1216 Commits

Author SHA1 Message Date
Nathan Sweet
a40fdb4865 Missing final for older Java compilers. 2022-01-25 09:20:30 -04:00
Mario Zechner
0fecc12b77 Merge branch '4.1-beta' into 4.1-beta-physics 2022-01-24 22:25:03 +01:00
Mario Zechner
fb4976ce74 [libgdx] Updated README.md, changed version to 4.1.0 2022-01-23 22:18:52 +01:00
Mario Zechner
21ae33555a [libgdx] Add drag & drop support to skeleton viewer. Closes #2015 2022-01-23 22:02:55 +01:00
Mario Zechner
c33605869f [libgdx] Fix Eclipse project dependencies. 2022-01-23 21:11:01 +01:00
Mario Zechner
26c2ed010b [libgdx] Prettify Gradle build.
# Conflicts:
#	.gitignore
2022-01-23 21:10:45 +01:00
Mario Zechner
90537ca2d9 [libgdx] Gradleify all projects, switch to LWJGL3
# Conflicts:
#	spine-libgdx/build.gradle
2022-01-23 21:09:52 +01:00
Mario Zechner
463938b50c Revert "[libgdx] Gradleify all projects, switch to LWJGL3"
This reverts commit c2ada54edc61290b49e15dbd71455b531e7ae520.
2022-01-23 21:07:07 +01:00
Mario Zechner
f7d0a1120c Revert "[libgdx] Prettify Gradle build."
This reverts commit c2c7697ea5b3703cb96cca0e8b1516f1a5ce930d.
2022-01-23 21:06:59 +01:00
Mario Zechner
b56a379a3c Revert "[libgdx] Fix Eclipse project dependencies."
This reverts commit 645c31a4b3c1265d2d31af19b061ee23b77d1d42.
2022-01-23 21:06:52 +01:00
Mario Zechner
645c31a4b3 [libgdx] Fix Eclipse project dependencies. 2022-01-23 05:47:02 +01:00
Mario Zechner
c2c7697ea5 [libgdx] Prettify Gradle build. 2022-01-23 02:16:39 +01:00
Mario Zechner
c2ada54edc [libgdx] Gradleify all projects, switch to LWJGL3 2022-01-23 02:10:07 +01:00
Nathan Sweet
7138baa615 Merge branch '4.1-beta' into 4.1-beta-physics 2022-01-18 14:27:53 -04:00
Nathan Sweet
d57653772f Javadoc. 2022-01-18 14:27:40 -04:00
Nathan Sweet
895b836ea4 Javadoc. 2022-01-18 14:18:07 -04:00
Nathan Sweet
c21891835d Added TrackEntry#shortestRotation. 2022-01-18 14:17:41 -04:00
Nathan Sweet
767a86025c Added TrackEntry#shortestRotation. 2022-01-18 14:15:21 -04:00
Nathan Sweet
5093fadd22 Javadocs. 2021-12-13 15:42:22 -04:00
Nathan Sweet
a898aed293 Added pingpongReverse to SequenceTimeline. 2021-12-13 15:07:40 -04:00
Nathan Sweet
609253f5ac Merge branch '4.1-beta' into 4.1-beta-physics
# Conflicts:
#	spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/attachments/MeshAttachment.java
#	spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/attachments/RegionAttachment.java
2021-11-19 09:08:36 -04:00
Mario Zechner
c7b54dc9b3 [libgdx] Fix copy constructor of region and mesh attachments
Only copy sequence if != null.
2021-11-04 17:13:00 +01:00
Nathan Sweet
f5eed7a889 Fixed attachment copy bugs. 2021-10-15 22:28:54 -10:00
Nathan Sweet
45f59dc86f Merge branch '4.1-beta' into 4.1-beta-physics 2021-10-13 18:10:20 -10:00
Mario Zechner
e87757ef57 Update version strings to 4.1(.xx) 2021-10-14 00:47:13 +02:00
Mario Zechner
73861995de [libgdx] Bump version to 4.1 2021-10-14 00:30:43 +02:00
Mario Zechner
a12e3ffe37 [libgdx] Fix SequenceTimeline JSON parsing
"stop" -> "hold"
2021-10-14 00:26:52 +02:00
badlogic
a0f1ed1b9b [runtimes] Fixed and updated example exports with 4.1.04-beta
- Fixed SkeletonBinary.ts
- Updated dragon example to use sequences
2021-10-13 17:52:34 +02:00
Nathan Sweet
c33326e872 Changed physics to match new plan. 2021-10-09 21:22:50 -10:00
Nathan Sweet
0c269a07d6 Spring constraint -> physics constraint. 2021-10-09 15:38:36 -10:00
Nathan Sweet
02a85972de Javadocs. Don't use generics for Sequence#apply. 2021-10-07 22:26:44 -10:00
Nathan Sweet
7155626dc0 Fixed sequence leading zeros. 2021-10-06 01:52:39 -10:00
Nathan Sweet
34870fd759 Sequence clean up.
* Removed unused generics.
* Sequence missing from copy constructors.
* Renamed stop->hold.
2021-10-05 19:46:19 -10:00
Nathan Sweet
39afd0e7ea Add small value to sequence timeline for float inaccuracy. 2021-10-05 00:35:54 -10:00
Nathan Sweet
f3b7d2acb2 Sequence playReverse -> onceReverse. 2021-10-04 23:59:40 -10:00
Nathan Sweet
a037fbbb31 Sequence play -> once. 2021-10-04 23:42:03 -10:00
Nathan Sweet
35347bf6a3 Only update the region if the attachment has a region. 2021-10-04 22:20:06 -10:00
Nathan Sweet
d798334a5e Sequence attachment fixes. 2021-10-04 20:48:58 -10:00
Nathan Sweet
f7ae127115 Changed AnimationState animation time so it continues past animation end if non-looping and animation end is >= animation duration.
This allows sequences to continue to play in the common case where animation end is not being used to stop the animation early.
2021-10-04 00:58:42 -10:00
Nathan Sweet
515d238886 JSON and binary loading for sequences. 2021-10-04 00:57:25 -10:00
Nathan Sweet
eb5e19036d Attachment name in slot attachment timelines is now optional. 2021-10-04 00:21:02 -10:00
Nathan Sweet
3cb04204f4 Clean up. 2021-10-02 03:03:22 -10:00
Nathan Sweet
6e938b32ea Rewrote sequence attachment as a sequence property on region and mesh attachments. 2021-10-01 22:53:08 -10:00
Nathan Sweet
920604dff7 TextureRegionAttachment -> HasTextureRegion. 2021-09-25 23:04:56 -10:00
Nathan Sweet
f4e893ef88 Clean up. 2021-09-25 20:34:25 -10:00
Nathan Sweet
ff95b27bf6 Load sequence attachments from JSON.
EsotericSoftware/spine-editor#9
2021-09-24 21:08:53 -10:00
Nathan Sweet
457aa3a894 Initial comment for sequence attachments (frame-by-frame).
EsotericSoftware/spine-editor#9
2021-09-24 21:00:26 -10:00
Nathan Sweet
96a998b82d Spine Runtimes License Agreement update (September 24, 2021). 2021-09-24 18:18:19 -10:00
Nathan Sweet
772f69be41 Initial commit for spring constraints. 2021-09-22 00:21:59 -10:00
Nathan Sweet
2614811ef8 Find bones and slots by index, not name. 2021-09-21 21:42:39 -10:00