 11:56:30 +02:00
badlogic
15c82b221a
[ts] Refactored demos so we can load them sequentially
2016-08-30 12:07:33 +02:00
badlogic
d2c4a2b1bc
[ts] New demos, tons of fixes
2016-08-30 09:46:06 +02:00
badlogic
4340e58518
[ts] More demos
2016-08-26 16:19:31 +02:00
badlogic
830a2ad040
[ts] Added playback controls to demos
2016-08-26 11:29:02 +02:00
badlogic
fc2e4b557d
[ts] added demos
2016-08-25 14:28:19 +02:00
badlogic
a69aec8a76
[ts] Added various helper classes to make writing demos easier
2016-08-24 15:58:31 +02:00
badlogic
59872a1cb9
[ts] Added debug rendering to widget, see README.md for details on how to enable and configure it
2016-08-23 14:25:44 +02:00
badlogic
ef4b04756c
[ts] Added ShapeRenderer and SkeletonDebugRenderer, added to WebGL test
2016-08-23 14:11:45 +02:00
badlogic
55795ac3e0
[ts] Closes #677 , closes #678 . IKConstraintData.mix wasn't parsed properly in SkeletonJson. Widget has to apply skin before calculating setup pose bounds
2016-08-22 13:14:58 +02:00