badlogic
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d907ad1610
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[cocos2d-objc] Fixed project configuration for latest Xcode.
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2019-03-01 11:53:32 +01:00 |
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badlogic
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4406cdfba0
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Updated examples in example projects.
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2019-02-19 15:59:30 +01:00 |
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badlogic
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691cb23218
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-12-03 17:18:04 +01:00 |
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badlogic
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7a803f8b1b
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Updated example project exports.
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2018-12-03 17:12:03 +01:00 |
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badlogic
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4fb76c8c0e
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-11-19 14:45:11 +01:00 |
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badlogic
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238523d0fc
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Updated assets in all runtime example projects except Unity and UE4.
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2018-11-19 13:28:58 +01:00 |
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badlogic
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990ccc4606
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-11-15 15:58:42 +01:00 |
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badlogic
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c95af40579
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Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually.
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2018-11-15 10:58:30 +01:00 |
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badlogic
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7c398be3b6
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-09-06 16:01:12 +02:00 |
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badlogic
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a4584a1a1c
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[ts] Added event volume and balance, see #1171.
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2018-09-06 14:45:55 +02:00 |
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badlogic
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3a64a3d389
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-09-03 15:16:37 +02:00 |
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badlogic
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74734bc542
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[runtimes] Re-exported samples with 3.7.
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2018-09-03 15:16:20 +02:00 |
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badlogic
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e724231c5f
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-08-14 15:09:15 +02:00 |
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badlogic
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4b66fffcd7
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[cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++.
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2018-08-14 14:30:11 +02:00 |
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badlogic
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f12728f0d2
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-08-09 15:18:15 +02:00 |
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Mario Zechner
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ac7fe7ca80
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Updated examples to 3.7, including stretchy ik.
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2018-08-03 14:57:10 +02:00 |
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badlogic
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ca6a6fc930
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Updated all READMEs.
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2018-06-08 14:18:51 +02:00 |
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badlogic
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b547280eb9
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Updated samples, added owl.
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2018-01-18 15:18:31 +01:00 |
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badlogic
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d0cc44bfdb
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Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch.
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2017-10-04 15:08:22 +02:00 |
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badlogic
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3f242450cf
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[cocos2d-objc] Ported new tint black shader. See #1003.
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2017-09-30 09:48:31 +02:00 |
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badlogic
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a4f122b08c
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[cocos2d-objc] Updated README to explain how to handle ARC.
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2017-07-19 10:45:36 +02:00 |
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badlogic
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405e6df03f
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[cocos2d-objc] Fixed changes in extension.h
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2017-07-19 10:33:44 +02:00 |
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badlogic
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3be988e12f
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Updated READMEs to point to correct zips
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2017-07-12 11:20:55 +02:00 |
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badlogic
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0abefacf23
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[cocos2d-objc] Added vertex effects support. See #898
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2017-06-26 15:19:14 +02:00 |
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badlogic
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9bd1153518
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Updated examples and runtime demo code
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2017-06-19 16:47:28 +02:00 |
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badlogic
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676b740269
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[c] Added stride to spSkeletonClipping_clipTriangles. [cocos2dx] Added clipping.
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2017-04-30 19:13:11 +02:00 |
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badlogic
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70e526d361
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[cocos2d-objc] Fixed two color tinting plus clipping.
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2017-04-28 15:02:24 +02:00 |
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badlogic
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14d3d49ac4
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[cocos2d-objc] Added clipping.
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2017-04-28 14:58:12 +02:00 |
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badlogic
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d52ac2afd4
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[c][sfml] Added clipping. [cocos2dx] Added stub for clipping and assets. [c] Fixed handling of indices short -> unsigned short
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2017-04-28 14:31:18 +02:00 |
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badlogic
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8920840ecf
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[starling] Fixed renderer, ignores path attachments. Fixed samples, click on sprites to advance to next sample. Updated assets
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2017-04-11 13:11:02 +02:00 |
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badlogic
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0e9cb8ee26
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[cocos2d-objc] Fixed signature of SkeletonAnimation addAnimationForTrack, samples
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2017-04-11 12:40:40 +02:00 |
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badlogic
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0b40dd7a9f
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Updated exports
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2017-03-27 10:19:51 +02:00 |
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badlogic
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7e55ccabd6
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[cocos2d-objc] Updated README and CHANGELOG
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2017-03-14 16:43:24 +01:00 |
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badlogic
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d62f109768
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[cocos2d-objc] Finished two color tint. Enable per skeleton via SkeletonRenderer.twoColorTint = true.
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2017-03-14 16:41:35 +01:00 |
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badlogic
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c746da940f
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[cocos2d-objc] More two color tinting work, shader appears broken
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2017-03-14 15:24:20 +01:00 |
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badlogic
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3ed9290c6f
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[cocos2d-objc] More two color tinting work.
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2017-03-14 13:14:23 +01:00 |
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badlogic
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0be704dc66
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[cocos2d-objc] Added batcher, incomplete
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2017-03-02 08:47:15 +01:00 |
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badlogic
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5565f00135
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[cocos2d-objc] Ported to 3.6, no two color batching yet
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2017-01-30 17:30:01 +01:00 |
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badlogic
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fe8eae4b8e
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[c] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. Also updated example exports
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2017-01-30 16:31:16 +01:00 |
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badlogic
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9960402e39
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[cocos2dx][cocos2dobj] Fixed up cocos2d-x and cocos2d-objc xcode projects for new spine-c directory
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2016-11-28 16:15:35 +01:00 |
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badlogic
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387b0afb80
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[c] Added spine-c-tests (thanks @jpoag), fixed up CMake build
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2016-11-28 16:00:46 +01:00 |
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NathanSweet
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d52d2e72ee
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Updated READMEs, supported version is 3.5.xx.
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2016-11-15 23:29:27 +01:00 |
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NathanSweet
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36000e3c55
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Updated to v3.5 (merge dev branch).
# Conflicts:
# spine-c/src/spine/AnimationState.c
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2016-11-15 23:10:23 +01:00 |
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NathanSweet
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c0fdc454a2
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Fixed inconsistent newlines.
License header was followed by \n\n and files ended with \n. Changed to \r\n.
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2016-10-15 23:45:16 +02:00 |
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NathanSweet
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f63561085a
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List explicit Spine editor version that is supported.
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2016-10-13 22:55:04 +02:00 |
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badlogic
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ef50131431
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[runtimes] Updated all LICENSE files and README.mds
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2016-10-13 15:21:05 +02:00 |
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badlogic
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5aa27771c3
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[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
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2016-10-13 15:12:05 +02:00 |
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badlogic
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eb3cb8a700
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Cleaned up assets in runtime examples, runtimes.sh now copies all assets to the required locations, except for spine-unity.
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2016-09-05 15:05:23 +02:00 |
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badlogic
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1d73c3e220
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[cocos2d-objc] Closes #442, loading sprites concurrently may crash in spSkeletonData_readSkeletonDataFile and spAtlas_createFromFile due to the underlying Cocos2D-ObjC implementations of spUtils_readFile and _spAtlasPage_createTexture not being thread safe
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2016-07-18 17:42:01 +02:00 |
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badlogic
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17a08e674c
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[c][sfml][cocos2d-objc][cocos2d-x][csharp][monogame][xna][unity] Updated README.mds to reflect version compatibility
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2016-07-12 17:07:30 +02:00 |
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