badlogic
c68d85a1fc
[c][cpp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325 .
2019-04-16 14:06:41 +02:00
badlogic
2eb85acff9
[cocos2dx] Segfault when copying old scratch buffer contents to resized buffer. Closes #1295 .
2019-03-07 19:00:17 +01:00
badlogic
4406cdfba0
Updated examples in example projects.
2019-02-19 15:59:30 +01:00
badlogic
5c6ac74eab
[cocos2dx] Updated samples to cocos2d-x 3.17.1.
2019-01-23 14:29:31 +01:00
badlogic
65409ae048
[cocos2dx] Fixes #1229 , tint black calculation was incorrect.
2018-12-17 15:04:16 +01:00
badlogic
bd3d9ee36a
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-12-04 16:38:26 +01:00
badlogic
9d54f47114
[cocos2dx] Closes #1216 . Cocos2dx may draw a SkeletonAnimation node before its update method is called. The skeleton is thus rendered in the setup pose for the first frame.
2018-12-04 16:33:14 +01:00
badlogic
691cb23218
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-12-03 17:18:04 +01:00
badlogic
7a803f8b1b
Updated example project exports.
2018-12-03 17:12:03 +01:00
badlogic
4fb76c8c0e
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-11-19 14:45:11 +01:00
badlogic
238523d0fc
Updated assets in all runtime example projects except Unity and UE4.
2018-11-19 13:28:58 +01:00
badlogic
990ccc4606
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-11-15 15:58:42 +01:00
badlogic
939685f66c
Added new PMA samples.
2018-11-15 10:59:50 +01:00
badlogic
c95af40579
Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually.
2018-11-15 10:58:30 +01:00
badlogic
bb1bdd7046
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-10-26 17:12:08 +02:00
sp-stefano-lanza
7183e3b0bd
Feature/new skeleton culling ( #1196 )
...
* Fix culling of skeleton and clean up code
* Optionally draw the bounding rectangle of skeletons
* Add Visual Studio compiler support
* Fix indentation
* Fix indentation
* Fix indentation
* Revert some indentation changes
2018-10-16 15:46:49 +02:00
badlogic
b2479bf7bf
[ue4] Updated example project to 4.20. Fixed re-import of skeletons, see #1177 .
2018-09-25 15:46:09 +02:00
badlogic
7c398be3b6
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-09-06 16:01:12 +02:00
badlogic
a4584a1a1c
[ts] Added event volume and balance, see #1171 .
2018-09-06 14:45:55 +02:00
badlogic
3a64a3d389
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-09-03 15:16:37 +02:00
badlogic
74734bc542
[runtimes] Re-exported samples with 3.7.
2018-09-03 15:16:20 +02:00
Mario Zechner
1d703ce052
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-08-24 16:41:27 +02:00
Mario Zechner
c1e62e9690
[cocos2dx] Fixed VS2015 example project.
2018-08-24 16:27:23 +02:00
Mario Zechner
af32155930
Merge branch '3.6' into 3.7-beta
2018-08-24 16:16:55 +02:00
Mario Zechner
68f329c4fc
[cocos2d] Fixed VS 2015 solution.
2018-08-24 15:02:37 +02:00
badlogic
e724231c5f
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-08-14 15:09:15 +02:00
badlogic
4b66fffcd7
[cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++.
2018-08-14 14:30:11 +02:00
badlogic
7fba618e88
[cpp] Fixed bug in handling of dark colors on load.
2018-08-13 17:21:24 +02:00
badlogic
f033239b54
[cocos2dx] Fixes tint black.
2018-08-13 16:56:05 +02:00
badlogic
a6dcbc61e3
[cocos2dx] Fix for tint black in 3.7 branch.
2018-08-13 16:47:36 +02:00
badlogic
bd778ba417
Merge branch '3.6' into 3.7-beta
2018-08-13 16:36:38 +02:00
badlogic
ce536558e5
[cocos2dx] Tint black did not work, didn't multiple dark color with skeleton/attachment color. Closes #1158 .
2018-08-13 16:34:06 +02:00
badlogic
5a78663bfa
[cocos2dx] Resolved merge conflict that got accidentially commited.
2018-08-10 11:57:11 +02:00
badlogic
253bda4ee4
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-08-10 11:54:49 +02:00
badlogic
d3e37284fc
Merge branch '3.6' into 3.7-beta
2018-08-10 11:14:01 +02:00
badlogic
a578be88e0
[cocos2dx][c] Fixed call to spVertexAttachment_computeWorldVertices, as well as count calcalculation.
2018-08-10 11:11:15 +02:00
badlogic
c405dcd165
[cocos2dx][cpp] More changes to computeWorldVertices.
2018-08-09 15:27:26 +02:00
badlogic
f12728f0d2
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-08-09 15:18:15 +02:00
badlogic
4005ff2ad4
Merge branch '3.6' into 3.7-beta
2018-08-09 15:02:55 +02:00
badlogic
9a428a02b8
[c] Fixes #1148 , revert changes to spVertexAttachment_computeWorldVertices. Vertex size must be a multiple of 4, which explains why #1148 failed.
2018-08-09 14:59:09 +02:00
Mario Zechner
ac7fe7ca80
Updated examples to 3.7, including stretchy ik.
2018-08-03 14:57:10 +02:00
badlogic
cb22d5dab9
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-07-18 15:20:05 +02:00
badlogic
218d3b4737
[cpp][sfml][cocos2dx] skip rendering of skeletons/slots/attachment with alpha equal 0.
2018-07-18 14:27:57 +02:00
badlogic
22c1e32164
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-07-18 14:14:39 +02:00
badlogic
6e83e6aed1
[c][cpp][sfml][cocos2d-x] Skip rendering of skeleton/slot/attachment early if alpha is 0. See #1145
2018-07-18 12:04:11 +02:00
badlogic
ca6a6fc930
Updated all READMEs.
2018-06-08 14:18:51 +02:00
badlogic
f315f36956
[cocos2dx] Fixed batchers, MSVC projects.
2018-06-05 14:36:20 +02:00
badlogic
7e68a48189
[cocos2dx] More fixes to two color batching.
2018-06-05 13:30:00 +02:00
badlogic
ec718b73ee
[cocos2dx] Fixed Android example project.
2018-06-05 11:48:54 +02:00
badlogic
162ce9f5aa
Fixed meshes.
2018-05-30 18:31:36 +02:00