badlogic
08451f2a8d
[ts][webgl] Exposing the renderers in SceneRenderer.
2017-11-17 15:40:39 +01:00
badlogic
246c5310d4
[ts][webgl] SceneRenderer method to draw textures with manually set UVs.
2017-11-17 14:39:53 +01:00
badlogic
49137a58ea
[ts] Added AssetManager.loadTextureAtlas. Will automatically resolve and load any images the atlas references. AssetManager.get(atlasName) will then return an instance of spine.TextureAtlas.
2017-11-17 10:57:44 +01:00
badlogic
bcc7da56d2
[ts] Fix PathConstraint length spacing for zero length bones. See #1023 .
2017-10-20 11:09:42 +02:00
badlogic
adc01ab1e4
[ts] Fixed DeformTimeline, see #1016 .
2017-10-11 10:43:13 +02:00
badlogic
936a7b048f
[ts] Updated build to include new tint black shader.
2017-09-28 11:24:00 +02:00
badlogic
7652eb47ba
[webgl] Updated pma tint black demo to include Ivan's shader from #993 .
2017-09-25 15:02:46 +02:00
badlogic
e68f1cb4cc
[webgl] Fixed css of canvases for standalone demos. On FF Android, the context limit is 2, so we adhere to that now, resulting in terrible artifacts. Using 5 preallocated contexts for other browsers.
2017-09-15 13:59:51 +02:00
badlogic
c6d7af8e96
Added demo page copy for debugging
2017-09-14 11:06:54 +02:00
badlogic
eca798931b
[runtimes] Closes #971
2017-08-24 11:34:00 +02:00
badlogic
40010cb228
[ts] Fixed SwirlEffect
2017-06-21 16:08:17 +02:00
badlogic
5aebd65c01
[ts][webgl] Added VertexEffect, SwirlEffect and JitterEffect, and implemented it in WebGL SkeletonRenderer. SwirlEffect is a bit broken..
2017-06-21 15:43:54 +02:00
badlogic
ddf38c0ce1
[libGDX] VertexEffect now also lets you modify UVs and light/dark color.
2017-06-21 14:35:55 +02:00
badlogic
9bd1153518
Updated examples and runtime demo code
2017-06-19 16:47:28 +02:00
badlogic
f158e9e996
[ts] Ported VertexAttachment id and Timeline/Animation#apply changes
2017-06-12 17:00:10 +02:00
badlogic
63459d8531
[c] Fixed deform timelines not mixing from/to setup pose. #920
2017-06-04 11:05:07 +02:00
badlogic
2b5058f020
[ts] Fixed deform timelines not mixing from/to setup pose. #920
2017-06-04 11:03:13 +02:00
badlogic
b5e08f59e1
[ts] AnimationState#apply returns boolean indicating if any timeline was applied. #919
2017-06-04 10:53:09 +02:00
badlogic
087bcfc43b
[ts] Ported IKConstraint fix.
2017-05-24 17:31:33 +02:00
badlogic
ea3cfdc643
[ts] Ported Animation State changes, see #908
2017-05-24 13:14:06 +02:00
badlogic
b9b2d81c65
[ts] Ported animation state changes, see #904
2017-05-17 11:54:56 +02:00
badlogic
4ee17864a2
Merged manually with master. @pharan please check AttachmentTools, stretchyman diffuse pma material
2017-05-09 13:32:19 +02:00
badlogic
0fac2d318c
[widget] Optional parameter to SpineWidget.setAnimation() allowing to specify callbacks for animation state events.
2017-05-05 10:08:25 +02:00
badlogic
6a5e035cb5
[ts][webgl][widget] Fixed issues in Safari. Constants like SRC_ALPHA seem to no longer be exposed in Safari through WebGLRenderingContext properties. Closes #886
2017-04-26 15:56:52 +02:00
badlogic
5b2a8cfd1e
[ts] Separated triangulation and convex decomposition
2017-04-21 10:40:31 +02:00
badlogic
2b4c2bcf94
[ts][webgl][widget] Fixed WebGL context loss in WebGL and widget backend. See CHANGELOG for details.
2017-04-18 15:37:44 +02:00
badlogic
d4266cf89a
[ts][webgl][widget] Implemented clipping, updated README.md and CHANGELOG
2017-04-12 14:14:34 +02:00
badlogic
06f32233c0
[ts] Ported SkeletonClipping
2017-04-11 16:05:41 +02:00
badlogic
778055ae5b
[ts] Added ClippingAttachment and loading in SkeletonJson. Updated coin example
2017-04-11 15:30:34 +02:00
badlogic
0fc89aa529
[ts] rebuild artifacts
2017-04-11 13:39:07 +02:00
badlogic
5af8185261
[ts][webgl][widget] Fixed SceneRenderer, immediate mode rendering methods didn't take into account two color tint shader
2017-04-07 15:50:22 +02:00
badlogic
6001882158
[ts] Build latest artifacts
2017-04-07 14:55:55 +02:00
badlogic
d520830c5c
[ts][canvas] Fixed rendering of rotated atlas regions
2017-04-07 14:54:08 +02:00
badlogic
030da37e6b
[ts] Ported dipping problem fix, see #867
2017-03-31 12:12:22 +02:00
badlogic
be9b522237
[ts] Updated README.md describing compatibility and how to disable two color tinting in WebGL backend.
2017-02-24 15:18:30 +01:00
badlogic
9eb42b65f2
[ts] Added 2 color tinting support, made it default, barely a performance difference. You can disable it via the constructors of SceneRenderer, SkeletonRenderer and PolygonBatcher, depending on which level of granularity you use. Also fixed performance issue submitting geometry as STATIC_DRAW instead of DYNAMIC_DRAW. Fixed another performance issue regarding size of buffer data that's being updated.
2017-02-24 15:00:30 +01:00
badlogic
808aea73c6
[ts] Fixed all backends. Need to implement TwoColorBatcher for WebGL backend
2017-01-26 16:35:21 +01:00
badlogic
7b463b1336
[ts] Fixed SkeletonDebugRenderer, fixed memory allocations in SkeletonRenderer
2017-01-26 16:21:08 +01:00
badlogic
fcade28c7a
[ts] Updated to 3.6-beta, changes to updateWorldVertices (now computeWorldVertices) for attachments, two color timeline, point attachment, transform constraint local and relative modes. Meshes don't render yet in WebGL backend. Need to update other backends as well.
2017-01-25 16:55:39 +01:00
badlogic
c604d93a5c
[ts] Ported latest AnimationState changes
2016-11-28 16:32:02 +01:00
badlogic
aca4060fad
[lua] Ported AnimationState changes
2016-11-24 13:00:46 +01:00
badlogic
a7fe570148
[ts] Ported AnimationState changes
2016-11-24 12:48:45 +01:00
NathanSweet
36000e3c55
Updated to v3.5 (merge dev branch).
...
# Conflicts:
# spine-c/src/spine/AnimationState.c
2016-11-15 23:10:23 +01:00
NathanSweet
6cdcdbdb40
Renamed TextureAtlasAttachmentLoader to AtlasAttachmentLoader, matching the other runtimes.
2016-10-15 10:27:38 +02:00
badlogic
0d85cfeaaf
[ts] Closes #713 , the latest TS 2.0.3 version of ArrayLike makes both the length and indexer read-only. Added our own ArrayLike to utils, works as intended
2016-10-03 15:37:57 +02:00
NathanSweet
b597aac9b9
[ts] Minor demo updates.
...
- Loading screen is never shown if demo loads completely while offscreen.
- HTML charset specified.
- Tabs, not spaces, you filthy animals. Each unminified JS reduced by ~80kb.
- Clean up.
2016-09-13 23:18:49 +02:00
NathanSweet
6e09ef7320
[ts] Updated loading screen.
2016-09-13 12:01:23 +02:00
badlogic
8faba2cdec
[ts] Demos, a never ending story
2016-09-03 00:00:06 +02:00
badlogic
1c74823b2f
[ts] Refactored demos to share assets as much as possible. Added SharedAssetManager for that purpose
2016-09-02 11:22:04 +02:00
badlogic
348b11e275
[ts] More demo work
2016-09-01 14:46:36 +02:00