badlogic
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6d21a0183b
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[ue4] Changes to example map.
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2016-12-20 10:57:27 +01:00 |
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badlogic
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6770e537c9
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[sfml] Updated to 2.4.1 on macosx
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2016-12-20 10:54:16 +01:00 |
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badlogic
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b9ee3bfc5d
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[cocos2dx] Add missing new AnimationState methods. Closes #807
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2016-12-20 10:45:24 +01:00 |
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John
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303b7b8c74
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[unity] Remove link to spine-unity 2.1
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2016-12-19 18:50:24 +08:00 |
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pharan
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c5616a4b55
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[unity] Minor cleanup.
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2016-12-17 14:45:58 +08:00 |
|
pharan
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b0bdd4f93c
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[unity] Drag and Drop to Hierarchy view.
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2016-12-17 14:45:38 +08:00 |
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pharan
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c54cb820fe
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[unity] Updates to asset types for custom loading.
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2016-12-17 14:42:27 +08:00 |
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John
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2e086ff11c
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[unity] SkeletonGhost fixes and cleanup.
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2016-12-16 05:31:14 +08:00 |
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badlogic
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e296ef7c30
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[csharp] Ported d77e1fbc53ba809b255db7ceda26f2c1f6c74739
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2016-12-15 14:57:39 +01:00 |
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badlogic
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5210b7756d
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[as3] Ported d77e1fbc53ba809b255db7ceda26f2c1f6c74739
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2016-12-15 14:56:33 +01:00 |
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badlogic
|
75e9b49d0c
|
[ts] Ported d77e1fbc53ba809b255db7ceda26f2c1f6c74739
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2016-12-15 14:54:28 +01:00 |
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badlogic
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757b0e5172
|
[lua] Ported d77e1fbc53ba809b255db7ceda26f2c1f6c74739
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2016-12-15 14:53:24 +01:00 |
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badlogic
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8532cc9366
|
[ue4] Updated to 4.14.
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2016-12-15 14:45:10 +01:00 |
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badlogic
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b8e94a84a9
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[ue4] Cleaned up base example. More to come. Fixed crash bug in material reevaluation in renderer component
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2016-12-15 14:15:16 +01:00 |
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badlogic
|
7b27ecda89
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[ue4] Fixed license headers
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2016-12-15 13:52:44 +01:00 |
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badlogic
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2be667dd62
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[lua] Fix for clearTracks, see #805
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2016-12-15 13:48:54 +01:00 |
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badlogic
|
a596aa49e7
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[as3] Fix for clearTracks, see #805
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2016-12-15 13:45:12 +01:00 |
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badlogic
|
05ba66efe0
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[ts] Fix for clearTracks, see #805
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2016-12-15 13:34:54 +01:00 |
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badlogic
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fe33e912c6
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[c] Fix for clearTracks, see #805
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2016-12-15 13:32:44 +01:00 |
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badlogic
|
014e8d4425
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[ue4] Removed runtime mesh component dependency, using procedural mesh component again. All samples are broken because of serialization issues.
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2016-12-15 10:32:11 +01:00 |
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John
|
dc8f89fd65
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[csharp] Fix recursion in clearTracks.
Issue: https://github.com/EsotericSoftware/spine-runtimes/issues/805
based on f6cf88103c and 7dbf7c5268
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2016-12-15 05:58:49 +08:00 |
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John
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d2eebdf81f
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[unity] Fix case where only materials changed.
|
2016-12-15 05:52:51 +08:00 |
|
NathanSweet
|
7dbf7c5268
|
Fixed recursion when calling setEmptyAnimations from a listener.
#797
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2016-12-14 22:44:25 +01:00 |
|
NathanSweet
|
f6cf88103c
|
Fixed recursion when calling clearTracks from a listener.
#797
|
2016-12-14 22:43:09 +01:00 |
|
NathanSweet
|
cdaaf295b2
|
Merge branch 'master' into 3.6-beta
|
2016-12-14 19:12:16 +01:00 |
|
NathanSweet
|
d77e1fbc53
|
Clear updateCacheReset when recomputing the update cache.
|
2016-12-14 19:12:02 +01:00 |
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NathanSweet
|
d1de3ce22a
|
Reduce bone transforms for local transform constraints.
This is totally right in all scenarios. Right? Right.
|
2016-12-14 18:30:56 +01:00 |
|
badlogic
|
686eab6fd4
|
[ue4] Updated README.md
|
2016-12-14 17:02:17 +01:00 |
|
badlogic
|
00b9ae60eb
|
[ue4] Added RuntimeMeshComponent for better performance and debugging. Added blending test scene. Fixed renderer component, can do normal and additive blending, mulit-page atlases
|
2016-12-14 16:57:09 +01:00 |
|
David Calhoun
|
a8a20fce13
|
Add npm support (#793)
Add package.json and npmignore to support installation of runtimes via
npm (address #711).
|
2016-12-14 15:58:40 +01:00 |
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badlogic
|
ae339ccb51
|
[ue4] Test assets
|
2016-12-14 13:50:09 +01:00 |
|
badlogic
|
74850f67a3
|
[ue4] render component actually only renders first sub section. Bug in procedural mesh component?
|
2016-12-14 12:31:38 +01:00 |
|
badlogic
|
277920b7fa
|
[ue4] Reworked material generation so we can implement (most) blend modes
|
2016-12-14 11:32:47 +01:00 |
|
badlogic
|
08ef2ec560
|
Merge branch 'master' into spine-ue4
|
2016-12-14 10:15:22 +01:00 |
|
NathanSweet
|
e80b5bc7c9
|
Added local and relative to transform constraint.
|
2016-12-14 03:14:52 +01:00 |
|
pharan
|
3ced1e1daf
|
[unity] Updated Sprites shader code.
|
2016-12-14 04:14:30 +08:00 |
|
pharan
|
db36661be1
|
[unity] SpriteAttacher texture settings editor warning.
|
2016-12-14 04:13:11 +08:00 |
|
pharan
|
5726df0c60
|
[unity] Minor editor cleanup.
|
2016-12-14 04:12:20 +08:00 |
|
badlogic
|
ba70ec17b4
|
[ue4] Fixed up bone driver, only does position at the moment
|
2016-12-13 17:17:59 +01:00 |
|
badlogic
|
84766e3a99
|
[ue4] Fixed delegatepocalypse when callin InternalTick in BP functions. Added bone driver component, still freaking out like crazy.
|
2016-12-13 16:39:33 +01:00 |
|
badlogic
|
8287e90298
|
[ue4] Added bone follower component, fixed up SkeletonComponent::SetBoneWorldPosition
|
2016-12-13 14:54:17 +01:00 |
|
badlogic
|
3b21f24027
|
[ue4] Fixed playback time issue
|
2016-12-13 12:22:42 +01:00 |
|
badlogic
|
c66088a3f2
|
[ue4] Fixed SpineSkeletonComponent::GetBoneWorldTransform :D
|
2016-12-13 12:06:27 +01:00 |
|
pharan
|
a6d9915c95
|
[unity] Updated editors. (undo, sceneview, context menus)
|
2016-12-13 03:59:33 +08:00 |
|
pharan
|
1ad7ffc850
|
[unity] Follow skeleton flip by default.
|
2016-12-13 03:57:53 +08:00 |
|
John
|
e46c60112e
|
[unity] Fix SkeletonUtility ignore logic.
|
2016-12-13 03:05:00 +08:00 |
|
badlogic
|
724fdf13c0
|
[ue4] Exposed more functionality in blueprints. Added more assets and test blueprints to excercise functionality
|
2016-12-12 15:10:44 +01:00 |
|
NathanSweet
|
98b4f3870d
|
Docs.
|
2016-12-12 14:45:35 +01:00 |
|
badlogic
|
f5422f1950
|
[as3] Renames applyFFD in MeshAttachment to applyDeform. Fixes bug in AnimationState#applyMixingFrom, local events may be null. Closes #801
|
2016-12-12 09:38:32 +01:00 |
|
badlogic
|
31b5011acf
|
[c] Fixes memory leak in SkeletonBinary.c. Closes #796
|
2016-12-12 09:31:30 +01:00 |
|